최근기사

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

    2026년 02월 11일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Smilegate Announces Winners of the 2025 Stove Indie Awards, Selecting Claire Obscure as Game of the Year

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일

      AI as a Survival Tool: KMGA to Host ‘2026 AI & Game Industry Forum’ on February 27

      2026년 02월 07일

      Epic Games Store Third-Party Revenue Jumps 57% as Developer-First Policies Pay Off

      2026년 02월 04일
    • Recommendation/Public

      [UA] ‘The Floor Above’: A psychological horror game where survival relies solely on eye contact and blinking.

      2026년 02월 11일

      Hard Rock Cacti vs. The Veggie Apocalypse: Polish Indie ‘Vegelypse’ Shreds into 2026

      2026년 02월 10일

      Sailing into Serenity: German Indie Hit ‘Collector’s Cove’ Anchors at Steam Next Fest

      2026년 02월 10일

      Dice Rolls and First Dates: ‘Dating & Dragons’ Hits 200% Kickstarter Goal in Just 3 Hours

      2026년 02월 08일

      From Scrap to Solarpunk: ‘Rusthaven’ Invites You to Build a Robot Utopia

      2026년 02월 07일
    • Indie Game Review

      Dancing on the Boundary of Violence and Art…’ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일

      [DE] A noir game about a former football player’s revenge, developed by a single person, “Tackle for Loss.”

      2026년 02월 08일

      Chasing the Horizon: ‘Truck Driver: The American Dream’ Officially Launches on PC

      2026년 02월 07일

      The High Price of Socializing: Mushroom-Foraging RPG ‘Hermit and Pig’ Debuts to Rave Reviews

      2026년 02월 06일
    • Indie Game Focus

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일

      From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

      2026년 02월 09일

      Toss Surpasses 1,000 ‘Apps in Toss’ Mini-Apps: A New Beacon of Hope for Indie Game Ecosystems?

      2026년 02월 09일
    • Competition/Support Project

      Gwangmyeong City Game Creation Center is recruiting students for its “Basic Game Development and AI Utilization” course.

      2026년 02월 09일

      From Beginner to Pro in 9 Months: Join the 8th Class of the Game Talent Institute

      2026년 02월 04일

      1 Million KRW Prize: ‘1-Chicken RPG Maker Game Jam 2026’ Officially Announced

      2026년 01월 31일

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    KOCCA’s 2022 Support Projects: Essential Highlights for Indie Game Developers

    By Desk2022년 01월 22일Updated:2026년 01월 02일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The Ministry of Culture, Sports and Tourism (MCST) and the Korea Creative Content Agency (KOCCA) held the “2022 KOCCA Support Project Information Session” to outline the roadmap for the year’s cultural content development. The gaming sector, in particular, was allocated 77.7 billion KRW, representing 14.2% of the total budget, marking it as a critical area for industry growth.

    For indie developers and solo creators (teams) planning a startup, here are the core takeaways from the announcement.

    💰 Key Programs for Indie Developers

    From the total 77.7 billion KRW game budget, 33.3 billion KRW is managed by the Game Industry Team for direct corporate support.

    1. Level-up Support for Early-Stage Game Companies

    • Objective: To nurture global leaders by providing a step-by-step growth system for startups with excellent ideas.
    • Eligibility: Legal entities established within the last three years that possess a prototype (Alpha version).
    • Details: Approximately 13 startups receive up to 100 million KRW each.
    • Benefits: Beyond funding, selected companies receive specialized consulting in publishing, finance, and investment.

    2. Indie Game Planning & Development Contest

    • Objective: To discover and foster creative indie talent from the early planning stages.
    • Eligibility: Individuals or groups of 10 or fewer aiming for a launch within the project year.
    • Funding: Approximately 20 teams receive up to 10 million KRW each.
    • The Big Advantage: Unlike most government grants, there is no mandatory self-funding requirement.
    • Support: Includes LQA (Localization Quality Assurance), resource development, and mentoring.

    3. Game Content Production Support

    • Objective: To pioneer domestic and international markets through various platforms.
    • Funding Split:
      • General (11.8 billion KRW): Mobile, PC, and advanced fields (VR/AR).
      • New Growth (9.5 billion KRW): Console, Arcade, Board games, and New Tech-based games.
      • Functional (3 billion KRW): Games for education, health, or social impact.

    4. Global Game Hub Center Operations

    • Objective: To cultivate small but strong game companies by providing stable infrastructure.
    • Eligibility: Domestic small/medium game companies or “Game Venture 4.0” (pre-startups or teams < 1 year).
    • Benefits: Office space with reduced rent, access to VR/Mobile testbeds, and shared game resources.
    • Duration: Up to 3 years for tenants and 2 years for venture teams.

    🚀 Global Expansion: “Game Plus.”

    For indie developers looking to self-publish abroad, the “Game Plus” (Game 자율 선택 지원) project is essential. With a budget of 7.2 billion KRW, it supports approximately 50 companies by providing a “voucher” that can be used for:

    • Marketing and PR
    • Localization and LQA
    • Server Infrastructure and Consulting
    ProgramTargetMax FundingKey Requirement
    Startup Level-upEntities < 3 years100 million KRWAlpha Version prototype
    Indie ContestIndividuals/Teams10 million KRW0% self-funding
    Global Game HubSMEs / TeamsOffice SpaceRecruitment/Tenant slots
    Game PlusGlobal-ready SMEsServices/VoucherDirect overseas launch intent

    More detailed information related to the announcement of KOCCA’s 2022 support project can be found on the official YouTube channel (https://www.youtube.com/c/koreancontent) . It can be found on the website (www.kocca.kr) .

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

    2026년 02월 11일

    Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

    2026년 02월 10일

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일
    Editors Picks

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    2026년 02월 09일

    The Gamer’s Winter: Global Layoffs and AI Displacement Send Chills Through South Korea’s Industry

    2026년 02월 04일

    From Flash Games to Global Phenomenon: The Massive Monster Success Story

    2026년 01월 31일

    K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

    2026년 01월 29일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.