최근기사

    Building a house in a camper van and even fishing… ‘Outbound’ free update

    2026년 07월 02일

    ‘FD’s Industry Tycoon’, a management simulation with 90s Windows vibes, unveiled

    2026년 07월 02일

    Physics-based cooperative heist ‘Root List: Thief Simulator’ demo revealed

    2026년 07월 01일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일

      K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

      2026년 06월 15일

      Cross-Media Synergy: YLAB’s Webtoon IP Game ‘The Lone Necromancer: Idle RPG’ Makes a Cameo in Netflix Hit Series ‘True Education’

      2026년 06월 11일
    • Recommendation/Promotion

      ‘FD’s Industry Tycoon’, a management simulation with 90s Windows vibes, unveiled

      2026년 07월 02일

      Physics-based cooperative heist ‘Root List: Thief Simulator’ demo revealed

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일

      Ledgerbound Preview: A Helldivers 2 Writer and Matthew Mercer Walk Into a Corporate Fantasy RPG

      2026년 06월 28일

      Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

      2026년 06월 28일
    • Game Review

      Building a house in a camper van and even fishing… ‘Outbound’ free update

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Kakao unveils metaverse vision ‘Kakao Universe’

    By Desk2022년 06월 07일7 Mins Read

    – Preparing ‘Open Link’ service that connects users with interests
    – Expansion of non-purpose communication and fun elements to KakaoTalk profile, friend tab, chat tab, etc.
    – Accelerate metaverse activation by building a ‘B2C2C’ ecosystem that can generate revenue between creators and users
    – Creating a diverse metaverse environment from text to virtual reality through community collaboration such as Kakao Brain/Neptune

    Kakao’s metaverse, ‘Kakao Universe’ has been unveiled.

    Kakao CEO Nam Goong-hoon held an online press conference on the 7th (Tuesday) and revealed the direction and concept of Kakao’s metaverse. Kakao defined the metaverse’s direction as a ‘Kakao Universe’ in which various services of Kakao are connected based on interests.

    To organize this, ▲ ‘Open Link’ that connects non-knowledge communication based on interests will be introduced, ▲ KakaoTalk’s non-purpose communication role will be expanded, and ▲ B2C2C ecosystem will be established between creators and users. In addition, based on collaboration between the Kakao communities, it plans to present a diverse metaverse environment that encompasses virtual reality beyond text, images, and videos.

    ◼ ︎ The first button of Kakao Metaverse, ‘Open Link’, a space that connects users with interests

    Kakao is preparing the ‘Open Link’ service as the first button of the ‘Kakao Universe’. Open Link is a service where users with common interests such as hobbies, places, and people can gather to communicate and enjoy, and it is provided based on Kakao Talk open chat. By providing links to Open Links not only on Kakao services but also services operated by the Kakao community, it will provide a space for users of these services to communicate about common interests.

    For example, users who are interested in food who visit Kakao Brunch run by a famous chef can share their interests in food by clicking the open link connected to the brunch, and create and enjoy events such as ‘restaurant tour’ and ‘cooking class’. can

    In addition, foreigners who like Korean webtoons can visit the open link in Kakao Webtoon and talk about webtoon with domestic fans, and users who visit a specific place on Kakao Map can exchange the latest information about the place through the open link. have. It is also possible to share in real time the feelings and support of fans through the open links in Melon’s popular songs.

    Kakao uses the Open Link service to expand beyond acquaintance-based communication to a communication space between non-acquaintances. It aims to launch in the first half of next year for domestic users, and plans to develop the service so that people around the world can communicate without time and space limitations by linking with various global services.

    ◼ ︎ Expansion of non-purpose communication and fun elements in KakaoTalk

    Kakao plans to activate the Kakao Universe by adding non-purpose communication elements so that Kakao Talk users can find various things to enjoy and feel fun and leisure in Kakao Talk, in addition to the original purpose of the messenger, which is communication between acquaintances.

