최근기사

    Shuriken action platformer “Inari” to release a Steam demo on the 13th.

    2026년 01월 10일

    Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

    2026년 01월 09일

    Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

    2026년 01월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Shuriken action platformer “Inari” to release a Steam demo on the 13th.

      2026년 01월 10일

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Focus

    [Column] Tracing the History of South Korean Indie Game Contests: Why Indie is the Root of the Industry

    인디가 한국 게임 산업의 뿌리인 이유는 무엇일까?
    By 인디게임닷컴 데스크2023년 06월 22일Updated:2026년 01월 06일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    While the Korean game industry has grown into a global powerhouse generating over 20 trillion KRW in annual revenue, the reality for small and mid-sized developers is often grim, overshadowed by high marketing costs and market polarization. In these challenging times, we must look back at the roots of indie games—the true light and hope for the future of K-games.

    1. The 1990s: The Era of “Amateur” Development

    In the 90s, the term “Indie Game” didn’t even exist in Korea. Instead, they were called “Amateur Games.”

    • 1999 – Jeu Media’s AGC: The first major milestone was the Amateur Game Production and Scenario Contest hosted by Jeu Media.
    • The Pioneers: Legendary first-generation developers from companies like Sonnori, Trigger Soft, and CCR served as judges, planting the seeds for future talent.
    • Expert Insight: “The effort to discover and support indie developers has been a consistent part of the industry since the late 90s, long before the industrial foundation was even fully formed,” recalls Professor Jung Mu-sik of Gachon University, who participated as a judge in the 6th AGC.
    Jeu Media PC Powerzine Amateur Game Production and Scenario Contest 1999
    The 6th AGC Contest (Source: Gamemeca www.gamemeca.com)
    List of entries in the KGDA Korea Indie Game Contest 2003

    2. The 2000s: From Amateur to Institutionalized Contest

    The Korea Game Developers Association (KGDA) took the baton in 2003, launching the 1st Korea Indie Game Contest in conjunction with the Korea Game Conference (KGC).

    • The Birth of GIGDC: Eventually, this evolved into the Global Indie Game Development Contest (GIGDC), now the premier cradle for discovering talent, receiving over 300 entries annually from middle schoolers to university students.
    Among the GIGDC sites operated by the Korea Game Developers Association

    3. The 2010s to Present: A Flourishing Ecosystem of Festivals

    If GIGDC is the “nurturer,” then BIC Festival (Busan Indie Connect), launched in 2015, is the “global stage.” It has become a festival where domestic and international indie developers exchange ideas and passion.

    Today, the K-Indie support network is more diverse than ever:

    • Indie Craft (Seongnam): A hub for developers in the Seoul metropolitan area.
    • Burning Beaver (Smilegate): A high-energy hybrid festival focusing on the “creators” themselves.
    • BICS (Bang-Guseok Indie Game Show): A collaborative effort between SBA and Neowiz.
    • Out of Index (OOI): A festival dedicated to “experimental” games that prioritize innovation over marketability.
    From the BIC Festival site
    Various indie game support programs in Korea
    PeriodKey Event / OrganizationSignificance
    Late 1990sJeu Media AGCThe origin of “Amateur” game contests in Korea.
    2003KGDA Korea Indie Game ContestThe first steps toward official “Indie” recognition.
    2015BIC Festival LaunchKorea’s first global-scale indie festival.
    PresentGIGDC, Burning Beaver, etc.A robust, multi-layered support system for developers.

    Conclusion: The Spirit of the 1st Generation Lives On

    The giants of the 1st generation—Makkoya, Mirinae Soft, Family Production, Sonnori, and Trigger Soft—all started as pure indies who simply loved making games. This “indie spirit” is the DNA of the Korean game industry.

    Without the silent supporters who funded these contests and festivals when success was uncertain, we would not have global hits like Cat Garden, Skul: The Hero Slayer, My Oasis, Little Witch in the Woods, or Lobotomy Corporation. The history of K-Indie is a story of shared survival and mutual growth, a history that must continue to be written.

    featured
    인디게임닷컴 데스크
    • Website

    Related Posts

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Editors Picks

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.