Author: Desk
Let’s be direct upfront: if you’re building an indie game, we strongly recommend avoiding complex probability-based monetization systems to begin with…
There’s something genuinely remarkable about a single person building an entire game. No team, no studio infrastructure, no division of labor — just o…
Releasing a game is becoming easier. Helping that game survive, on the other hand, is becoming harder. Building a Steam wishlist is itself a grueling …
Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range
The Nordic game development scene held its annual showcase this week in Malmö, and the results reflected exactly what the region has become known for:…
BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show
Japan’s largest indie game festival closed its 14th edition this weekend with a results sheet that captures something important about where indie gami…
The Milestone: Over 1,100 applications received—the first time the event has crossed the 1,000-entry threshold.The Scale: 200+ titles showcased, inclu…
The Big Picture: April is the “Golden Month” for South Korean indie developers, with major grants, mentoring, and global exhibition opportunities all …
Indiecraft, Indigo, Creative Talent Development Program, and Local Government Global Game Centers From prize money and production costs to mentoring a…
The Shift: As major publishers scale back, indie studios dominate the floor at the Thomas M. Menino Convention & Exhibition Center.The Talent: The…
Story Beat the Specs:What Indie Games Won at GDCA 2026 Blue Prince. And Roger. Consume Me. Three small-team titles walked away from the 26th Game Deve…