최근기사

    Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

    2026년 10월 17일

    Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

    2026년 10월 17일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일
    • Recommendation/Promotion

      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일

      REVENANT SURVIVORS Enters Steam Early Access November 9: A Korean Debut Where You Steal Bosses’ Souls, Skills, and Bodies

      2026년 10월 15일

      Tom the Postgirl Arrives October 29: A Hand-Drawn Black-Comedy Adventure About a Mail Carrier Who Peeks Instead of Delivering

      2026년 10월 15일

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Chungnam Global Game Center Ignites Next-Gen Devs: Recruitment for ‘2026 Indie Game Park Incubating’ Now Open

    By Editorial Team2026년 02월 21일Updated:2026년 03월 03일3 Mins Read
    • Expanded Vision: Building on the success of 14 teams from Season 1, Season 2 offers even more global support.
    • One-Stop Support: Includes a dedicated lab, monthly maintenance fees, expert mentoring, and technical aid (Graphics, Sound, QA).
    • Global Launchpad: Opportunities to participate in the Tokyo Game Show, Gamescom Asia, and G-STAR.
    • Target Audience: Young developers (ages 19–34) who are either pre-startups or in their first three years of business.

    The Chungnam Global Game Center (under the Chungnam Content Agency) has officially kicked off its search for the second cohort of the ‘2026 Indie Game Park Incubating’ program. This initiative is designed to bridge the gap between creative ideas and global commercial success for young indie developers.


    Who Can Apply?

    The program is split into two tracks: Prospective Entrepreneurs and Early-Stage Startups (less than 3 years old).

    • Age: 19 to 34 years old.
    • Platforms: No restrictions (PC, Mobile, Console, VR/AR).
    • Residency: Teams must utilize the shared development lab (located near the Cheonan-Asan KTX Station) at least 10 times a month.
    • Deadline: Applications must be submitted online by March 4, 2026, at 6:00 PM KST.

    The “Indie Park” Support Package

    Chungnam is offering more than just a desk; they are providing a full ecosystem for survival and growth.

    Support CategoryDetails
    InfrastructureHigh-spec shared development lab near the KTX hub.
    Financial AidMonthly development maintenance fees to allow developers to focus on their craft.
    Technical SupportOutsourcing support for Graphics, Sound, QA, and Localization.
    Global GrowthNetworking with overseas publishers and participation in major international game shows.
    Final PrizeOutstanding teams selected in October will receive additional “Startup Funding” grants.

    Learning from the Best: The Season 1 Legacy

    The first season proved that local talent is ready for the world stage. Participants showcased their work at BIC, G-STAR, and Gamescom Asia. A highlight included a specialized training program at the Tokyo Game Show, where devs analyzed global trends and held 1:1 meetings with Japanese publishers.

    Top Projects from Season 1:

    • Grand Prize: Space Revolver by MK Studio.
    • Excellence Awards: SEMO by Hardcoders and The T by Alpha3.

    A Regional Hub for Global Ambition

    “Our goal is to create a virtuous cycle where young developers can thrive in a stable environment without having to migrate to the metropolitan area,” said Gok-mi Kim, President of the Chungnam Content Agency. “Following the incredible results of our first batch, we expect to see even more innovative projects this year.”

    For those ready to turn their passion project into a professional studio, the full details and application forms are available on the Chungnam Content Agency’s official website.


    Application Period: February 13, 2026 – March 4, 2026, 6:00 PM (Online Application) Announcement of Final Selection: Mid-March 2026 Inquiries: Chungnam Global Game Center, Chungnam Content Promotion Agency

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일

    Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

    2026년 10월 17일

    MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

    2026년 10월 14일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.