최근기사

    **Chungbuk Global Game Center Records Highest-Ever Performance:

    2025년 11월 28일

    Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

    2025년 11월 28일

    Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

    2025년 11월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      **Chungbuk Global Game Center Records Highest-Ever Performance:

      2025년 11월 28일

      Asia’s Largest Indie Showcase ‘INDIE Live Expo 2025.11.29’ Reveals Broadcast Lineup

      2025년 11월 22일

      Three BIC 2025 exhibits to participate in China’s WePlay Expo 2025

      2025년 11월 21일

      Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

      2025년 11월 19일

      NEOWIZ to Showcase Three Indie Titles at China’s ‘WePlay Expo 2025’

      2025년 11월 19일
    • Recommendation/Public

      Hard Coders Launch ‘SEMO Challenge’ to Celebrate Demo Release of Co-op Physics Platformer ‘SEMO’

      2025년 11월 28일

      Student Developer Team ‘Clockwork Cat’ Releases Time-Stopping Bullet-Hell Roguelike ‘Time Snatcher Handy’ on Steam and STOVE

      2025년 11월 27일

      Wuxia Roguelite ForeStrike: Oracle Grid War Launches on Steam

      2025년 11월 18일

      Pebble Knights Selected for G-STAR 2025 Indie Showcase 2.0: Galaxy Lineup

      2025년 11월 12일

      Retro Helicopter Combat Simulator “Defender Recon by Park Hee-jong” Launches on Steam

      2025년 10월 28일
    • Indie Game Review

      Mystery and Melancholy Over Coffee: ‘Night Errand’ Blends Cozy Storytelling With Dark Detective Work

      2025년 11월 23일

      Nostalgia Meets Psychological Horror in ‘Paper Dungeon: Deep Down’

      2025년 11월 22일

      K-Indie Spotlight: ‘Nientum – Opus Zero’ Launches on Steam Early Access November 24

      2025년 11월 21일

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      [Review] THE GOOD OLD DAYS: The Noogies’ Grand Adventure

      2025년 11월 15일
    • Indie Game Tumblbug

      [Review] World War V: Last Call: A Battlefield Where Voxels and Pixels Intersect

      2025년 11월 17일

      Voxel-Pixel Hybrid Action Adventure ‘World War V: Last Call’ Unveiled by Studio Horang

      2025년 11월 17일

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일
    • Competition/Support Project

      Busan IT Industry Promotion Agency to Host Urban Pop-Up Game Exhibition ‘Game-Playground’

      2025년 11월 28일

      KOCCA to Host ‘Korea Indiegame Showcase’ in Pangyo from December 2–4

      2025년 11월 26일

      Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

      2025년 11월 19일

      K-Indie Developer Lizard Smoothie Wins Two Awards at Korea Game Awards 2025 for Shape of Dreams

      2025년 11월 16일

      Smilegate Future Lab Reveals 287 Indie Games for “Beaver Rocks 2025”

      2025년 11월 05일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    In search of the history of the Korean Indie Game Contest

    인디가 한국 게임 산업의 뿌리인 이유는 무엇일까?
    By 인디게임닷컴 데스크2023년 06월 22일Updated:2024년 11월 21일4 Mins Read

    Korean games, which had not received attention, pioneered the global game market with online games and grew into a proud cultural industry that generates enormous global sales of over 20 trillion won(USD 15.7 billion↑) a year and a trade surplus as a representative of the content industry. The reality is those small and medium-sized game companies have a dark shadow that is distorted and highly concentrated due to advertisements in the game market, which are difficult even to download, let alone sell.

    However, even in this crisis era, where did the high value of indie games, which will be the future hope and beacon of the Korean game industry, come from?

    Jeu Media PC Powerzine Amateur Game Production and Scenario Contest 1999

    In the 1990s, Jeu Media, the central Korean game industry’s major media, held the ‘Amateur Game Production and Scenario Contest with Korean game developers in 1999. At that time, the word ‘indie game’ did not exist at all, and it can be seen as the starting point of the Korean indie game contest under the name of ‘amateur game.’

