최근기사

    Identify counterfeit money in dystopian New York… ‘The Money Man’ demo released

    2026년 08월 12일

    Two God of War Animators’ 8-Year Challenge… ‘Swordsery’ Launches on Steam Early Access

    2026년 08월 12일

    Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

    2026년 08월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Identify counterfeit money in dystopian New York… ‘The Money Man’ demo released

      2026년 08월 12일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일

      BALL x PIT “The Naturalist” Update: Devolver Digital’s Brick-Breaking Roguelite Celebrates 2 Million Sales With Its Final Free DLC

      2026년 08월 07일
    • Recommendation/Promotion

      Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

      2026년 08월 12일

      BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

      2026년 08월 11일

      Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

      2026년 08월 11일

      Hakoniwa Electric Preview: Japanese Solo Developer’s Miniature Electrical Shop Puzzle Game Adds Korean Language Support — 100% Demo Rating

      2026년 08월 10일

      Little Sheep Valley Preview: Berlin Trio’s Mediterranean Ranch Sim Debuts With 100% Demo Rating — Q4 2026 Early Access

      2026년 08월 10일
    • Game Review

      Two God of War Animators’ 8-Year Challenge… ‘Swordsery’ Launches on Steam Early Access

      2026년 08월 12일

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

      2026년 08월 01일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    Playable Watercolors: The Emotive Philosophy of Nomada Studio from GRIS to Neva

    By Jaechung Lim2026년 02월 23일Updated:2026년 03월 08일3 Mins Read

    Can a game move its audience to tears without saying a single word? For the Barcelona-based indie team at Nomada Studio, the answer is a resounding yes. Through their two masterpiece titles—GRIS (2018) and Neva (2024)—they have proven that silence, when paired with breathtaking art and music, is the most powerful language of all.

    The “Goodbye Party” That Started It All

    The story of Nomada Studio reads like a movie script. It began at a farewell party for Adrián Cuevas, who was leaving Ubisoft for a role in Montreal. There, he and Roger Mendoza (another Ubisoft veteran) met acclaimed illustrator Conrad Roset.

    • The Tech: Cuevas and Mendoza brought 13+ years of combined experience from giants like Ubisoft and IO Interactive.
    • The Art: Roset brought a fine-arts background, having worked with brands like Zara and exhibited in galleries worldwide.
    • The Vision: Roset dreamed of making a “playable painting,” while the developers craved a project more personal and creative than a corporate AAA title.

    GRIS: Painting the Stages of Grief

    Released in 2018, GRIS was an experiment in accessibility. The team famously removed the “fail state”—no deaths and no “game over” screens—allowing non-gamers to experience the narrative of a girl dealing with depression.

    “About 70% of the team for GRIS didn’t come from a gaming background. We had illustrators, advertisers, and filmmakers working alongside a psychologist to ensure the stages of grief were accurately reflected in the world’s colors.” — Conrad Roset

    With a haunting score by the band Berlinist, GRIS went on to sell over 3.2 million copies and won the “Games for Impact” award at The Game Awards 2019.

    Neva: A Parent’s Fear and a Wolf’s Growth

    While GRIS was about internal healing, Neva (2024) turned its gaze toward relationships. Inspired by Roset’s experience becoming a father during the pandemic, the game explores the “sandwich generation”—those who must care for their children while simultaneously looking after their aging parents.

    Unlike GRIS, Neva introduced combat. This wasn’t just for action’s sake; it was a narrative tool to show the protagonist, Alba, protecting the wolf pup, Neva. As the game progresses, the player witnesses Neva grow from a helpless cub into a fierce, independent adult.

    Nomada Studio: Comparing Two Masterpieces

    FeatureGRIS (2018)Neva (2024)
    Core ThemePersonal Loss & RecoveryRelationships & Parenting
    Key MechanicPlatforming & Color RestorationPlatforming & Combat Synergy
    Fail StateNone (Impossible to die)Present (Traditional combat)
    AwardsTGA ‘Games for Impact’ (2019)TGA ‘Games for Impact’ (2024)
    MusicBerlinist (Melancholic/Piano)Berlinist (Epic/Orchestral)

    The Philosophy of Universal Emotions

    Nomada’s games are often described as “experiences” rather than mere products. By omitting dialogue, they allow every player to project their own life experiences onto the characters.

    Lead artist Conrad Roset points to Studio Ghibli as a major inspiration. He believes that “universal human emotions”—the beauty of nature, the sense of belonging, and the passing of time—transcend language and culture. This is why Neva holds a 94% positive rating on Steam; it speaks to a shared human vulnerability.

    Looking Ahead: Neva: Prologue

    In February 2026, the studio returned to their latest world with the “Neva: Prologue” DLC. This prequel explores the very first meeting between Alba and Neva, offering three new regions and a higher difficulty curve for veteran players who want to test the limits of the game’s combat system.

    Nomada Studio has successfully shattered the myth that “art games” cannot be commercially successful. By designing emotions to be played, they have carved out a unique space in the industry where colors tell stories and music defines the rules of the world.

    featured
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Editors Picks

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일

    Allogloom Preview: Solo Developer Kate’s Hand-Drawn Mystery Adventure Announces October 13 Release — “The Fran Bow Feeling We’ve Been Waiting For”

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.