최근기사

    A mysterious delivery arrives ahead of Halloween… ‘Tom the Postgirl’ launches on October 29

    2026년 10월 15일

    Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

    2026년 10월 15일

    The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

    2026년 10월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일

      ALT+G Returns to Seongsu: Second Indie Game Festival Opens at Platz2 on Hangul Day, October 9

      2026년 10월 07일
    • Recommendation/Promotion

      A mysterious delivery arrives ahead of Halloween… ‘Tom the Postgirl’ launches on October 29

      2026년 10월 15일

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일

      Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

      2026년 10월 14일

      Come to my Party! Demo 2.0 Arrives October 16: A Solo Korean Developer’s Black-Comedy Visual Novel About a Forgotten Middle Child in 1999

      2026년 10월 14일

      Below Lethe Revealed: A Korean Two-Person Team’s Hand-Drawn Courtroom Horror Set in the Greek Underworld

      2026년 10월 14일
    • Game Review

      Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

      2026년 10월 15일

      Invokyr Enters Steam Early Access After 1 Million Demo Downloads: A Co-op Horror Game Trapped Inside a Cursed 1970s Board Game

      2026년 10월 13일

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

    By Jaechung Lim2026년 02월 23일Updated:2026년 03월 08일3 Mins Read

    Can a game move its audience to tears without saying a single word? For the Barcelona-based indie team at Nomada Studio, the answer is a resounding yes. Through their two masterpiece titles—GRIS (2018) and Neva (2024)—they have proven that silence, when paired with breathtaking art and music, is the most powerful language of all.

    The “Goodbye Party” That Started It All

    The story of Nomada Studio reads like a movie script. It began at a farewell party for Adrián Cuevas, who was leaving Ubisoft for a role in Montreal. There, he and Roger Mendoza (another Ubisoft veteran) met acclaimed illustrator Conrad Roset.

    • The Tech: Cuevas and Mendoza brought 13+ years of combined experience from giants like Ubisoft and IO Interactive.
    • The Art: Roset brought a fine-arts background, having worked with brands like Zara and exhibited in galleries worldwide.
    • The Vision: Roset dreamed of making a “playable painting,” while the developers craved a project more personal and creative than a corporate AAA title.

    GRIS: Painting the Stages of Grief

    Released in 2018, GRIS was an experiment in accessibility. The team famously removed the “fail state”—no deaths and no “game over” screens—allowing non-gamers to experience the narrative of a girl dealing with depression.

    “About 70% of the team for GRIS didn’t come from a gaming background. We had illustrators, advertisers, and filmmakers working alongside a psychologist to ensure the stages of grief were accurately reflected in the world’s colors.” — Conrad Roset

    With a haunting score by the band Berlinist, GRIS went on to sell over 3.2 million copies and won the “Games for Impact” award at The Game Awards 2019.

    Neva: A Parent’s Fear and a Wolf’s Growth

    While GRIS was about internal healing, Neva (2024) turned its gaze toward relationships. Inspired by Roset’s experience becoming a father during the pandemic, the game explores the “sandwich generation”—those who must care for their children while simultaneously looking after their aging parents.

    Unlike GRIS, Neva introduced combat. This wasn’t just for action’s sake; it was a narrative tool to show the protagonist, Alba, protecting the wolf pup, Neva. As the game progresses, the player witnesses Neva grow from a helpless cub into a fierce, independent adult.

    Nomada Studio: Comparing Two Masterpieces

    FeatureGRIS (2018)Neva (2024)
    Core ThemePersonal Loss & RecoveryRelationships & Parenting
    Key MechanicPlatforming & Color RestorationPlatforming & Combat Synergy
    Fail StateNone (Impossible to die)Present (Traditional combat)
    AwardsTGA ‘Games for Impact’ (2019)TGA ‘Games for Impact’ (2024)
    MusicBerlinist (Melancholic/Piano)Berlinist (Epic/Orchestral)

    The Philosophy of Universal Emotions

    Nomada’s games are often described as “experiences” rather than mere products. By omitting dialogue, they allow every player to project their own life experiences onto the characters.

    Lead artist Conrad Roset points to Studio Ghibli as a major inspiration. He believes that “universal human emotions”—the beauty of nature, the sense of belonging, and the passing of time—transcend language and culture. This is why Neva holds a 94% positive rating on Steam; it speaks to a shared human vulnerability.

    Looking Ahead: Neva: Prologue

    In February 2026, the studio returned to their latest world with the “Neva: Prologue” DLC. This prequel explores the very first meeting between Alba and Neva, offering three new regions and a higher difficulty curve for veteran players who want to test the limits of the game’s combat system.

    Nomada Studio has successfully shattered the myth that “art games” cannot be commercially successful. By designing emotions to be played, they have carved out a unique space in the industry where colors tell stories and music defines the rules of the world.

    featured
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.