최근기사

    Necromancer’s Balcony Garden Life, ‘Greenheart Necromancer’

    2026년 05월 12일

    Ancient Guardian Soaring Toward the Sun… Shooting Deckbuilder ‘Icarus’ Steam Demo Released

    2026년 05월 12일

    ‘Colcom: Power Station’, an extreme job simulator completed by a power engineer over 10 years

    2026년 05월 12일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Korea and Vietnam Expand Partnership to Boost Indie Game Ecosystems

      2026년 05월 11일

      Nexon to Open Registration for NDC 2026: A Deep Dive into AI and Game Innovation

      2026년 05월 11일

      Stepper Retro: Team Tetrapod Unveils Voice Demo and Launches Record-Breaking Crowdfunding

      2026년 05월 07일

      Tokyo Game Show 2026 Confirms Sponsors for ‘SELECTED INDIE 80’ Project

      2026년 04월 27일

      K-Indie ‘Pebble Knights’ Strikes Gold on Steam, Dominating Global Charts

      2026년 04월 15일
    • Recommendation/Promotion

      Ancient Guardian Soaring Toward the Sun… Shooting Deckbuilder ‘Icarus’ Steam Demo Released

      2026년 05월 12일

      Angel Guardian: 90s Anime Aesthetics Meet Twitch Integration as Viewers Shape the Game

      2026년 05월 09일

      BrokenLore: DON’T LIE — Japanese Psychological Horror Demo Debuts

      2026년 05월 08일

      Swing into Action: 1930s-Style Rhythm Platformer ‘Spanky Bat-a-Swing’ Revealed

      2026년 05월 08일

      A Web of Lies and Love: Psychological Horror Otome ‘Lover’s Enigma’ Launches May 20

      2026년 05월 07일
    • Game Review

      Necromancer’s Balcony Garden Life, ‘Greenheart Necromancer’

      2026년 05월 12일

      ‘Colcom: Power Station’, an extreme job simulator completed by a power engineer over 10 years

      2026년 05월 12일

      A healing trip in a single camper van… ‘Outbound’ officially launched

      2026년 05월 12일

      The Silent Echoes of the Megastructure: ‘HYPNOS’ Debuts on Steam

      2026년 05월 11일

      Crime Management Sim ‘The Boss Gangster’ Drops Massive ‘High Society’ Update

      2026년 05월 09일
    • Featured article

      Record-Breaking INDIE Live Expo 2026 Shines Spotlight on 200+ New Titles

      2026년 04월 26일

      Attention Indie Game Developers… April Support Programs & Contests Summary

      2026년 04월 07일

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일
    • Contests/Support

      NEOWIZ Wraps Up Global Indie Competition ‘Indie Quest’—Italian Thriller ‘GLASS HOUSE’ Takes Top Prize

      2026년 04월 22일

      Second Chances in the Spotlight: BIC 2026 Opens ‘Connect Pick’ Applications

      2026년 04월 15일

      Leveling Up the Business: Gyeonggi-do Launches Investment Support for Game Devs

      2026년 04월 13일

      Digital Meets Analog: Gemblo Company Opens Applications for ‘2026 Creative Talent Mentorship’

      2026년 04월 09일

      A $5 Million Shot: Krafton and Neptune Launch ‘Flick x KRAFTON’ Global Challenge

      2026년 04월 09일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Game Review

    ‘Colcom: Power Station’, an extreme job simulator completed by a power engineer over 10 years

    By Editorial Team2026년 05월 12일5 Mins Read
    • A 10-Year Passionate Project by Pedro Matos, an Electrician from Lisbon, Portugal
    • Real-time management of boiler pressure, coal supply, and cooling systems… A non-stop extreme job simulator

    A unique simulation game has emerged that directly tackles the tension of “operating a power plant.” “COALCOM: Power Station,” an extreme job simulator developed over 10 years by electrical engineer Pedro Matos based in Lisbon, Portugal, was released on Steam on May 12 local time.

    This game is a retro management game that recreates a day in the life of a control room operator at a coal-fired power plant in the 1980s. Its distinguishing feature is that it goes beyond simply building power plants or optimizing designs to implement the “pressure of an operator”—the pressure of keeping the power grid from collapsing—into the gameplay itself.

    A 1980s control room filled with green CRT terminals

    Colcom: The biggest feature of Power Station is its visuals, which are thoroughly tailored to the 1980s aesthetic. The only thing filling the dark control room is the faint light from authentic 1980s green phosphorescent CRT terminals.