    First, it makes a major change to the KakaoTalk profile area. In the second half of the year, Kakao plans to reorganize its profile to provide users with the ability to create their own characters, express themselves in a variety of ways, and grow their own pets. In addition, instead of writing down status messages in one direction, you can communicate with friends who have visited your profile through various communication functions such as emoticons, cheering messages, and gifts. In the long term, the direction of upgrading the multi-profile so that the multi-persona can be expressed through the profile is also being considered.

    Kakao’s strategy is to expand KakaoTalk into a more relaxed and fun communication service by placing non-purpose elements throughout KakaoTalk, such as the Friends tab and the Chat tab, in addition to the profile.

    ◼ ︎ Build a B2C2C ecosystem to activate the Kakao Universe

    To revitalize Kakao Universe, we will build a B2C2C ecosystem that supports economic activities among users.

    We will strengthen the revenue model throughout the service so that users can not only create and share content, but also make economic activities possible with the content they create. Through this, the head of the open chat room will apply a subscription model to generate revenue for information provision, and creators who write brunch posts will also be able to earn revenue from content.

    It also provides an ‘all-in-one content platform (CMS)’ for professional content producers such as single-person media and media startups. By using this, content in various formats can be produced conveniently, and business tools such as advertising/paid/sponsorship/commerce can be used to monetize.

    When such a B2C2C ecosystem is formed, it is expected that a virtuous cycle will be created in which creators produce useful content to create super fans, and users can continuously receive interesting content discovered by creators.

    ◼ Expanding beyond text to virtual reality through collaboration with the Kakao community… Presenting various metaverse environments

    Through collaboration with the Kakao community, Kakao plans to present various metaverse environments to users by expanding the text-oriented Kakao services beyond images and videos to virtual reality.

    Based on super-giant AI models such as ‘KoGPT’ and ‘Karlo’, Kakao Brain is preparing two functions that will enrich the Kakao Universe.

    ‘Interactive AI’ utilizes ‘face retargeting’ that tracks facial movements in real time and ‘neural rendering’ that can realize a different self, so that anyone can easily create their own character and express multi-persona. help you to If you use this, 3D characters of various shapes are automatically created with a single photo to express multi-persona, and it is possible to communicate in a different way, such as role-playing with non-acquaintances in open chat or video call.

    ‘Conversational AI’ is a function that allows you to have a conversation like a friend based on virtual characters and contents. Using popular webtoons as data, create an AI with the character, values, tone, and nuances of the main character, and have conversations about webtoons. It’s a way to share The functions Kakao Brain is preparing will be applied to the Kakao service in the future.

    In the case of ‘Neptune’, an affiliate of Kakao, it plans to introduce ‘Colorverse’ service, an open metaverse platform using 3D virtual space technology, together with ‘Colorverse (before change: Puppy Red)’, a metaverse developer that it invested in last year. Colorverse is a metaverse space where anyone can easily enter, enjoy, and create across mobile and online ecosystems.

    Within the Color Bus, users gather with the same ‘interests’ and form a community by hanging out together. You can enjoy various digital contents such as webtoons and web novels you are interested in together with other users in Color Bus.

    Users can also directly create and sell content in the Colorverse, such as items, avatars, and lands, through the marketplace. Users who have purchased content can reprocess and resell the content, and the market place system of Colorverse enables users to create unlimited creative desires, enabling active economic circulation within the Colorverse.

    Kakao CEO Nam Goong-hoon said, “Kakao is not a single service or platform, but rather aims to support users to connect with each other and create meaningful relationships based on interests. If we can connect, we will be able to realize our vision of ‘Beyond Korea’ in the long term.”

    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

    2026년 06월 24일

    Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

    2026년 06월 23일

    Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

    2026년 06월 22일

    K-Indie Excellence Gathers in Pangyo: ‘PAN:PLAY’ Showcase Kicks Off Today

    2026년 06월 15일
    Editors Picks

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일

    Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

    2026년 06월 17일

    Time To Wake Up Preview: A Belgian Studio’s Psychological Thriller Where Blinking Changes Everything

    2026년 06월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.