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    Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

    2026년 10월 17일

    Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

    2026년 10월 17일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일
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    • News

      Allogloom Is Out: A Solo Developer’s Hand-Drawn “Cozy Horror” Point-and-Click Lands a Perfect Early Steam Score

      2026년 10월 17일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

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      2026년 10월 12일
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      Among the Trolls Arrives on Steam: A First-Person Adventure Into Finnish Folklore, Finally Out After a Studio Handover

      2026년 10월 17일

      The Chair Game: A Japanese Solo Dev’s Physics Game About Riding an Office Chair From the Harbor to a Mountaintop Home, Coming in November

      2026년 10월 15일

      REVENANT SURVIVORS Enters Steam Early Access November 9: A Korean Debut Where You Steal Bosses’ Souls, Skills, and Bodies

      2026년 10월 15일

      Tom the Postgirl Arrives October 29: A Hand-Drawn Black-Comedy Adventure About a Mail Carrier Who Peeks Instead of Delivering

      2026년 10월 15일

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일
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      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

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      2026년 10월 15일
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      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

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      2026년 09월 22일
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      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

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      2026년 09월 15일
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    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    By Editorial Team2026년 02월 28일Updated:2026년 03월 03일3 Mins Read
    • The Big Expansion: TGS 2026 will run for five days (Sept 17–21) for the first time in its history.
    • Selected Indie 80: 80 indie developers will receive free exhibition space, lowering the barrier for small studios.
    • Global Hub: Foreign exhibitors now outnumber domestic Japanese companies, marking a shift toward a truly international stage.
    • Networking Surge: Business matching requests have skyrocketed from 11,000 in 2022 to nearly 90,000 in 2025.

    The Tokyo Game Show (TGS) is turning 30, and it’s celebrating by going bigger than ever. The Computer Entertainment Supplier’s Association (CESA) officially announced that TGS 2026 will be held at Makuhari Messe from September 17 to 21. By adding an extra public day, the event is transitioning to a “5-day system,” aiming to host over 300,000 visitors.

    A Stage for Innovation: The “Selected Indie 80”

    For small-scale developers, the most significant news isn’t the duration, but the opportunity. TGS 2026 is continuing its “SELECTED INDIE 80” program, which grants 80 indie teams from around the world a booth completely free of charge.

    In an event where a single booth can cost upwards of $2,700 (3.83M KRW), this program serves as a critical lifeline for talented studios with limited capital.

    • SENSE OF WONDER NIGHT (SOWN): The legendary pitching event returns, allowing selected developers to present their innovative designs to a global audience of publishers, investors, and media.
    • Exposure: With official broadcasts streaming on platforms like YouTube, Twitch, and X in multiple languages, even developers without a massive marketing budget can reach millions of viewers.

    TGS 2026: Fast Facts & Growth

    Category2022 Stats2025 Stats2026 Projections
    Duration4 Days4 Days5 Days (Record Long)
    Exhibitors6051,1361,200+
    Booths1,8814,1574,500+
    Visitors~138,000263,101300,000+
    Business Meetings11,86288,977100,000+

    ▶ Go directly to the SELECTED INDIE 80 details and inquiry page

    The Strategic Window for K-Indies

    Korean indie developers are increasingly viewing TGS as their primary gateway to the Japanese market. In 2025, publishers like CFK showcased high-profile indies such as Lapin and Catgirl Survivor to great acclaim.

    With the Japanese Yen remaining relatively weak and the TGS secretariat providing official press releases in Korean, the logistical and financial hurdles for Korean teams are at an all-time low. Furthermore, developers are encouraged to link their TGS participation with the Tokyo Indie Games Summit in March to maintain a year-round presence in the Japanese gaming scene.

    Important Dates for Developers

    If you’re planning to showcase your masterpiece at Makuhari Messe, keep these deadlines in mind:

    • May 8, 2026: Deadline for large-scale applications (42+ booths).
    • May 22, 2026: Deadline for small-to-medium applications (under 42 booths).
    • July 2026: Public and business tickets go on sale.

    TGS 2026 isn’t just an anniversary celebration; it’s a declaration that the future of gaming belongs to those with the best ideas, regardless of their budget. For indies ready to take on the world, the road to Tokyo has never been wider.

    Official Site: Tokyo Game Show 2026

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