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    2026년 09월 14일
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    • News

      Hidden Stories in 90s Networks… Key Information on ‘Radiotext’ Revealed

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일

      Gravity Reversed Preview: Korean Studio’s Ceiling-Flipping Speedrun Platformer Signs GaniTani for Nintendo Switch — December 2026 Target

      2026년 09월 09일

      Merge Champions Wins Grand Prize at Korea’s First HTML5 Minigame Makers Challenge — Sublevelgames’ Puzzle Beats 90 Entries Across Seven-Judge Industry Panel

      2026년 09월 08일
    • Recommendation/Promotion

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일

      Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

      2026년 09월 14일

      HomunCat: and the Blind Mansion Preview: Korean Studio TriCave’s Escape-or-Betray Co-op Horror Makes You Scream Your Spells Out Loud

      2026년 09월 14일

      Red Wire Preview: Polish Studio Makes Your Voice the Only Bomb-Defusal Tool — Comedy Co-op Where Miscommunication Is the Point

      2026년 09월 12일

      Sunset Summit Is Now Live — DEVOUR’s 7-Million-Selling Duo Ships Their Horror-to-Cozy Pivot at $4.99

      2026년 09월 11일
    • Game Review

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

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    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

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      [Column] How Indie Artists Should Utilize Offline Exhibitions

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      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

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    • Contests/Support

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
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    Indie Focus

    Become a Voice for the K-Indie Scene: Indiegame.com is Seeking Guest Contributors!

    대한민국 인디를 위한 당신의 글을 기다리고 있습니다.
    By Desk2023년 06월 28일Updated:2026년 01월 02일3 Mins Read

    Game launching/Development/Business/column/indie game reviews/event visits/lectures, etc. We welcome any articles on indie games.

    Please send it to desk@indiegame.com

    You can attach a link to your site or blog, along with the article.

    The Korean indie game industry has evolved from a niche movement into a global powerhouse of innovation. As the world watches the creative breakthroughs of K-Indie, Indiegame.com is inviting you—the developers, critics, and enthusiasts—to join our mission. We are looking for passionate contributors to share their unique perspectives and help shape the narrative of the indie ecosystem.


    What Kind of Content are We Looking For?

    We welcome any writing that contributes to the growth and visibility of the indie game industry. Whether you are a solo developer sharing a post-mortem or a fan with a deep-dive review, we want to hear from you.

    Accepted Topics Include:

    • Release News: Announcements of new titles and major updates.
    • Development Logs: Behind-the-scenes stories of the creative process.
    • Business & Strategy: Insights into the indie market, publishing, and funding.
    • Columns & Editorials: Thought-provoking opinions on industry trends.
    • Game Reviews: Deep dives into indie titles from a player’s perspective.
    • Event Coverage: On-the-ground reports from game shows and seminars.
    • Tutorials: Practical guides for fellow developers (coding, art, marketing).

    Reach a Global Audience

    Indiegame.com is not just a local hub. All selected articles are translated and distributed globally in both English and Japanese, giving your voice an international reach. This is a unique opportunity to showcase your work or your expertise to a worldwide audience of developers and gamers.


    How to Submit

    If you have a story to tell, please send your draft or pitch to: 📧 desk@indiegame.com

    Submission Guidelines:

    1. Links Allowed: You are welcome to include links to your personal website or blog.
    2. Editorial Review: All submissions will be reviewed by the Indiegame.com editorial team. We reserve the right to edit content for tone, clarity, and alignment with our editorial standards.
    3. No Pure Marketing: Articles intended solely for commercial marketing or those that violate our operating policies will not be published.
    4. Copyright & Ownership: Authors retain all ownership and copyright for their submissions. You are responsible for the content provided. Indiegame.com will not use your work for any commercial purposes without separate consent.
    5. Response Notice: Due to the high volume of PR requests and submissions, we may not be able to provide individual feedback on every pitch.

    The indie scene thrives on the diversity of its creators. By sharing your journey and insights, you are not just telling a story—you are providing a blueprint for the next generation of K-Indie innovators.

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    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

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    Editors Picks

    Dungeon Automata: Algolemeth Preview: Raw Fury and Kakehashi Games Sign a Genre Its Solo Developer Named Himself — “Autologic,” Where You Program the Dungeon Run Instead of Playing It

    2026년 09월 14일

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    2026년 09월 14일

    Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

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    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

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