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    K-Indie ‘Nientum – Op.ZERO’ Surpasses 500 Steam Reviews… “Overwhelmingly Positive”

    2026년 11월 06일

    From Bedroom YouTuber to Broadcasting Station, ‘Creator Tycoon’ Steam Page Opens

    2026년 11월 06일

    An 8-Year-Old Girl’s Adventure in the Afterlife… Demo Released for ‘Ghost Haunting,’ an Adventure with 90s LucasArts Vibes

    2026년 11월 06일
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    • News

      K-Indie ‘Nientum – Op.ZERO’ Surpasses 500 Steam Reviews… “Overwhelmingly Positive”

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일
    • Recommendation/Promotion

      From Bedroom YouTuber to Broadcasting Station, ‘Creator Tycoon’ Steam Page Opens

      2026년 11월 06일

      An 8-Year-Old Girl’s Adventure in the Afterlife… Demo Released for ‘Ghost Haunting,’ an Adventure with 90s LucasArts Vibes

      2026년 11월 06일

      Gothic-style pixel art action… ‘Bloodrush: Undying Wish’ officially launches on December 3

      2026년 11월 06일

      ‘Inquisitor Shepard’ with Japanese Voice, Demo Released on November 11

      2026년 11월 06일

      SKULD Free Demo Now on Steam: Spanish Student-Founded Super Monkey Studio’s Norse Myth Action Tower Defense Puts a Valkyrie on the Front Line

      2026년 11월 05일
    • Game Review

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일

      Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

      2026년 11월 05일

      Death at Fleming Manor Launches on Steam After 100,000 Wishlists: K-Indie Studio SUPERTHUMb’s Forensic Mystery Has You Sign the Death Certificate

      2026년 11월 04일

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Inner Voice Gets Free “Last Dream” Update: Greek Solo Developer’s Psychological Horror Deepens the Darkness of Brightstone

      2026년 11월 03일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

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      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
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    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    By Editorial Team2026년 02월 28일Updated:2026년 03월 03일3 Mins Read
    • The Big Expansion: TGS 2026 will run for five days (Sept 17–21) for the first time in its history.
    • Selected Indie 80: 80 indie developers will receive free exhibition space, lowering the barrier for small studios.
    • Global Hub: Foreign exhibitors now outnumber domestic Japanese companies, marking a shift toward a truly international stage.
    • Networking Surge: Business matching requests have skyrocketed from 11,000 in 2022 to nearly 90,000 in 2025.

    The Tokyo Game Show (TGS) is turning 30, and it’s celebrating by going bigger than ever. The Computer Entertainment Supplier’s Association (CESA) officially announced that TGS 2026 will be held at Makuhari Messe from September 17 to 21. By adding an extra public day, the event is transitioning to a “5-day system,” aiming to host over 300,000 visitors.

    A Stage for Innovation: The “Selected Indie 80”

    For small-scale developers, the most significant news isn’t the duration, but the opportunity. TGS 2026 is continuing its “SELECTED INDIE 80” program, which grants 80 indie teams from around the world a booth completely free of charge.

    In an event where a single booth can cost upwards of $2,700 (3.83M KRW), this program serves as a critical lifeline for talented studios with limited capital.

    • SENSE OF WONDER NIGHT (SOWN): The legendary pitching event returns, allowing selected developers to present their innovative designs to a global audience of publishers, investors, and media.
    • Exposure: With official broadcasts streaming on platforms like YouTube, Twitch, and X in multiple languages, even developers without a massive marketing budget can reach millions of viewers.

    TGS 2026: Fast Facts & Growth

    Category2022 Stats2025 Stats2026 Projections
    Duration4 Days4 Days5 Days (Record Long)
    Exhibitors6051,1361,200+
    Booths1,8814,1574,500+
    Visitors~138,000263,101300,000+
    Business Meetings11,86288,977100,000+

    ▶ Go directly to the SELECTED INDIE 80 details and inquiry page

    The Strategic Window for K-Indies

    Korean indie developers are increasingly viewing TGS as their primary gateway to the Japanese market. In 2025, publishers like CFK showcased high-profile indies such as Lapin and Catgirl Survivor to great acclaim.

    With the Japanese Yen remaining relatively weak and the TGS secretariat providing official press releases in Korean, the logistical and financial hurdles for Korean teams are at an all-time low. Furthermore, developers are encouraged to link their TGS participation with the Tokyo Indie Games Summit in March to maintain a year-round presence in the Japanese gaming scene.

    Important Dates for Developers

    If you’re planning to showcase your masterpiece at Makuhari Messe, keep these deadlines in mind:

    • May 8, 2026: Deadline for large-scale applications (42+ booths).
    • May 22, 2026: Deadline for small-to-medium applications (under 42 booths).
    • July 2026: Public and business tickets go on sale.

    TGS 2026 isn’t just an anniversary celebration; it’s a declaration that the future of gaming belongs to those with the best ideas, regardless of their budget. For indies ready to take on the world, the road to Tokyo has never been wider.

    Official Site: Tokyo Game Show 2026

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    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

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    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

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    Purrfect Together: Two Cozy Cats Opens Steam Page: Warsaw Married Couple’s Co-op Game About Two Cats in Love, With a Dedicated Hug Button

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