Indie Focus
By IndieGame.com Desk | Updated: January 2, 2026 The Reality of the Numbers: 20,000 vs. 200,000 The G-STAR Organizing Committee…
The ‘GXG 2023 Seongnam Game Culture Festival’, held on the 8th and 9th with various side events on a particular…
Introducing Game College Vol 1, written for Korean indie game developers. Lecture 1: Indie developer’s grasp of the game concept…
Game launching/Development/Business/column/indie game reviews/event visits/lectures, etc. We welcome any articles on indie games. Please send it to de…
[Column] Tracing the History of South Korean Indie Game Contests: Why Indie is the Root of the Industry
By IndieGame.com Desk | Updated: January 2, 2026 While the Korean game industry has grown into a global powerhouse generating…
During the opening ceremony of 2023 Indiecraft, The FESTA I went to the global indie game festival ‘2023 Indiecraft The…
With the whole nation in shock due to the Halloween disaster in Itaewon, some outdoor events of ‘G-Star 2022’, the…
[Analysis] Gaming Drives 69.5% of Exports as K-Content Revenue Hits 136 Trillion KRW in 2021
By IndieGame.com Editorial Team | Updated: January 2, 2026 The Power of Play: Gaming’s Massive Export Share The most striking…
By IndieGame.com Desk | June 6, 2022 (Updated: January 2, 2026) Researchers at KAIST (Korea Advanced Institute of Science and…
Unity released the ‘2022 Game Industry Report’ on the 18th, which was analyzed based on data obtained from 230,000 content…