최근기사

    ‘Waycoder’, supported by Jeonnam Global Game Center, expands to North America and Europe

    2026년 04월 04일

    Real-time Infiltration ‘Prohibist’, Continues Commandos Lineage, Release Imminent

    2026년 04월 04일

    A Tiny Hero’s Grand Quest: ‘Hela’ Confirms 2026 Release

    2026년 04월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      ‘Waycoder’, supported by Jeonnam Global Game Center, expands to North America and Europe

      2026년 04월 04일

      Level Up as a Hero: Pre-Registration Opens for ‘2026 PlayX4’ Game Show

      2026년 04월 03일

      Shaping the Future of Pixels: 2026 Korea Indie Game Forum Kicks Off Today

      2026년 04월 02일

      Gyeongsangnam-do Joins Forces with Com2uS Holdings to Cultivate Next-Gen Indie Gems

      2026년 03월 30일

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일
    • Recommendation/Public

      Real-time Infiltration ‘Prohibist’, Continues Commandos Lineage, Release Imminent

      2026년 04월 04일

      A Tiny Hero’s Grand Quest: ‘Hela’ Confirms 2026 Release

      2026년 04월 03일

      Precision in the Void: Sci-Fi Drone Platformer ‘Nullstar: Solus’ Arrives April 16

      2026년 04월 03일

      A Four-Year Encore: Music-Driven Magic RPG ‘Songs of Glimmerwick’ Approaches Launch

      2026년 04월 02일

      1 Million Sold in Early Access: Co-op Hit ‘The Spell Brigade’ Set for 1.0 Launch on April 29

      2026년 04월 02일
    • Indie Game Review

      Into the Depths: ‘Smalland: Survive the Wilds’ Launches Massive ‘Wyrdweaver’ Free Update

      2026년 04월 03일

      Clean Up the Virtual World, Save the Real One: Environmental Sim ‘Clean Up Earth’ Debuts on All Platforms

      2026년 04월 02일

      Dead Men Tell Tales: Time-Loop Mystery ‘The Posthumous Investigation’ Debuts on Steam

      2026년 04월 01일

      The King’s Purse is Mightier than the Sword: Slavic RTS ‘Crown of Greed’ Debuts on Steam

      2026년 04월 01일

      A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

      2026년 03월 31일
    • Indie Game Focus

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Competition/Support Project

      AI-Powered Indie Development: KOCCA & Sogang University Open Recruitment for 2026 Creative Talent Program

      2026년 04월 01일

      East Asia Indie Games Celebration Returns for 2nd Year: Now Recruiting Developers and Creators

      2026년 04월 01일

      Leveling Up Global Reach: Seoul City Opens Recruitment for ‘2026 Game Market’ Support Program

      2026년 04월 01일

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

    By Jaechung Lim2026년 02월 23일Updated:2026년 03월 08일3 Mins Read

    Can a game move its audience to tears without saying a single word? For the Barcelona-based indie team at Nomada Studio, the answer is a resounding yes. Through their two masterpiece titles—GRIS (2018) and Neva (2024)—they have proven that silence, when paired with breathtaking art and music, is the most powerful language of all.

    The “Goodbye Party” That Started It All

    The story of Nomada Studio reads like a movie script. It began at a farewell party for Adrián Cuevas, who was leaving Ubisoft for a role in Montreal. There, he and Roger Mendoza (another Ubisoft veteran) met acclaimed illustrator Conrad Roset.

    • The Tech: Cuevas and Mendoza brought 13+ years of combined experience from giants like Ubisoft and IO Interactive.
    • The Art: Roset brought a fine-arts background, having worked with brands like Zara and exhibited in galleries worldwide.
    • The Vision: Roset dreamed of making a “playable painting,” while the developers craved a project more personal and creative than a corporate AAA title.

    GRIS: Painting the Stages of Grief

    Released in 2018, GRIS was an experiment in accessibility. The team famously removed the “fail state”—no deaths and no “game over” screens—allowing non-gamers to experience the narrative of a girl dealing with depression.

    “About 70% of the team for GRIS didn’t come from a gaming background. We had illustrators, advertisers, and filmmakers working alongside a psychologist to ensure the stages of grief were accurately reflected in the world’s colors.” — Conrad Roset

    With a haunting score by the band Berlinist, GRIS went on to sell over 3.2 million copies and won the “Games for Impact” award at The Game Awards 2019.

    Neva: A Parent’s Fear and a Wolf’s Growth

    While GRIS was about internal healing, Neva (2024) turned its gaze toward relationships. Inspired by Roset’s experience becoming a father during the pandemic, the game explores the “sandwich generation”—those who must care for their children while simultaneously looking after their aging parents.

    Unlike GRIS, Neva introduced combat. This wasn’t just for action’s sake; it was a narrative tool to show the protagonist, Alba, protecting the wolf pup, Neva. As the game progresses, the player witnesses Neva grow from a helpless cub into a fierce, independent adult.

    Nomada Studio: Comparing Two Masterpieces

    FeatureGRIS (2018)Neva (2024)
    Core ThemePersonal Loss & RecoveryRelationships & Parenting
    Key MechanicPlatforming & Color RestorationPlatforming & Combat Synergy
    Fail StateNone (Impossible to die)Present (Traditional combat)
    AwardsTGA ‘Games for Impact’ (2019)TGA ‘Games for Impact’ (2024)
    MusicBerlinist (Melancholic/Piano)Berlinist (Epic/Orchestral)

    The Philosophy of Universal Emotions

    Nomada’s games are often described as “experiences” rather than mere products. By omitting dialogue, they allow every player to project their own life experiences onto the characters.

    Lead artist Conrad Roset points to Studio Ghibli as a major inspiration. He believes that “universal human emotions”—the beauty of nature, the sense of belonging, and the passing of time—transcend language and culture. This is why Neva holds a 94% positive rating on Steam; it speaks to a shared human vulnerability.

    Looking Ahead: Neva: Prologue

    In February 2026, the studio returned to their latest world with the “Neva: Prologue” DLC. This prequel explores the very first meeting between Alba and Neva, offering three new regions and a higher difficulty curve for veteran players who want to test the limits of the game’s combat system.

    Nomada Studio has successfully shattered the myth that “art games” cannot be commercially successful. By designing emotions to be played, they have carved out a unique space in the industry where colors tell stories and music defines the rules of the world.

    featured
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.

    Related Posts

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일

    Vengeance in a Frozen Kingdom: IGGYMOB Reveals 17th-Century Dark Fantasy Action ‘MOOSA: Dirty Fate’

    2026년 03월 31일

    The Ultimate Zen Space: Cozy Decorator ‘Hozy’ Launches on Steam with 250,000 Wishlists

    2026년 03월 30일

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일
    Editors Picks

    A Journey of Healing: Award-Winning Emotional Adventure ‘Sohee’ Launches on Steam and STOVE

    2026년 03월 31일

    Vengeance in a Frozen Kingdom: IGGYMOB Reveals 17th-Century Dark Fantasy Action ‘MOOSA: Dirty Fate’

    2026년 03월 31일

    The Ultimate Zen Space: Cozy Decorator ‘Hozy’ Launches on Steam with 250,000 Wishlists

    2026년 03월 30일

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.