    The 6th AGC Contest (Source: Gamemeca www.gamemeca.com)

    Jeu media has continued every year ever since, and key players in the game industry at the time, such as Triggersoft, Sonnori, and CCR, participated as judges to discover and support Korean indie game developers.

    Musik Jung, the development team leader of Triggersoft at the time and a professor at Gachon University’s Department of Game and Art, who also attended the ‘6th AGC Contest’ as a judge, said, “The efforts of Korean game industry workers to discover and support indie game developers are the foundation of the game industry. It has been going on with Jeu Media before it was formed and from the beginning of the Korean game industry in the 1990s.”

    List of entries in KGDA Korea Indie Game Contest 2003

    The Korea Game Developers Association held the 1st Korea Indie Game Contest in 2003 and has been making steady efforts to discover and support Korean indie game developers following the footsteps of Jeu Media. After the merger, the name was changed to the current GIGDC Global Indie Game Development Contest, and it has become a cradle for discovering Korean indie game developers, with more than 300 contests being submitted yearly.

    Among the GIGDC sites operated by the Korea Game Developers Association

    Suppose GIGDC has played a role as a program that discovers and supports Korean indie game developers, including middle and high school students and college students. In that case, BIC Festival is Korea’s leading indie game festival beyond Busan. It has established itself as a venue for global indie game festivals that create exchanges.

    From the BIC Festival site

    In addition, Indie Gamecraft the Festa, co-hosted by Seongnam Industry Promotion Agency and Korea Mobile Game Association, was held successfully a while ago and created a new festival ground for indie game developers in the metropolitan area and indie games as a hybrid festival with offline exhibitions in Garosu-gil, a hot place. Burning Beaver, which proved another possibility of ‘Burning Beaver‘, Seoul Economic Promotion Agency (SBA) and Neowiz jointly sponsored Indie Game Show (BICS), Smile that continues its original intention of pure support for indie by establishing a platform for mutual growth, not competition. In addition to IndieGo, Gate’s indie game creation contest, Out of Index (OOI), an experimental game festival that focuses more on game makers rather than marketability and popularity, and Indie Seminars run by the Korea Indie Game Association, new events supporting indies are held. Programs are being added every year.

    Various indie game support programs in Korea

    Most first-generation game developers, such as Makgoya, Mirinae, Family Production, Sonnori, and Triggersoft, which opened the game development industry in Korea in the 1990s, were pure indie who started developing games because they liked games. The sincere efforts of a Korean game developer who sprouted as an indie to sow the seeds again and bear fruit may be natural.

    However, if it were not for the many hidden helpers in the Korean game industry who sincerely support indie games, and if it were not for the sincere efforts of the entire industry for Korean indie games, which are difficult to achieve without anyone recognizing them, Korea in the current severe crisis There is a high possibility that the lineage of games will disappear except for large companies.

    Forthcoming events supporting indie game developers will continue in the future, based on the symbiosis and harmonious ecosystem of the Korean game industry based on significant companies and indies, ‘Cat and Soup,’ ‘Skull,’ ‘My Oasis, etc. The new history of proud K-indie games that are attracting attention will continue in the future.

    #The beginning of indie games, and we support the Republic of Korea that will continue its values

    featured
    인디게임닷컴 데스크
    • Website

    Related Posts

    **Chungbuk Global Game Center Records Highest-Ever Performance:

    2025년 11월 28일

    Asia’s Largest Indie Showcase ‘INDIE Live Expo 2025.11.29’ Reveals Broadcast Lineup

    2025년 11월 22일

    Three BIC 2025 exhibits to participate in China’s WePlay Expo 2025

    2025년 11월 21일

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일
    Editors Picks

    Small Teams, Big Impact: Google Play Announces ‘Best of 2025 – Indie Game Winners’

    2025년 11월 19일

    Smilegate Reveals Full Program Lineup for Indie Game & Culture Festival ‘BeaverRocks 2025’

    2025년 11월 19일

    K-Indie Studio Wonder Potion Confirms Free Release of SANABI: The Day of Possession on

    2025년 11월 15일

    Unity to Showcase Global Indie Lineup at G-STAR 2025, Expands Support for Indie Ecosystem

    2025년 11월 06일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.