    There are no flashy graphics or modern UIs. The screen consists only of blinking green text, gauge readings, and terminal commands. This minimalist presentation is not merely a styling choice, but a device designed to maximize the sense of pressure felt by actual power plant operators.

    The sound design also reflects this same direction. Button clicks, alarm notifications, and the sounds of machines responding or rejecting create a vivid auditory atmosphere of the control room. The ceaseless warning sounds that ring out when equipment malfunctions occur strongly reveal that this game is heading in the exact opposite direction of typical ‘healing simulations.’

    Extreme Job Simulator set in a 1980s coal power plant

    The work cited by the developer as a major reference is ‘Papers, Please’. The player works not as a simple manager or engineer, but as an operator who is constantly evaluated and pressured under a massive organization.

    In the game, the player sits in the control room of the Riverside Coal Power Plant and must manage boiler pressure, drum water levels, coal supply, and the cooling system in real time.

    The problem is that all systems are organically interconnected. The structure is such that adjusting a single value simultaneously affects multiple other facilities. The core threat of this game is that an incorrect response can lead to a chain reaction of system collapses.

    10-Shift Campaign, 21 Types of Equipment Failure, Cumulative Equipment Status Between Shifts

    The game content feels solidly designed. It features a 10-shift campaign with progressive difficulty, 21 types of equipment failures, and a permanent durability system where equipment status accumulates between shifts. Starting from the 5th shift, a maintenance system is unlocked where you can repair equipment status using earned points, and if you progress through the campaign beyond a certain level, a ‘Continuous Mode’ is also unlocked, allowing you to operate the power plant endlessly.

    Performance evaluations are graded from A to F based on criteria such as Transmission System Operator (TSO) compliance, facility management, and fuel efficiency. Operation is supported exclusively by the keyboard; there is no mouse input. This is a deliberate design choice to recreate the sensation of handling an actual vintage terminal.

    A 10-year project incorporating 20 years of field experience in the power industry

    Pedro Matos, a solo developer based in Lisbon, Portugal, is an electrical engineer with over 20 years of experience in power market operations, generation scheduling, and demand forecasting. He nurtured his dream of game development after encountering the ZX Spectrum 48K at the age of 14, and I started this project out of a desire to capture the operational pressure I experienced firsthand in the field in a game.

    He explained the motivation behind the development, stating, “There was no game that properly captured the operational pressure of the power industry.” Completed over the course of 10 years, this work focuses not on a simple technology simulation, but on making players experience the tension and stress felt in a real control room.

    As it was created based on the actual experience of power industry experts, it is evaluated as a game that allows even players without experience in operating power plants to realistically feel the unique pressure and tension of a control room.


    Information regarding ‘COALCOM: Power Station’
    item detail
    Developer / Publisher Pedro Matos (Lisbon, Portugal)
    Genre Retro Management Game / Job Simulator / Real-time Strategy
    Release platform PC (Steam)
    background Riverside Coal Power Plant Control Room in the 1980s
    Art style Authentic 1980s green phosphorescent CRT terminal
    Operation method Keyboard only
    campaign 10 shifts / 21 types of equipment failures / Durability accumulation between shifts
    Additional mode Continuous Mode (Unlocked after clearing 5 shifts)
    metewand TSO Compliance Rate / Facility Management / Fuel Efficiency (A~F Grades)
    Developer Background Electrical Engineer / 20+ Years in Power Industry / ZX Spectrum Generation
    Main Keywords Papers Please, Retro, Power Plant, Job Simulator, CRT, Pressure
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Necromancer’s Balcony Garden Life, ‘Greenheart Necromancer’

    2026년 05월 12일

    A healing trip in a single camper van… ‘Outbound’ officially launched

    2026년 05월 12일

    The Silent Echoes of the Megastructure: ‘HYPNOS’ Debuts on Steam

    2026년 05월 11일

    Crime Management Sim ‘The Boss Gangster’ Drops Massive ‘High Society’ Update

    2026년 05월 09일
    Editors Picks

    The Survival of the Slime: Animal Evolution Roguelite ‘Everything is Crab’ Launches Today

    2026년 05월 08일

    Farming with Dragons: Cozy Fantasy ‘Dragon Shelter’ Announces Updated June Demo

    2026년 05월 06일

    Survival, Sorrow, and Silence: ‘The Road of Dust and Sorrow’ Unveils Its First Demo

    2026년 04월 29일

    A Watercolor Masterpiece: ‘Moomintroll: Winter’s Warmth’ Officially Launches

    2026년 04월 27일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.