최근기사

    Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

    2026년 10월 02일

    Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

    2026년 10월 02일

    Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

    2026년 10월 02일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA’s Korea Indie Game DevCamp Selects 40 Teams for Stage 3 — Record 1,461 Applicants, More Than Double Last Year

      2026년 10월 01일

      Ghost Deliverer Preview: Korean Occult Puzzle Adventure Adds Its Fourth Chapter — Incense, Grudges, and a New Branch Director’s Inauguration

      2026년 09월 29일

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일
    • Recommendation/Promotion

      Burning Sword: Death Sun Demo Preview: A Bangkok Studio Rebuilds Its Wuxia Hack-and-Slash Around Faster Combat and Light Roguelite Progression, and Ships the Build Through a Flood

      2026년 10월 02일

      Queen’s Domain Preview: A Two-Person Studio’s First-Person Retro Fantasy RPG Sets October 30 for PC and All Three Consoles at Once

      2026년 10월 02일

      Death Falls: Zombies Are Coming Preview: South African Studio Turns Tower Defense Into a Road Trip, Repairing an RV Between Last Stands

      2026년 10월 02일

      The Sound of Spring Is Just Like You Console and Mobile Preview: A Yuri Visual Novel Written Natively in Korean and Japanese Rebuilds in Unity for Switch, iOS, and Android — October 8

      2026년 10월 01일

      Get Off My Trailer! Preview: A Korean Studio Turns Real American Trailer-Top Car Battles Into a Physics Party Game

      2026년 10월 01일
    • Game Review

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일
    • Featured article

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

    By Editorial Team2026년 02월 18일Updated:2026년 03월 08일3 Mins Read
    • Sibling Ambition: The debut title from Slime King Games, founded by industry veterans (and siblings) Simone and Johannes Grünewald.
    • Multi-Platform Launch: Available now on PC (Steam/GOG), Nintendo Switch, PS4/5, and Xbox Series X|S.
    • Classic Vibe: A top-down 2D action RPG that captures the spirit of 90s exploration-heavy classics.
    • Artistic Pedigree: Features high-quality pixel art directed by a former Daedalic Entertainment lead.

    The wait is over for fans of classic handheld adventures. Slime King Games has officially released ‘Under The Island’, a vibrant, pixel-perfect action RPG that blends non-linear exploration with a quirky, humorous world. Launched on February 17, 2026, the game is already making waves for its “Zelda-esque” charm and deep focus on discovery over combat grinding.

    A Sinking Secret on Seashell Island

    In Under The Island, you play as Nia, a spirited girl who has just moved to the idyllic-looking Seashell Island. However, the tropical peace is short-lived. Nia soon discovers that the island is literally sinking into the ocean.

    Teaming up with a local girl named Avocado, Nia must journey across six distinct biomes to uncover the cause of the disaster.

    BiomeAtmosphereKey Threats / Features
    Frozen CavesChilly and slipperyIce puzzles and subterranean secrets.
    Arid DesertsHarsh and vastShifting sands and ancient ruins.
    Plant GreenhouseLush but dangerousOvergrown flora and biological oddities.
    Cog SawmillIndustrial chaosMechanical traps and rhythmic platforming.

    Quirky Tools and Non-Linear Paths

    The gameplay eschews traditional power-scaling for a system focused on interaction and utility. Nia doesn’t just swing a sword; she uses:

    • Hockey Sticks: For quick, agile strikes.
    • Shovels: To dig up secrets or alter the terrain.
    • Birds & Animals: Some creatures can be fed to become temporary allies, helping Nia navigate obstacles.

    The world is designed to be explored at your own pace. Whether you’re entering a cooking competition, hunting down missing cats, or tackling a main dungeon, the game rewards curiosity over following a straight line.

    The Art of the Pixel

    One of the game’s strongest selling points is its visual identity. Art Director Simone Grünewald brings over a decade of experience from Daedalic Entertainment (known for Deponia and The Pillars of the Earth). Her touch ensures that the 90s aesthetic feels modern and expressive, with quirky enemies like “vomiting eggplants” and “burrowing wolves” that add to the game’s unique personality.


    A Leap of Faith for Slime King Games

    Under The Island represents a significant career milestone for the Grünewald siblings. Leaving the stability of major studios to start their own indie outfit, they aimed to create a game that felt like a “forgotten classic found in an old drawer.”

    “We wanted to recreate that feeling of wonder we had as kids, where you never knew what was hidden under the next bush or behind a waterfall,” says Johannes Grünewald.

    Availability and Launch Discount

    Under The Island is currently celebrating its launch with a 15% discount on Steam. It is also available digitally on all major console storefronts.

    Steam Store Page: Under The Island on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

    2026년 09월 30일

    Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

    2026년 09월 30일

    Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

    2026년 09월 27일

    Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

    2026년 09월 23일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.