최근기사

    ‘Angel Guardian’ Combines 90s Japanese Anime Sensibility with Twitch… “Viewers Change the Game”

    2026년 05월 09일

    The management depth GTA missed, a massive update for the crime management game ‘The Boss Gangster’

    2026년 05월 09일

    The Evolution and Survival Story of Blue Slime… ‘Everything Is Crab’ Officially Released

    2026년 05월 08일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Stepper Retro: Team Tetrapod Unveils Voice Demo and Launches Record-Breaking Crowdfunding

      2026년 05월 07일

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일
    • Recommendation/Promotion

      ‘Angel Guardian’ Combines 90s Japanese Anime Sensibility with Twitch… “Viewers Change the Game”

      2026년 05월 09일

      BrokenLore: DON’T LIE — Japanese Psychological Horror Demo Debuts

      2026년 05월 08일

      Swing into Action: 1930s-Style Rhythm Platformer ‘Spanky Bat-a-Swing’ Revealed

      2026년 05월 08일

      A Web of Lies and Love: Psychological Horror Otome ‘Lover’s Enigma’ Launches May 20

      2026년 05월 07일

      90s Arcade Chaos Meets Modern Roguelite: ‘Dark Scrolls’ Launches May 28

      2026년 05월 06일
    • Game Review

      The management depth GTA missed, a massive update for the crime management game ‘The Boss Gangster’

      2026년 05월 09일

      The Evolution and Survival Story of Blue Slime… ‘Everything Is Crab’ Officially Released

      2026년 05월 08일

      A Love Letter to Youth and Music: ‘Mixtape’ Launches to Critical Acclaim

      2026년 05월 08일

      Viral Rhythm Sensation ‘Dead as Disco’ Claims #2 Spot on Steam Global Charts

      2026년 05월 07일

      History Meets Horror: Mexican Revolution Shooter ‘Dark Adelita’ Hits Steam

      2026년 05월 06일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    KOCCA’s 2022 Support Projects: Essential Highlights for Indie Game Developers

    By Desk2022년 01월 22일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) held the “2022 KOCCA Support Project Information Session” to outline the roadmap for the year’s cultural content development. The gaming sector, in particular, was allocated 77.7 billion KRW, representing 14.2% of the total budget, marking it as a critical area for industry growth.

    For indie developers and solo creators (teams) planning a startup, here are the core takeaways from the announcement.

    💰 Key Programs for Indie Developers

    From the total 77.7 billion KRW game budget, 33.3 billion KRW is managed by the Game Industry Team for direct corporate support.

    1. Level-up Support for Early-Stage Game Companies

    • Objective: To nurture global leaders by providing a step-by-step growth system for startups with excellent ideas.
    • Eligibility: Legal entities established within the last three years that possess a prototype (Alpha version).
    • Details: Approximately 13 startups receive up to 100 million KRW each.
    • Benefits: Beyond funding, selected companies receive specialized consulting in publishing, finance, and investment.

    2. Indie Game Planning & Development Contest

    • Objective: To discover and foster creative indie talent from the early planning stages.
    • Eligibility: Individuals or groups of 10 or fewer aiming for a launch within the project year.
    • Funding: Approximately 20 teams receive up to 10 million KRW each.
    • The Big Advantage: Unlike most government grants, there is no mandatory self-funding requirement.
    • Support: Includes LQA (Localization Quality Assurance), resource development, and mentoring.

    3. Game Content Production Support

    • Objective: To pioneer domestic and international markets through various platforms.
    • Funding Split:
      • General (11.8 billion KRW): Mobile, PC, and advanced fields (VR/AR).
      • New Growth (9.5 billion KRW): Console, Arcade, Board games, and New Tech-based games.
      • Functional (3 billion KRW): Games for education, health, or social impact.

    4. Global Game Hub Center Operations

    • Objective: To cultivate small but strong game companies by providing stable infrastructure.
    • Eligibility: Domestic small/medium game companies or “Game Venture 4.0” (pre-startups or teams < 1 year).
    • Benefits: Office space with reduced rent, access to VR/Mobile testbeds, and shared game resources.
    • Duration: Up to 3 years for tenants and 2 years for venture teams.

    🚀 Global Expansion: “Game Plus.”

    For indie developers looking to self-publish abroad, the “Game Plus” (Game 자율 선택 지원) project is essential. With a budget of 7.2 billion KRW, it supports approximately 50 companies by providing a “voucher” that can be used for:

    • Marketing and PR
    • Localization and LQA
    • Server Infrastructure and Consulting
    ProgramTargetMax FundingKey Requirement
    Startup Level-upEntities < 3 years100 million KRWAlpha Version prototype
    Indie ContestIndividuals/Teams10 million KRW0% self-funding
    Global Game HubSMEs / TeamsOffice SpaceRecruitment/Tenant slots
    Game PlusGlobal-ready SMEsServices/VoucherDirect overseas launch intent

    More detailed information related to the announcement of KOCCA’s 2022 support project can be found on the official YouTube channel (https://www.youtube.com/c/koreancontent) . It can be found on the website (www.kocca.kr) .

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

    2026년 04월 26일

    Attention Indie Game Developers… April Support Programs & Contests Summary

    2026년 04월 07일

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일

    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일
    Editors Picks

    Farming with Dragons: Cozy Fantasy ‘Dragon Shelter’ Announces Updated June Demo

    2026년 05월 06일

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일

    A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

    2026년 04월 27일

    Vampire Survivors’ First Spinoff, ‘Vampire Crawlers,’ Officially Launches with High-Octane Turn-Based Combat

    2026년 04월 21일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.