최근기사

    Smilegate Stove Hosts Indie Highlight Festival, an Indie Game Festival

    2025년 10월 02일

    Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

    2025년 09월 30일

    Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

    2025년 09월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Stove Hosts Indie Highlight Festival, an Indie Game Festival

      2025년 10월 02일

      Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

      2025년 09월 30일

      Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

      2025년 09월 30일

      MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

      2025년 09월 24일

      Gravity Game Arise Showcases Indie and Original Titles at TGS 2025

      2025년 09월 19일
    • Recommendation/Public

      Devolver Digital Launches Physics-Based Walking Simulator Baby Steps

      2025년 09월 24일

      Devolver Digital Kicks Off Massive Steam Publisher Sale – Up to 70% Off

      2025년 09월 19일

      PLAY ON & POP UP: Indie Game Showcase Set for G-STAR 2025 Week in Busan

      2025년 09월 17일

      Sunny Side Up Officially Launches Little Witch in the Woods on Steam

      2025년 09월 15일

      Longplay Studio Releases First DLC for Terminus: Zombie Survivors — Last Escape

      2025년 09월 14일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

      2025년 09월 24일

      Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

      2025년 09월 23일

      G-STAR 2025 Unveils Full Program – Expanded Indie Showcase 2.0: Galaxy, Narrative-Focused G-CON, and More

      2025년 09월 19일

      NC AI Announces Winners of the 1st “Varco 3D Game Creation Contest”

      2025년 09월 19일

      KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

      2025년 09월 02일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    KAIST publishes a design guide for senior gamers in their 50s and older

    By 인디게임닷컴 데스크2022년 06월 06일4 Mins Read
    <(From left) Seok-Beom Park, Ph.D., Graduate School of Culture and Technology, Professor Kyung-Myeon Lee, Department of Digital Humanities and Social Sciences, Professor Young-Im Do, Graduate School of Culture and Technology, and In-Jeong Lee, Postdoctoral Researcher>

    A research team led by Professor Young-Im Doh of the Graduate School of Culture and Technology at KAIST and Professor Kyung-Myeon Lee of the Department of Digital Humanities and Social Sciences collaborated with Yonsei University (Prof. Published an online book titled ‘Game Design Guide: Focusing on Game Users Over 50’.

    This book is the result of industry-university cooperation for three years from 2019 to 2021 with support from the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency. . Multidisciplinary experts from computer science, psychology, game design, and smart aging participated in the research and writing.

    The research team operated the first generation game living lab and shared the good points and difficulties while playing the game with various senior users, and found improvements together. In addition, various cognitive and motor experiments related to game play were conducted to create a game design guide covering game difficulty, sensory and cognitive factors, game rules, story and characters, and social factors.

    According to the 2021 game user survey by the Korea Creative Content Agency, 57.1% of those in their 50s and 37.15% of those aged 60 to 65 are using the game, and their game money/item purchase rate is not low compared to other generations. However, since most of the games on the market are aimed at young users, there were many cases where they felt uncomfortable using the game.

    For example, if the difficulty of real-time games that require improvisation and precise timing is too difficult, the size of text or objects is too small, or the game interface or game method is too complex, senior users may experience inconvenience and They don’t even try or give up on the game. In addition, even if the concept or story of the game does not gain the sympathy of the seniors or contains an age-discriminatory perspective, senior users will have a negative experience.

    This guide analyzes the game experiences of users in their 50s and older, and converts them into game design grammar for easy reference by game creators. In addition, we tried to convey the experience of senior game users vividly with detailed examples. This guide is expected to be helpful in various situations, such as when making games for game users in their 50s or older, when trying to increase access to existing games, and when creating game-related educational programs for people in their 50s or older. .

    The guide is composed of a total of 5 chapters, and in Chapter 1, considering the visual-motor coordination ability of each age group from 20s to 80s, an appropriate level of difficulty was suggested for each game task. In addition, we have summarized the points to be considered when designing a game by detailed game elements such as audiovisual elements, cognitive and motor elements, game rules, story and characters, social elements, and in-app advertisements and payments.

    Chapter 2 introduces the process for creating such a guide. It contains detailed information on how the first-generation game living lab has been operated for 3 years from 2019, visual-motor coordination experiments, cognitive and brain wave experiments, and workshops involving citizen researchers.

    Chapter 3 summarizes user characteristics such as visual-motor coordination ability, cognitive ability, and social-emotional characteristics of senior players. In Chapter 4, we proposed a game service model that can promote the use of games by seniors in the future, and introduced examples of games that different generations can play together. Finally, Chapter 5 contains the limitations of the study, the direction of future research, and precautions when using the guide.

    One of the lead authors, Young-Im Do, a visiting professor at the Graduate School of Culture and Technology at Woori University, said, “If we lower the initial barrier to entry by increasing access to game interfaces that can feel the cognitive burden associated with aging, we can reduce the number of middle-aged and elderly people in an aging society. It can be enticed to games of this genre”, he said.

    • Korean: A guide to game design that connects generations: Focused on game users in their 50s and older
    • English : Game Design Guide for Adults in Their 50s and Older
    featured
    인디게임닷컴 데스크
    • Website

    Related Posts

    Indie Studio GeomGyulDan Brings Mystery Adventure KILLA to Tokyo Game Show 2025

    2025년 09월 17일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    2025년 07월 28일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일
    Editors Picks

    Indie Studio GeomGyulDan Brings Mystery Adventure KILLA to Tokyo Game Show 2025

    2025년 09월 17일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    2025년 07월 28일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.