최근기사

    Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

    2026년 11월 10일

    Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

    2026년 11월 10일

    The Vow: Vampire’s Curse Updated Demo Out Now: Mimyr Games’ Gothic Roguelite Blends Grid Tactics, Deckbuilding, and Village Defense

    2026년 11월 10일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Date Everything! Passes 1 Million Sales: Sassy Chap Games Celebrates With a Charity Livestream and Signs With CAA to Expand Its World

      2026년 11월 09일

      K-Indie Nientum – Op.ZERO Passes 500 Steam Reviews and Hits “Overwhelmingly Positive”: QueseraGames’ Dark-Fairy-Tale Story Rhythm Game Scores 98%

      2026년 11월 06일

      Lunosoft Moves Headquarters to Suncheon, Expands Into Webtoon-Based Story Games

      2026년 11월 05일

      Planted! Launches on PS5 and Xbox: Cloth Cat Games’ Vegetable-Hurling Garden Brawler Delays Steam Version to Later This Year

      2026년 11월 01일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일
    • Recommendation/Promotion

      Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

      2026년 11월 10일

      The Vow: Vampire’s Curse Updated Demo Out Now: Mimyr Games’ Gothic Roguelite Blends Grid Tactics, Deckbuilding, and Village Defense

      2026년 11월 10일

      Steam to Electric Gameplay Trailer: Station to Station Studio Galaxy Grove Builds an Art Deco Voxel Rail Empire From Steam Engines to Maglev

      2026년 11월 10일

      Cave Expedition Heads to G-STAR 2026: Swedish Real-Life Cavers at Moonmilk Games Bring Their “Ultimate Caving Simulator” to the Unity Booth

      2026년 11월 09일

      Lennon and Luca Free Demo Out Now: Taiwan’s Shades Studio Blends Cozy Mansion Decorating With the Mystery of a Boy in the Mirror

      2026년 11월 09일
    • Game Review

      Eternal Palace Sakura Out Now on Steam and Switch: Denneko Yuugi and Shochiku Games’ 3D Action Roguelite Traps a Dual-Blade Cat-Eared Heroine in a Yokai Pagoda

      2026년 11월 10일

      Kimbap Heaven Simulator Leaves Early Access: K-Indie Studio Joyful Jo’s Korean Snack-Bar Sim Adds a Full Menu and 4-Player Co-op

      2026년 11월 09일

      Pocket Legend Launches on Steam November 10: K-Indie Trio Shading Box Packs Spatial Puzzles Into a Roguelike Deckbuilder

      2026년 11월 09일

      NARI: Threads of Dawn Out Now on Steam: Korean Solo Developer Hyeonseok Kang’s Folklore Action Roguelite Fights Spirits With Ritual Dance

      2026년 11월 09일

      Kick Out Now on Steam: Swiss Solo Developer nospacelost’s Hand-Drawn Ride to School With a Soccer Ball Proves Cozier to Look At Than to Play

      2026년 11월 05일
    • Featured article

      Queen’s Domain Out Now: Freshly Baked Games’ King’s Field-Inspired Retro Fantasy RPG Lands “Overwhelmingly Positive” on Steam

      2026년 11월 04일

      Dupery Recoups Its Entire Development Budget in One Day: Bristol Trio’s Solo Social-Deduction Roguelite Logs 21 Million Investigations in Week One

      2026년 10월 25일

      Graytail Lands Outersloth Funding and a Late-2027 Release: Korean Duo CONCODE’s Zelda-Inspired Mystery Adventure Debuts Chapter 3 at ID@Xbox x IGN

      2026년 10월 22일

      The Age of the Vibe-Coding Designer: What Should Indies Be Directing?

