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    Contests/Support

    Korea Creative Content Agency, start accepting applications for a total of KRW 27.1 billion in 5 categories of game production support business in 2022

    By Desk2022년 02월 11일Updated:2024년 10월 16일9 Mins Read

    The Korea Creative Content Agency (KOCCA) will announce the 2,714.5 billion won game-related support project in 5 fields, including 3 types of support projects for game content production support and 2 types of support projects for game development in 2022, and will accept applications by early March.

    This time, Conjinone’s game field support project is largely divided into game content production support project (▲functionality, ▲general type, ▲new growth (new technology field and new market creation type)) and game development division support project (▲indie game planning and development contest, ▲initial) It is divided into a total of 5 areas including game developer growth support).

    This support project is scheduled to close on March 2nd and 3rd, respectively, for each field. In addition to direct support, depending on the field, essential benefits for game development and services such as consulting, infrastructure, marketing, QA, and translation will be provided.

    Indiegame.com will take the time to analyze the information necessary for game developers by categorizing the announcement of the 2022 Conjinone support project by field.

    Applications for support projects 1 to 4 conducted by the Hanconjin Game Industry Team will be accepted until March 2nd and 3rd.

    [2022] Indie Game Planning and Development Competition

    The ‘2022’ indie game planning and development contest, which was established with the business purpose of securing the diversity of domestic games and expanding the ecosystem base by discovering indie games with excellent ideas and planning, is accepted from February 11th to March 3rd (Thursday) 14:00 receive

    The target audience is an individual with an indie game project in the planning stage or a team of 10 or less, and a total of 20 teams (individuals) are selected and a reward of 10 million won per team (individual) is paid. In addition, consulting for commercialization, infrastructure, marketing, QA, translation, etc. will be supported, as well as project-specific expert groups, homeroom mentoring and consulting will be provided.

    The project period runs from the final selection date to November 30, and a final evaluation is conducted in December that combines user evaluation and presentation evaluation. .

    < Shortcut to announcement of indie game planning and development business >

    Participation in this support project is not possible at the level of business operators (individual entrepreneurs or corporations), and the playable version is a prerequisite for the final evaluation scheduled for December. In the case of a project in the planning stage that cannot be judged and a project that has been officially launched, it is not possible to apply for it, and since it is a project with the same goal and output, duplicate support for selected works from Conjinone and other institutions is excluded, so it is necessary to check carefully.

    [ Support for growth of early game developers ]

    The ‘Initial Game Developer Growth Support’, which is held for the purpose of fostering global leading companies with market competitiveness and growth capabilities, by establishing a customized support system for each growth stage of game startups with excellent ideas and game production technology, will be held from February 11th to 3rd. Applications are accepted until 14:00 on Thursday, March 3rd.

    The target of support is limited to corporations less than 3 years old from the date of establishment as an early game developer with creative planning and prototypes (alpha stage) and capable of producing game contents. to pay However, in the case of support conditions, 90% of the national subsidy and 10% or more of the business contribution (excluding in-kind, cash only) must be organized.

    The project period is from the date of signing the final agreement to November 30, and the supporting companies must proceed with the demonstration and announcement of the results in a commercially available version through the final evaluation in December.

    < Shortcut to announcement of early game developer growth support business >

    You can apply for this support project only if you established a corporation between February 11, 2019 and February 10, 2022 as of the date of establishment of the company in the certified copy of the corporate register, and officially released games cannot be supported. In addition, it is not possible to apply for the same project in the form of a consortium and overlapping support for projects of Conjinone and other institutions.

    [ Game content production support project – general type ]

    The general game content production support project, which aims to lead the export of Korean content through mobile, PC, and high-tech (virtual, augmented, mixed reality) game content production support that will pioneer domestic and foreign game markets, will be held from February 11 to March 2 ( Wed) Applications are accepted until 15:00.

    It is aimed at domestic small and medium-sized corporations that can develop commercial versions of game contents by the end of the agreement for mobile, PC, and high-tech (VR, AR, MR) games. ▲ About 8 high-tech projects are selected and an amount of up to 400 million won per project is provided.

    The project period is from January 1 to December 31, 2022, and the contract period is from April to November. For all tasks, the official launch build must be developed and completed in November 2022, when the agreement is terminated. You have to check to make sure it doesn’t happen.

    In the case of general game content production support business, games that are scheduled to be commercialized within 3 months (before July) from the date of signing the agreement (planned in April) cannot be supported, and one company within the game production support regardless of the organizer or participating organization cannot support more than For example, a company that applied for new growth production support cannot apply for general production support. In addition, console, arcade, and board game fields are excluded, and overlapping support is not possible for projects that have received support in the form of a consortium or other production support.

    < Game content production support project – Go to general announcement >

    In particular, a point not to be missed is interest in the game content production support project, as a business briefing session will be held on the YouTube Korea Creative Content Agency channel ( https://www.youtube.com/user/KoreanContent) from 10 am on Friday, February 18th. It is expected that a game developer with an existing game company will be able to attend and check the details.

    [ Game content production support project – Functionality ]

    Functional game content production support project for the purpose of spreading the net function of games and increasing social utility through support for production support and promotion of purposeful games that combine the fun elements of games with social contributions such as education and treatment, from February 11 to March 2 Applications can be made until 15:00 (Wed).

    The target of the project is small and medium-sized corporations in Korea that can develop a commercial version of a functional game by the end of the agreement. A total of 7 companies including fields (within 3 projects) will be selected to support up to KRW 300 million per project.

    < Game content production support project – Shortcut to functional announcement >

    Other application conditions, selection procedures, and programming standards are the same as for the general game content production support project described above, and from 10 am on Friday, February 18th , ) , you can check the details through the business briefing held at

    [ New growth ( new technology field and new market creation type ) game content production support project ]

    New growth game content production support aims to strengthen the competitiveness of domestic games through game content production support based on block chain, cloud, and artificial intelligence technologies, and promote the balanced development of consoles, arcades, and board games, where domestic players are vulnerable, and the development of new Korean wave games. With the aim of contributing to the creation of new global markets, applications are accepted from February 11th to March 2nd (Wednesday) 15:00.

    In the case of new technology, a corporation that has experience in developing game content or has the ability to develop it is a project that can develop a commercial (release) version by the end of the agreement (November 2022). Alternatively, it is possible to form a corporate business consortium. However, universities and research institutes cannot participate in the consortium.

    The new market creation type is a business that has experience in game content development or has the ability to develop it. It is limited to projects that can develop a commercial (release) version by the end of the agreement (November 2022), and the console planning type is conducted under separate conditions. You should check the details of the notice carefully. As in the new technology field, support in the form of a consortium is also possible.

    In the case of the new technology support project, a total of 9 projects are selected, divided into blockchain, cloud, and artificial intelligence by field, and a maximum of 500 million won is paid per project. Support projects for new market creation are: ▲ Up to 150 million won per console-planned project (about 4 projects), ▲ Up to 400 million won per console-launched project (about 5 projects), ▲ Up to 250 million won per arcade project (8 projects) up to KRW 0.7 billion per board game task (approximately 5 tasks).

    The new growth game content production support project, which is divided into the game content production support business, is also similar to the general and functional production support business mentioned above, starting at 10:00 am on Friday, February 18, the YouTube Korea Creative Content Agency channel ( https://www.youtube.com ) /user/KoreanContent) , you can check the details through the business briefing session.

    Desk
    • Website

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