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    An extraordinary crew co-op simulation… ‘Banana Airways’ lands in Steam Demo Top 25

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    Digital New Release of 300,000-Copy Board Game, ‘Potion Making’ Launches on November 10

    2026년 10월 26일

    430,000 Favorites: Vampire’s Chaotic Hotel Management, ‘Bloody Hell Hotel’ Announces 2027 Release

    2026년 10월 26일
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    • News

      Into the nameless city in search of the boy of my dreams… ‘Hypnos’ officially launches on October 29

      2026년 10월 26일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

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      Burning Sword: Death Sun Enters Steam Early Access November 17: Bangkok Studio Nomadic Games’ Wuxia Hack-and-Slash Lays Out an Eight-Week Chapter Roadmap

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      2026년 10월 21일
    • Recommendation/Promotion

      An extraordinary crew co-op simulation… ‘Banana Airways’ lands in Steam Demo Top 25

      2026년 10월 26일

      Digital New Release of 300,000-Copy Board Game, ‘Potion Making’ Launches on November 10

      2026년 10월 26일

      430,000 Favorites: Vampire’s Chaotic Hotel Management, ‘Bloody Hell Hotel’ Announces 2027 Release

      2026년 10월 26일

      The Witch Simulator Revealed: Belgrade Solo Dev Altus Ludus Lets You Brew Potions, Hunt Monsters, and Hide From the Inquisition in a World Where Magic Is Banned

      2026년 10월 24일

      Cozy Game Restoration Tops 400,000 Wishlists: Melbourne Solo Dev’s Retro Cartridge-Cleaning Sim Launches November 4

      2026년 10월 24일
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      2026년 10월 17일
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      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

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      2026년 09월 18일

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    Indie Focus

    Game College(게임대학) Vol 1

    인디게임 개발자를 위한 가이드 북 - Indiegame Bible
    By Desk2023년 08월 09일Updated:2024년 05월 28일1 Min Read
    Introducing Game College Vol 1, written for Korean indie game developers.

    Lecture 1: Indie developer’s grasp of the game concept

    Lecture 2. A composition that continues the immersion of the game

    Lecture 3. Game tutorial and grasping the core of play balancing

    Lecture 4. How to optimize the store to make your app stand out

    Lecture 5: [Case Study] The secret behind 1 million downloads of indie games?

    Appendix 1: Basic Understanding of IP Utilization

    Appendix 2: Free graphic resource information

    Appendix 3: Free Game Development Online Academy Information

    Appendix 4: Overseas market user information

    Appendix 5: Free Consulting Information for the Global Expansion

    Appendix 6: Global game industry trend Information June 2023

    Column 1: User-friendly game design

    Column 2: Supporting Game Literacy

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    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

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