      2026년 10월 20일

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    장인정신이 들어간 콤보 및 파쿠르 시스템
    By Editorial Team2026년 09월 07일Updated:2026년 09월 10일7 Mins Read

    Skystone Games — the publisher David Brevik founded after creating Diablo, whose catalog this coverage has already tracked through Mistfall Hunter — brought Streetlamp Studio’s SlashZero to Sony’s State of Play showcase with a new story trailer and, more significantly, the largest playable demo the game has offered to date: up to 10 hours of content, a new playable Time Hacker, and the first appearance of the game’s true final antagonist.

    [Related Article: ‘Slash Zero,’ the 3D Animated Roguelike Selected by Diablo Creator, Revealed]

    The Time Travel Combat Premise

    SlashZero sets its combat in a cyberpunk world on the verge of temporal collapse, where playable “Time Hackers” move across multiple timelines to confront an unidentified force called HIEROS-I. The game combines side-scrolling action staged in fully three-dimensional space with a roguelite structure: players move freely between ground and air, chain flashy combo attacks, and build combat loadouts that need to scale against progressively stronger enemies across a run. Defeating enemies unlocks new abilities while simultaneously revealing more of the world’s hidden truth — the roguelite power curve and the narrative mystery advance together rather than on separate tracks.

    The new demo, being the most content-dense version released so far, lets players select a Time Hacker, experiment with their combat style and build, unlock additional characters, and use a meta-progression system between runs to prepare for subsequent attempts. Meeting specific conditions unlocks new rounds featuring hidden bosses — an additional layer of discovery-gated content on top of the core roguelite loop.

    Hamlet: The New Time Hacker

    The demo introduces Hamlet as a playable character for the first time — a stage-robot who wakes up in unclear circumstances, wielding a longsword and shield. Hamlet can reconfigure weapons mid-combat and specializes in wide-area melee combat suited to handling multiple enemies simultaneously, distinguishing the character’s role from whatever single-target specialists the existing roster provides.

    Hamlet isn’t available from the start. Players must first complete a full loop as Nyx or Fina, then interact with a specific character at camp and satisfy certain conditions before Hamlet’s own storyline becomes available to begin in a subsequent loop. This unlock structure — completing the loop as an existing character before earning access to a new one — ties character progression directly into the roguelite’s narrative-through-repetition design rather than treating new characters as a simple currency purchase.

    Erik and Ye, both previously shown in earlier demos and trailers, now appear for the first time as hidden bosses rather than playable or background characters — repositioning familiar faces from the marketing into actual in-game encounters. A new Authority, “Infinity of Space,” along with additional buffs and build options, rounds out the new content.

    HIEROS-I Revealed

    The new story trailer gives the first look at HIEROS-I, “Lord of the Void” — the game’s central antagonist, whose true form remains unknown, using the power of “Imaginary” to impose new laws across every timeline and attempt to create an entirely new dimension. This is the first direct visual and narrative confirmation of the force the Time Hackers have been fighting against since the game’s original March reveal, giving the previously abstract threat a concrete on-screen presence.

    The “Triple-I” Ambition

    Streetlamp Studio has been explicit about maintaining an indie-scale team while targeting what they describe as “Triple-I” visual and animation quality — the tier positioned above traditional indie and AA production but below full AAA budgets. Producer Jun framed the goal directly: pushing past the perceived limits of the side-scrolling roguelite genre, investing in high-quality 3D animation and in-game performance, and delivering a simultaneous PC and console release so that player skill is rewarded with genuine visual spectacle.

    Whether a team operating at indie scale can sustain “Triple-I” visual ambition through a full commercial release — rather than a polished vertical-slice demo — is the open production question that the Spring 2027 launch will answer definitively. The current demo, running through September 23 across both the PlayStation Store and Steam, is the most substantial evidence available so far.

    The Skystone Games Portfolio Fit

    David Brevik and Bill Wang’s Skystone Games has backed a genre-diverse slate that includes Mistfall Hunter, Tiny Bookshop, Crystal of Atlan, HELLCARD, and ACECRAFT. SlashZero‘s combination of action roguelite mechanics with high production ambition and a distinct anime visual identity fits a publisher whose portfolio consistently backs mechanically ambitious projects from smaller teams rather than safe genre repeats.

