최근기사

    Gothic Royalty Returns to the Depths: Pithead Studio Launches Dungeon Crawler ‘Cralon’

    2026년 04월 19일

    A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

    2026년 04월 19일

    Crunch Time is Hell: Indie Developer Simulation ‘It’s Fine’ Revealed

    2026년 04월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일

      Webzen and Black Anchor to Officially Launch Indie Game ‘Memories’ on April 28

      2026년 04월 14일

      Registration for BIC Festival 2026 begins at 3 PM on the 8th

      2026년 04월 08일

      STOVE Expands Horizons: Recruitment Opens for 3rd Official Supporters ‘STOVE Crew’

      2026년 04월 06일

      Stove Recruits 3rd Official Supporters… Activity Period and Scope Expanded

      2026년 04월 06일
    • Recommendation/Promotion

      Crunch Time is Hell: Indie Developer Simulation ‘It’s Fine’ Revealed

      2026년 04월 19일

      Light Reclaimed: ‘MEMOLITH: Forsaken by Light’ Sets Official Release for April 28

      2026년 04월 14일

      The Last Drop of Mystery: Cozy Management Meets Eerie Horror in ‘The Last Gas Station’

      2026년 04월 11일

      Retro Terror Returns: 80s Slasher-Inspired ‘Last Summer’ Revealed on Steam

      2026년 04월 10일

      Behold the Uncomfortable Beauty: Hand-Drawn Grotesque Metroidvania ‘Evolvania’ Releases Demo

      2026년 04월 10일
    • Game Review

      Gothic Royalty Returns to the Depths: Pithead Studio Launches Dungeon Crawler ‘Cralon’

      2026년 04월 19일

      A Masterpiece of Neo 16-Bit: ‘REPLACED’ Launches to Massive Hype After Four Delays

      2026년 04월 19일

      Seeds of Change: Farmer-Led Indie Game ‘Treeplanter’ Launches on Steam

      2026년 04월 19일

      Volley-Ball Meets Tactical Warfare: ‘Smash it Wild’ Hits All Platforms

      2026년 04월 19일

      Kindle the Last Spark: Post-Apocalyptic Roguelike ‘The Ember Guardian’ Hits Steam

      2026년 04월 17일
    • Featured article

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Contests/Support

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일

      BIC Festival 2026: Official Call for Entries

      2026년 04월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    KOCCA’s 2022 Support Projects: Essential Highlights for Indie Game Developers

    By Desk2022년 01월 22일Updated:2026년 03월 08일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) held the “2022 KOCCA Support Project Information Session” to outline the roadmap for the year’s cultural content development. The gaming sector, in particular, was allocated 77.7 billion KRW, representing 14.2% of the total budget, marking it as a critical area for industry growth.

    For indie developers and solo creators (teams) planning a startup, here are the core takeaways from the announcement.

    💰 Key Programs for Indie Developers

    From the total 77.7 billion KRW game budget, 33.3 billion KRW is managed by the Game Industry Team for direct corporate support.

    1. Level-up Support for Early-Stage Game Companies

    • Objective: To nurture global leaders by providing a step-by-step growth system for startups with excellent ideas.
    • Eligibility: Legal entities established within the last three years that possess a prototype (Alpha version).
    • Details: Approximately 13 startups receive up to 100 million KRW each.
    • Benefits: Beyond funding, selected companies receive specialized consulting in publishing, finance, and investment.

    2. Indie Game Planning & Development Contest

    • Objective: To discover and foster creative indie talent from the early planning stages.
    • Eligibility: Individuals or groups of 10 or fewer aiming for a launch within the project year.
    • Funding: Approximately 20 teams receive up to 10 million KRW each.
    • The Big Advantage: Unlike most government grants, there is no mandatory self-funding requirement.
    • Support: Includes LQA (Localization Quality Assurance), resource development, and mentoring.

    3. Game Content Production Support

    • Objective: To pioneer domestic and international markets through various platforms.
    • Funding Split:
      • General (11.8 billion KRW): Mobile, PC, and advanced fields (VR/AR).
      • New Growth (9.5 billion KRW): Console, Arcade, Board games, and New Tech-based games.
      • Functional (3 billion KRW): Games for education, health, or social impact.

    4. Global Game Hub Center Operations

    • Objective: To cultivate small but strong game companies by providing stable infrastructure.
    • Eligibility: Domestic small/medium game companies or “Game Venture 4.0” (pre-startups or teams < 1 year).
    • Benefits: Office space with reduced rent, access to VR/Mobile testbeds, and shared game resources.
    • Duration: Up to 3 years for tenants and 2 years for venture teams.

    🚀 Global Expansion: “Game Plus.”

    For indie developers looking to self-publish abroad, the “Game Plus” (Game 자율 선택 지원) project is essential. With a budget of 7.2 billion KRW, it supports approximately 50 companies by providing a “voucher” that can be used for:

    • Marketing and PR
    • Localization and LQA
    • Server Infrastructure and Consulting
    ProgramTargetMax FundingKey Requirement
    Startup Level-upEntities < 3 years100 million KRWAlpha Version prototype
    Indie ContestIndividuals/Teams10 million KRW0% self-funding
    Global Game HubSMEs / TeamsOffice SpaceRecruitment/Tenant slots
    Game PlusGlobal-ready SMEsServices/VoucherDirect overseas launch intent

    More detailed information related to the announcement of KOCCA’s 2022 support project can be found on the official YouTube channel (https://www.youtube.com/c/koreancontent) . It can be found on the website (www.kocca.kr) .

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일

    GDCA 2026, The Essence of Games Proven by Indie

    2026년 03월 27일

    Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

    2026년 03월 14일

    History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

    2026년 03월 14일
    Editors Picks

    The Golden Age of Piracy Returns: ‘Windrose’ Sets Sail with 69,000 Concurrent Players on Launch Day

    2026년 04월 15일

    Restore the ecosystem! ‘Restore Your Island’ Launches on Steam

    2026년 04월 10일

    Your Ultimate Study Buddy: “Overwhelmingly Positive” Steam Hit ‘Chill with You: Lo-Fi Story’ Arrives on Mobile

    2026년 04월 09일

    BIC Festival 2026: Official Call for Entries

    2026년 04월 08일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.