최근기사

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

      2026년 07월 05일

      Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일
    • Recommendation/Promotion

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
      Facebook
      인디게임닷컴
        News

        Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

        By Jaechung Lim2026년 02월 26일Updated:2026년 02월 27일3 Mins Read

        ▶ Downtown cluster launches in earnest… With a significantly expanded budget, the city is transforming into a mecca for animation and webtoons.
        Accelerating the establishment of a “South Coast Content Hub” through the management of a KRW 98 billion strategic fund and support for settlement.

        Suncheon City successfully held a content company investment attraction briefing session at the Suncheon Citizen Public Interest Activity Support Center at 2:00 PM on February 26th.

        This briefing session was designed to support the growth of content companies relocating to Suncheon and to attract additional companies seeking to join the downtown cluster. The event drew significant interest, with approximately 100 attendees representing 30 Suncheon-area companies and 50 companies from the metropolitan area and beyond.

        Accelerating the creation of a content ecosystem and strengthening investment and occupancy links.

        The city presented its content support policies for each sector, leveraging a budget doubled from the previous year, and the operational direction of the 98 billion won Cultural Content Strategic Fund. Focusing on the stable establishment of businesses and the creation of an industrial ecosystem, the city also shared its comprehensive support plan, which included support for employment, settlement expenses, and content production costs, as well as hosting a comprehensive B2C and B2B content festival. Furthermore, in accordance with the fund’s operational plan, one-on-one investment consultations were held between managers and companies, divided into two areas: IP and new technology.

        Following the briefing session, a tour of the downtown cluster was held for companies interested in relocating. The tour included 35 buildings and 63 vacant offices in the downtown area, selected through a pre-selection process. Through this tour, the company plans to identify corporate needs and, in the future, match companies with available space to provide office space.

        Suncheon’s downtown area is rapidly transforming into a content cluster.

        Suncheon City is promoting the development of the cultural content industry as one of the ‘three major economic axes’ of the 8th elected government, and is actively developing an animation and webtoon cluster in the downtown area.

        Led by the “Global Webtoon Hub Center,” which houses webtoon anchors Kenaz and Ono Korea, approximately 30 content companies spanning animation, webtoon, and publishing have signed investment agreements and are gradually moving into the downtown creative and production base (Want’s Land). Furthermore, animation anchor Locus has relocated its headquarters to the Wetland Center Cluster, located on National Garden Road 1, spearheading the development of a local animation cluster.

        Companies moving into the city will be provided with a variety of settlement support measures, including low rents, subsidies for employment, settling expenses, and content production. The city plans to foster a virtuous cycle in the content industry ecosystem by expanding industry-academia collaboration with local universities and fostering youth talent and connecting them with employment opportunities.

        City officials said, “We expect that this briefing session will be an opportunity for companies to establish concrete plans for project development, investment, and hiring, as well as for industrial structure design,” and added, “We will actively support the creation of a content hub in the southern coastal region where companies can realize their dreams in the content industry without having to go to the metropolitan area.”

        Jaechung Lim
        • Website

        Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.

        Related Posts

        700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

        2026년 07월 05일

        Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

        2026년 07월 04일

        Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

        2026년 06월 24일

        Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

        2026년 06월 23일
        Editors Picks

        Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

        2026년 06월 28일

        A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

        2026년 06월 27일

        MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

        2026년 06월 20일

        Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

        2026년 06월 18일
        Demo
        Demo
        인디게임닷컴
        Facebook RSS
        ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
        © 2026 indiegame.com All Rights Reserved.

        Type above and press Enter to search. Press Esc to cancel.