Author: Desk
By IndieGame.com Desk | Updated: January 2, 2026 The traditional model of game developer conferences is facing a crisis of relevance. While major even…
By IndieGame.com Desk | Updated: January 2, 2026 The Reality of the Numbers: 20,000 vs. 200,000 The G-STAR Organizing Committee reported approximately…
Introducing Game College Vol 1, written for Korean indie game developers. Lecture 1: Indie developer’s grasp of the game concept Lecture 2. A composit…
Game launching/Development/Business/column/indie game reviews/event visits/lectures, etc. We welcome any articles on indie games. Please send it to de…
[Column] Tracing the History of South Korean Indie Game Contests: Why Indie is the Root of the Industry
By IndieGame.com Desk | Updated: January 2, 2026 While the Korean game industry has grown into a global powerhouse generating over 20 trillion KRW in …
During the opening ceremony of 2023 Indiecraft, The FESTA I went to the global indie game festival ‘2023 Indiecraft The FESTA’! ‘2023 Indiecraft’, a g…
– Preparing ‘Open Link’ service that connects users with interests – Expansion of non-purpose communication and fun elements to KakaoTalk profile, fri…
By IndieGame.com Desk | June 6, 2022 (Updated: January 2, 2026) Researchers at KAIST (Korea Advanced Institute of Science and Technology), in collabor…
Korea Creative Content Agency, start accepting applications for a total of KRW 27.1 billion in 5 categories of game production support business in 2022
The Korea Creative Content Agency (KOCCA) will announce the 2,714.5 billion won game-related support project in 5 fields, including 3 types of support…
By IndieGame.com Desk | Updated: January 2, 2026 The Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) held…