최근기사

    Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

    2026년 08월 12일

    BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

    2026년 08월 11일

    Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

    2026년 08월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일

      BALL x PIT “The Naturalist” Update: Devolver Digital’s Brick-Breaking Roguelite Celebrates 2 Million Sales With Its Final Free DLC

      2026년 08월 07일

      Cat Butler: Idle Shooter RPG Pre-Registration Update: Lunosoft’s Cat Wizard Game Completes Triple Platform Featured Sweep — Google Play, ONE Store, and Samsung Galaxy Store

      2026년 08월 05일
    • Recommendation/Promotion

      Maze-based Roguelite Action ‘Maze Breaker’ Begins Demo Test on STOVE

      2026년 08월 12일

      BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

      2026년 08월 11일

      Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

      2026년 08월 11일

      Hakoniwa Electric Preview: Japanese Solo Developer’s Miniature Electrical Shop Puzzle Game Adds Korean Language Support — 100% Demo Rating

      2026년 08월 10일

      Little Sheep Valley Preview: Berlin Trio’s Mediterranean Ranch Sim Debuts With 100% Demo Rating — Q4 2026 Early Access

      2026년 08월 10일
    • Game Review

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

      2026년 08월 01일

      Dwarf Delve Review: London Solo Developer’s Mining Extraction Roguelite Launches Across Four Platforms — Honest Assessment of a Mixed Launch

      2026년 07월 29일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    KOCCA’s 2022 Support Projects: Essential Highlights for Indie Game Developers

    By Desk2022년 01월 22일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) held the “2022 KOCCA Support Project Information Session” to outline the roadmap for the year’s cultural content development. The gaming sector, in particular, was allocated 77.7 billion KRW, representing 14.2% of the total budget, marking it as a critical area for industry growth.

    For indie developers and solo creators (teams) planning a startup, here are the core takeaways from the announcement.

    💰 Key Programs for Indie Developers

    From the total 77.7 billion KRW game budget, 33.3 billion KRW is managed by the Game Industry Team for direct corporate support.

    1. Level-up Support for Early-Stage Game Companies

    • Objective: To nurture global leaders by providing a step-by-step growth system for startups with excellent ideas.
    • Eligibility: Legal entities established within the last three years that possess a prototype (Alpha version).
    • Details: Approximately 13 startups receive up to 100 million KRW each.
    • Benefits: Beyond funding, selected companies receive specialized consulting in publishing, finance, and investment.

    2. Indie Game Planning & Development Contest

    • Objective: To discover and foster creative indie talent from the early planning stages.
    • Eligibility: Individuals or groups of 10 or fewer aiming for a launch within the project year.
    • Funding: Approximately 20 teams receive up to 10 million KRW each.
    • The Big Advantage: Unlike most government grants, there is no mandatory self-funding requirement.
    • Support: Includes LQA (Localization Quality Assurance), resource development, and mentoring.

    3. Game Content Production Support

    • Objective: To pioneer domestic and international markets through various platforms.
    • Funding Split:
      • General (11.8 billion KRW): Mobile, PC, and advanced fields (VR/AR).
      • New Growth (9.5 billion KRW): Console, Arcade, Board games, and New Tech-based games.
      • Functional (3 billion KRW): Games for education, health, or social impact.

    4. Global Game Hub Center Operations

    • Objective: To cultivate small but strong game companies by providing stable infrastructure.
    • Eligibility: Domestic small/medium game companies or “Game Venture 4.0” (pre-startups or teams < 1 year).
    • Benefits: Office space with reduced rent, access to VR/Mobile testbeds, and shared game resources.
    • Duration: Up to 3 years for tenants and 2 years for venture teams.

    🚀 Global Expansion: “Game Plus.”

    For indie developers looking to self-publish abroad, the “Game Plus” (Game 자율 선택 지원) project is essential. With a budget of 7.2 billion KRW, it supports approximately 50 companies by providing a “voucher” that can be used for:

    • Marketing and PR
    • Localization and LQA
    • Server Infrastructure and Consulting
    ProgramTargetMax FundingKey Requirement
    Startup Level-upEntities < 3 years100 million KRWAlpha Version prototype
    Indie ContestIndividuals/Teams10 million KRW0% self-funding
    Global Game HubSMEs / TeamsOffice SpaceRecruitment/Tenant slots
    Game PlusGlobal-ready SMEsServices/VoucherDirect overseas launch intent

    More detailed information related to the announcement of KOCCA’s 2022 support project can be found on the official YouTube channel (https://www.youtube.com/c/koreancontent) . It can be found on the website (www.kocca.kr) .

    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame

    Related Posts

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

    2026년 07월 30일
    Editors Picks

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일

    Allogloom Preview: Solo Developer Kate’s Hand-Drawn Mystery Adventure Announces October 13 Release — “The Fran Bow Feeling We’ve Been Waiting For”

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.