최근기사

    Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

    2026년 10월 30일

    Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

    2026년 10월 30일

    Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

    2026년 10월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

      2026년 10월 22일

      BeaverRocks 2026 Ticket Presales Open: Smilegate Future Lab’s Indie Game & Culture Festival Grows to 100+ Teams at SETEC, December 18–20

      2026년 10월 21일

      Korea’s Culture Ministry Proposes ₩13.8 Billion for Indie Games in 2027, Expanding Support to 200 Projects

      2026년 10월 21일
    • Recommendation/Promotion

      Slay the Slime Opens First Public Steam Playtest: Brazil’s Snaprock Games Blends JRPG Adventure With Incremental Number-Go-Up, Early 2027

      2026년 10월 30일

      Tenjutsu Set for 2027 on Switch 2 and PC: Dead Cells Designer Sébastien Bénard’s Neon Yakuza Revenge Roguelike Resurfaces

      2026년 10월 30일

      Witchbrook Gets a January 28, 2027 Release Date: Chucklefish and Robotality’s Magical Life Sim Adds PS5 and Day-One Game Pass

      2026년 10월 30일

      Marked For Mayhem Releases First Dev Vlog: Ex-Blizzard and ArenaNet Veterans’ Four-Player Dungeon Runner Where Only One Escapes, First Playtest November 6–8

      2026년 10월 30일

      Never Wither Passes 100,000 Steam Wishlists: Singapore’s Creature-Possession Survival Crafter Debuts P2P Multiplayer and PvP in Its Free Demo

      2026년 10월 30일
    • Game Review

      Virtue and a Sledgehammer Out Now on Steam: Deconstructeam and Selkie Harbour’s Narrative Action Game Hands You a Hammer and Your Hometown

      2026년 10월 29일

      Outcast Tales Launches Free on Steam: Hardlane Studio’s Post-Nuclear Party RPG Where Personality Clashes Decide Fights

      2026년 10월 27일

      Escape From Playtime Enters Steam Early Access: Mob Entertainment’s Poppy Playtime Spinoff Turns the Smiling Critters Into an 8-Player Co-op Extraction Horror

      2026년 10월 25일

      Stupid Never Dies Launches on PC and PS5: Capcom Veterans’ Pop-Punk Zombie Action RPG Arrives With a Live-Action Prequel and an 80-Track Soundtrack

      2026년 10월 24일

      Wonderia Creative Mode Update: Rock&Dash’s Cartoon Sci-Fi Survival Sandbox Adds Blueprints, God Mode, and World-Pausing Build Tools

      2026년 10월 23일
    • Featured article

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Ministry of SMEs and Startups, Youth Entrepreneurship Academy 2.0, Recruitment by the 4th of next month

    By Desk2022년 01월 20일Updated:2023년 11월 21일5 Mins Read

    The Ministry of SMEs and Startups (Minister Chil-seung Kwon, hereinafter referred to as the Ministry of SMEs and Startups) announced that it will recruit 875 students to enter the Youth Entrepreneurship Academy in 2022 from January 13 (Thu) to February 4 (Fri) to nurture young entrepreneurs.

    The Youth Entrepreneurship Academy (Cheongchangsa) is a project that supports all stages of start-up in a bundle (package), such as providing occupancy space, education and guidance (coaching), and financial support for commercialization by discovering excellent entrepreneurs with promising start-up items and innovative technologies.

    The Youth Entrepreneurship Academy, which has been in operation since 2011, has produced 5,842 young entrepreneurs so far, and has created 5.7 trillion won in cumulative sales and 17,823 new jobs. It has established itself as a representative training center for youth technology startups in Korea by producing giant new companies (unicorn companies) such as ‘Toss’.

    This year, the Youth Entrepreneurship Academy plans to be transformed into the Youth Entrepreneurship Academy 2.0, which the MZ generation wants by reflecting opinions from the previous year’s full-scale survey and youth entrepreneurs meeting.

    First, the new Youth Entrepreneurship Academy attracts and nurtures excellent entrepreneurs led by the private sector that responds sensitively to the flow (trend) of the MZ (MZ) generation.

    First, for excellent entrepreneurs in non-metropolitan areas with poor private start-up infrastructure (infrastructure), the ‘private-led type’ ‘Cheongchangsa’ is introduced as a pilot.

