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    Subculture festival “Illustrator Fes 10” opens, with special indie game zone “Illustrator Play” attracting attention.

    2026년 02월 21일

    Behind-the-scenes footage of the development of “Legend of Khiimori,” capturing the essence of Mongolian traditional music, has been released.

    2026년 02월 21일

    [SE] Wishlist hits 100,000, open-world survival game ‘Witchspire’ demo released.

    2026년 02월 21일
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    • Indie Game News

      Subculture festival “Illustrator Fes 10” opens, with special indie game zone “Illustrator Play” attracting attention.

      2026년 02월 21일

      Behind-the-scenes footage of the development of “Legend of Khiimori,” capturing the essence of Mongolian traditional music, has been released.

      2026년 02월 21일

      Stove Indie Awards 2025: ‘Clair Obscur: Expedition 33’ Crowns a Year of Indie Innovation

      2026년 02월 11일

      Neowiz Profits Surge 82% as Indie Strategy Pays Off: ‘Shape of Dreams’ Hits 1 Million Milestone

      2026년 02월 10일

      Gyeonggi-do to Host ‘2026 PlayX4’ in May: Recruitment for Global Gaming Firms Begins February 10

      2026년 02월 09일
    • Recommendation/Public

      [SE] Wishlist hits 100,000, open-world survival game ‘Witchspire’ demo released.

      2026년 02월 21일

      [CA] JRPG and Fighting Game Combined… Hybrid Indie Game ‘A Fighter’s Nova: Mindara’

      2026년 02월 21일

      A 90s Nostalgia Trip: ‘inKONBINI: One Store. Many Stories’ Redefines the Cozy Sim

      2026년 02월 20일

      Gacha Without the Greed? K-Indie Studio Sanctuary Games Announces ‘Zanerdin: The Unbound’

      2026년 02월 19일

      Can You Beat a Gorilla? The Viral Question Driving the Success of ‘How Many Dudes?’

      2026년 02월 19일
    • Indie Game Review

      Market Manipulation at its Best: ‘Insider Trading’ Hits 96% Positive Rating on Steam

      2026년 02월 20일

      90s Nostalgia Meets Modern Exploration: Sibling-Led ‘Under The Island’ Launches Globally

      2026년 02월 18일

      Reclaiming History, One Heist at a Time: Africanfuturist Adventure ‘Relooted’ Launches on Steam

      2026년 02월 12일

      Dancing on the Edge of Violence and Art: Suda51 Returns with ‘ROMEO IS A DEAD MAN’

      2026년 02월 11일

      Goblins, Slugs, and Success: ‘Goblin Sushi’ Takes the Indie Scene by Storm

      2026년 02월 10일
    • Indie Game Focus

      14 Years in the Making: ‘Mewgenics’ Smashes 1 Million Sales in Just Seven Days

      2026년 02월 20일

      The Return of a Legend: Peter Molyneux’s Final Masterpiece ‘MASTERS OF ALBION’ Unveiled

      2026년 02월 12일

      Mewgenics returns after 14 years, abandoning their planned “path to success” to show their indie spirit.

      2026년 02월 11일

      14 Years in the Making: How ‘Mewgenics’ Abandoned the Safe Path to Redefine the Indie Spirit

      2026년 02월 11일

      Art or Taboo? The Banning of ‘Horses’ and the Relentless Debate Over Game Censorship

      2026년 02월 10일
    • Competition/Support Project

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie game developers.

      2026년 02월 21일

      Chungnam Global Game Center is recruiting participants for the second round of its “2026 Indie Game Park Incubation” program for young indie developers.

      2026년 02월 21일

      KOCCA Unveils 23.6 Billion KRW Game Support Plan for 2026: New AI Track and Expanded Mobile Support

      2026년 02월 19일

      Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

      2026년 02월 17일

      Busan Powers Up: 2026 Game Industry Support Briefing Set for February 24

      2026년 02월 12일
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    Indie Focus

    Become a Voice for the K-Indie Scene: Indiegame.com is Seeking Guest Contributors!

    대한민국 인디를 위한 당신의 글을 기다리고 있습니다.
    By Desk2023년 06월 28일Updated:2026년 01월 02일3 Mins Read

    Game launching/Development/Business/column/indie game reviews/event visits/lectures, etc. We welcome any articles on indie games.

    Please send it to desk@indiegame.com

    You can attach a link to your site or blog, along with the article.

    The Korean indie game industry has evolved from a niche movement into a global powerhouse of innovation. As the world watches the creative breakthroughs of K-Indie, Indiegame.com is inviting you—the developers, critics, and enthusiasts—to join our mission. We are looking for passionate contributors to share their unique perspectives and help shape the narrative of the indie ecosystem.


    What Kind of Content are We Looking For?

    We welcome any writing that contributes to the growth and visibility of the indie game industry. Whether you are a solo developer sharing a post-mortem or a fan with a deep-dive review, we want to hear from you.

    Accepted Topics Include:

    • Release News: Announcements of new titles and major updates.
    • Development Logs: Behind-the-scenes stories of the creative process.
    • Business & Strategy: Insights into the indie market, publishing, and funding.
    • Columns & Editorials: Thought-provoking opinions on industry trends.
    • Game Reviews: Deep dives into indie titles from a player’s perspective.
    • Event Coverage: On-the-ground reports from game shows and seminars.
    • Tutorials: Practical guides for fellow developers (coding, art, marketing).

    Reach a Global Audience

    Indiegame.com is not just a local hub. All selected articles are translated and distributed globally in both English and Japanese, giving your voice an international reach. This is a unique opportunity to showcase your work or your expertise to a worldwide audience of developers and gamers.


    How to Submit

    If you have a story to tell, please send your draft or pitch to: 📧 desk@indiegame.com

    Submission Guidelines:

    1. Links Allowed: You are welcome to include links to your personal website or blog.
    2. Editorial Review: All submissions will be reviewed by the Indiegame.com editorial team. We reserve the right to edit content for tone, clarity, and alignment with our editorial standards.
    3. No Pure Marketing: Articles intended solely for commercial marketing or those that violate our operating policies will not be published.
    4. Copyright & Ownership: Authors retain all ownership and copyright for their submissions. You are responsible for the content provided. Indiegame.com will not use your work for any commercial purposes without separate consent.
    5. Response Notice: Due to the high volume of PR requests and submissions, we may not be able to provide individual feedback on every pitch.

    The indie scene thrives on the diversity of its creators. By sharing your journey and insights, you are not just telling a story—you are providing a blueprint for the next generation of K-Indie innovators.

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