최근기사

    5-Player Co-op Zombie FPS ‘Codename Cure 2’ Officially Released for Free on Steam

    2026년 07월 27일

    Solo-developed cooperative comedy horror game ‘Huntin Buddies’ officially released

    2026년 07월 27일

    Delicious Games’ Cross-Game Growth System Links Gacha RPG and Zombie Survival in Multiverse Model

    2026년 07월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Delicious Games’ Cross-Game Growth System Links Gacha RPG and Zombie Survival in Multiverse Model

      2026년 07월 25일

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일
    • Recommendation/Promotion

      The Money Man Preview: Canadian Two-Person Studio’s Counterfeit Detection Noir Announces August Demo

      2026년 07월 25일

      HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

      2026년 07월 24일

      Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

      2026년 07월 24일

      Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

      2026년 07월 23일

      Bandwagon Preview: The Dome Keeper Studio’s Musical Survivor Game Replaces Bullets With Melodies in Its Open Playtest

      2026년 07월 23일
    • Game Review

      5-Player Co-op Zombie FPS ‘Codename Cure 2’ Officially Released for Free on Steam

      2026년 07월 27일

      Solo-developed cooperative comedy horror game ‘Huntin Buddies’ officially released

      2026년 07월 27일

      Echoes From Ciudadela Review: Argentine Studio’s First-Person Puzzle Adventure About a Father’s Final Journey Launches July 23

      2026년 07월 25일

      Shift at Midnight Review: Australian Solo Developer’s Gas Station Doppelganger Horror Launches With 90% Steam Rating

      2026년 07월 24일

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일
    • Featured article

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    By Editorial Team2026년 02월 28일Updated:2026년 03월 03일3 Mins Read
    • The Big Expansion: TGS 2026 will run for five days (Sept 17–21) for the first time in its history.
    • Selected Indie 80: 80 indie developers will receive free exhibition space, lowering the barrier for small studios.
    • Global Hub: Foreign exhibitors now outnumber domestic Japanese companies, marking a shift toward a truly international stage.
    • Networking Surge: Business matching requests have skyrocketed from 11,000 in 2022 to nearly 90,000 in 2025.

    The Tokyo Game Show (TGS) is turning 30, and it’s celebrating by going bigger than ever. The Computer Entertainment Supplier’s Association (CESA) officially announced that TGS 2026 will be held at Makuhari Messe from September 17 to 21. By adding an extra public day, the event is transitioning to a “5-day system,” aiming to host over 300,000 visitors.

    A Stage for Innovation: The “Selected Indie 80”

    For small-scale developers, the most significant news isn’t the duration, but the opportunity. TGS 2026 is continuing its “SELECTED INDIE 80” program, which grants 80 indie teams from around the world a booth completely free of charge.

    In an event where a single booth can cost upwards of $2,700 (3.83M KRW), this program serves as a critical lifeline for talented studios with limited capital.

    • SENSE OF WONDER NIGHT (SOWN): The legendary pitching event returns, allowing selected developers to present their innovative designs to a global audience of publishers, investors, and media.
    • Exposure: With official broadcasts streaming on platforms like YouTube, Twitch, and X in multiple languages, even developers without a massive marketing budget can reach millions of viewers.

    TGS 2026: Fast Facts & Growth

    Category2022 Stats2025 Stats2026 Projections
    Duration4 Days4 Days5 Days (Record Long)
    Exhibitors6051,1361,200+
    Booths1,8814,1574,500+
    Visitors~138,000263,101300,000+
    Business Meetings11,86288,977100,000+

    ▶ Go directly to the SELECTED INDIE 80 details and inquiry page

    The Strategic Window for K-Indies

    Korean indie developers are increasingly viewing TGS as their primary gateway to the Japanese market. In 2025, publishers like CFK showcased high-profile indies such as Lapin and Catgirl Survivor to great acclaim.

    With the Japanese Yen remaining relatively weak and the TGS secretariat providing official press releases in Korean, the logistical and financial hurdles for Korean teams are at an all-time low. Furthermore, developers are encouraged to link their TGS participation with the Tokyo Indie Games Summit in March to maintain a year-round presence in the Japanese gaming scene.

    Important Dates for Developers

    If you’re planning to showcase your masterpiece at Makuhari Messe, keep these deadlines in mind:

    • May 8, 2026: Deadline for large-scale applications (42+ booths).
    • May 22, 2026: Deadline for small-to-medium applications (under 42 booths).
    • July 2026: Public and business tickets go on sale.

    TGS 2026 isn’t just an anniversary celebration; it’s a declaration that the future of gaming belongs to those with the best ideas, regardless of their budget. For indies ready to take on the world, the road to Tokyo has never been wider.

    Official Site: Tokyo Game Show 2026

    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

    2026년 07월 22일

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

    2026년 07월 18일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

    2026년 07월 18일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.