    Privately-led Cheongchangsa is a new operating method in which a startup planner (AC) with direct investment function becomes an operating institution, selects and nurtures excellent entrepreneurs in non-metropolitan areas, and takes responsibility for the process of direct investment or investment attraction.

    Since private entrepreneurship planners (AC) directly select students on the premise of investment, many young entrepreneurs who enter Daejeon Youth Entrepreneurship Academy can expect private investment upon graduation.

    In addition, specialized private education institutions are recruited to integrate education plans established by region to establish and operate them.

    Private educational institutions are planning to provide high-quality educational contents online and offline by recruiting top experts in each field, such as famous lecturers, which are difficult to invite by individual Cheongchang companies as well as education plans.

    In the case of guidance (coaching), it is improved and operated with 1:1 guidance (coaching) centered on private external experts, which was conducted by a small number of dedicated internal professors.

    If an incoming freshman wants a lecturer other than the private experts hired, separate support is also provided in the form of a voucher (voucher) .

    Second, a new specialized program will be operated in consideration of regional characteristics.

    Considering the excellent infrastructure (infrastructure) and abundant start-up demand in the metropolitan area, a specialized area will be pilot operated.

    Seoul plans to specialize in the global (global) investment sector in consideration of the presence of investment-specialized institutions such as global venture capital (VC) and start-up planners (AC). In the northern part of Gyeonggi-do, where military bases are concentrated, specialization for military personnel is carried out.

    In specialized areas, it is planned to raise the limit of commercialization funds and provide education and guidance (coaching) for industry experts.

    Third, introduce a new investment program for the birth of unicorns, and strengthen the student relationship network (networking) system.

    Introduce a new regional base demonstration (demo day). Considering that private demonstrations (demo days) are held mainly in Seoul, demonstrations (demo days) will be held at regional bases (Busan, Daegu, Gwangju, Daejeon, Gangwon, Seoul).

    In the regional base demonstration (demo day), we plan to promote the participation of investors who have invested in the mother-in-law fund (fund) so that non-metropolitan founders can actively attract investment and promote companies for excellent investors who are difficult to meet in the region.

    In addition, the corporate activity (IR) education, which was previously implemented only in 10 Cheongchang companies, will be expanded to 18 Cheongchang companies, and investment links with related organizations (Korea Venture Investment, Technology Guarantee Fund, etc.) will be promoted.

    We plan to develop and distribute a communication app to solve the communication problems between incoming students and between incoming students and operating organizations caused by non-face-to-face education after COVID-19. Is expected.

    Fourth, the selection method will be improved with a focus on young entrants, and the project cost management operating system will be improved for transparent project management.

    In order to alleviate the burden of application for applicants to enter the university, free online advice is provided during the application (business plan) writing period, and the presentation examination materials are replaced with the application submitted during document review rather than a separate PPT.

    In order to strengthen project cost management, it is planned to strengthen the verification process for prototype production and purchase of machinery, and to comprehensively manage start-up project support history by linking the details of support for start-up projects and the execution of commercialization funds with the start-up management system of the Korea Startup Promotion Agency.

    The 2022 Youth Entrepreneurship Academy project, newly reorganized to suit the sensitivity of youth, is for those under the age of 39 and those who have been in business for less than 3 years, and until 2pm on February 4 (Fri), visit the K-Startup website (www). You can apply through .k-startup.go.kr).

    However, Daejeon Youth Entrepreneurship Academy is not recruiting students at the time of this announcement in order to select the students directly by the private management company, and plans to make a separate announcement in February.

    In the future, applicants from non-metropolitan areas will be allowed to apply for overlapping applications to the Daejeon Youth Entrepreneurship Academy, and if all applicants are accepted, they will be given the option to enter the desired area. do.

    For detailed inquiries about admission to the Youth Entrepreneurship Academy, please contact the 18 Youth Entrepreneurship Academy nationwide.

    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    BAFTA-Nominated Dark Comedy Vampire Therapist Comes to iOS and Android on November 24

    2026년 10월 29일

    Bloody Hell Hotel Targets 2027 Full Release: DARQ Studio Unfold Games’ Vampire Hotel Sim Passes 435,000 Wishlists With a New Gameplay Trailer

    2026년 10월 26일

    HYPNOS Leaves Early Access October 29: Redlock Studio’s Surreal Dream Exploration Game Launches 1.0 With Seven Chapters and Four Endings

    2026년 10월 26일

    The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

    2026년 10월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.