최근기사

    [Column] The Golden Age of Vibe Coding Planners: What Should Indie Workers ‘Order’?

    2026년 10월 20일

    Tokyo, 1998, an encounter with a girl wishing for the apocalypse… ‘Rain98’ Steam Demo Released

    2026년 10월 20일

    Drop the balloon and burn the entire team… ‘Keep It Up!’ demo surpasses 500,000 downloads

    2026년 10월 20일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      K-Indie ‘Hello Seoul: Itaewon Edition’ Unveils New Demo & Participates in Steam Next Fest

      2026년 10월 20일

      Act 1 Entirely Free… ‘The Road of Dust and Sorrow’ Expansion Demo Released

      2026년 10월 20일

      Cheating Operation Using Mobile Phones and Walkie-Talkies, ‘Final Week’ Launches on Steam on October 29

      2026년 10월 20일

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 IndieCraft Awards: 1HP Studio’s One-Life Shuriken Platformer INARI Takes the Grand Prize

      2026년 10월 19일
    • Recommendation/Promotion

      Tokyo, 1998, an encounter with a girl wishing for the apocalypse… ‘Rain98’ Steam Demo Released

      2026년 10월 20일

      Drop the balloon and burn the entire team… ‘Keep It Up!’ demo surpasses 500,000 downloads

      2026년 10월 20일

      A touching narrative of a boy and a baby elephant… ‘Hanno: A Magical Tale’ information revealed

      2026년 10월 20일

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일
    • Game Review

      A house on the sea reaching up to the sky… ‘CELESTAY Craft&Slowlife’ Officially Launched

      2026년 10월 20일

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일
    • Featured article

      [Column] The Golden Age of Vibe Coding Planners: What Should Indie Workers ‘Order’?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Featured article

    COALCOM: Power Station — A Gritty Industry Simulator Built Over a Decade

    20년 이상 현업에서 일해 온 전기 엔지니어 1인 개발자 Pedro Matos가 10년에 걸쳐 완성한 작품
    By Editorial Team2026년 05월 12일Updated:2026년 06월 06일2 Mins Read

    Developed by Pedro Matos, an electrical engineer with over 20 years of experience in the power industry, COALCOM: Power Station launched on Steam on May 12, 2026. This “extreme job simulator” is the result of a 10-year passion project designed to capture the high-stakes pressure of operating a 1980s coal-fired power plant.

    The 1980s Control Room Aesthetic

    The game avoids modern high-fidelity graphics in favor of a strictly minimalist, retro visual style.

    • Visuals: The screen is dominated by the faint glow of green phosphor CRT terminals and blinking text.
    • Interface: There is no mouse support; players must use terminal commands and keyboard inputs to navigate the system, simulating the feel of authentic old hardware.
    • Audio: The soundscape is filled with mechanical button clicks, system hums, and the persistent, stressful wail of alarms when equipment fails.

    Managing the Pressure of Interconnected Systems

    Inspired by the stress-inducing mechanics of Papers, Please, COALCOM focuses on the psychological weight of being an operator under constant evaluation.

    • Real-Time Management: Players oversee boiler pressure, drum water levels, coal supply, and cooling systems at the Riverside power station.
    • Interconnectivity: Every system is linked; adjusting a single value can trigger a chain reaction across the entire plant, potentially leading to a total system collapse.
    • Evaluation: Performance is strictly graded from A to F based on fuel efficiency, facility maintenance, and compliance with Transmission System Operator (TSO) standards.

    Campaign and Maintenance Mechanics

    The game offers a structured campaign along with high-replayability modes for those who survive the initial shifts.

    • Shifts and Failures: The campaign consists of 10 shifts featuring 21 distinct types of equipment failure.
    • Cumulative Wear: Equipment condition persists between shifts, forcing players to strategically spend points on maintenance to prevent long-term degradation.
    • Continuous Mode: After clearing the fifth shift, players can unlock an endless mode to test how long they can keep the grid running.

    Quick Specification: COALCOM: Power Station

    CategoryDetails
    DeveloperPedro Matos (Lisbon, Portugal)
    GenreRetro Management / Job Simulator
    PlatformPC (Steam)
    Release DateMay 12, 2026
    Control MethodKeyboard Only
    Visual Style1980s Green Phosphor CRT

    Steam PageShortcut
    featured tops
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    [Column] The Golden Age of Vibe Coding Planners: What Should Indie Workers ‘Order’?

    2026년 10월 20일

    A house on the sea reaching up to the sky… ‘CELESTAY Craft&Slowlife’ Officially Launched

    2026년 10월 20일

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.