    The Escalating Visibility Campaign

    Since its March 2026 Future Games Show reveal, SlashZero has sustained continuous press coverage from Gematsu, VGChartz, Noisy Pixel, and Final Weapon. The April Steam playtest, deliberately capped at 5,000 participants, established the game’s core identifying features in the community consciousness early: parkour-style 3D-space traversal, aerial combo chains, and the timeline-hopping roguelite structure. The State of Play placement — a platform-holder showcase rather than a publisher-run stream — represents a significant visibility escalation from the earlier Future Games Show slot.

    The September 4–7 dev stream, with producer Jun and the development team walking through core systems and taking community questions directly, is the studio continuing the pattern of direct, sustained community engagement that has characterized the project’s marketing since its first reveal.

    Who This Is For

    Strong fit for: action roguelite fans who want 3D spatial combat rather than flat 2D side-scrolling; anime visual style enthusiasts looking for high-production-value 3D character animation; players who followed the capped April playtest and want to see how the game has developed since; Skystone Games catalog followers who trust the publisher’s track record with ambitious smaller-team projects; PS5 and PC players who want to try up to 10 hours of demo content before the Spring 2027 launch.

    Cautious fit for: players who want confirmed final production quality before investing anticipation in “Triple-I” visual claims; anyone who missed the limited September 3–23 demo window; roguelite players who prefer simpler 2D structures over full 3D spatial combat systems.

    Less ideal for: players who dislike roguelite repetition-based progression; anyone seeking narrative delivered primarily through cutscenes rather than discovered through repeated runs; players wanting multiplayer or co-op options.

    The Takeaway

    SlashZero‘s State of Play appearance delivers the most substantial public evidence yet of what Streetlamp Studio’s “Triple-I” ambition looks like in practice: a new playable Time Hacker with an earned rather than default unlock, previously teased characters repositioned as actual hidden boss encounters, and the first real look at HIEROS-I, the Lord of the Void whose Imaginary power threatens to remake every timeline. Ten hours of demo content is a serious commitment for a limited-time trial, and it’s the clearest signal so far that a small studio backed by Diablo‘s creator is trying to prove genre limits are a production choice, not a team-size constraint.

    The demo runs through September 23 on Steam and the PlayStation Store. Spring 2027 for the full release on PC and PS5.


    Information regarding ‘SlashZero’
    item detail
    Developer Streetlamp Studio
    Publisher Skystone Games (founded by Diablo creator David Brevik)
    Genre 3D Anime Side-Scrolling Action Roguelike
    platform PC (Steam, Epic Games Store), PlayStation 5
    Release date Spring 2027 (Simultaneous release on PC and PS5)
    demo Limited release September 3–23, 2026 (Steam, PS5), up to 10 hours of gameplay
    etc Dev Stream to be held from September 4th to 7th
    Reactions/Evaluations Reported by numerous media outlets including Gematsu since its reveal in March, the April playtest closed at 5,000 participants.
    Steam Page Shortcut
    featured
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Follyvale Arrives on Steam in Late November: Anfinor Games’ Wordless Hidden-Object Puzzler Steps Inside a Bruegel-Inspired Village

    2026년 11월 10일

    The Vow: Vampire’s Curse Updated Demo Out Now: Mimyr Games’ Gothic Roguelite Blends Grid Tactics, Deckbuilding, and Village Defense

    2026년 11월 10일

    Steam to Electric Gameplay Trailer: Station to Station Studio Galaxy Grove Builds an Art Deco Voxel Rail Empire From Steam Engines to Maglev

    2026년 11월 10일

    Cave Expedition Heads to G-STAR 2026: Swedish Real-Life Cavers at Moonmilk Games Bring Their “Ultimate Caving Simulator” to the Unity Booth

    2026년 11월 09일
    Editors Picks

    Ghost Haunting Free Demo Out Now: Cologne Filmmakers’ LucasArts-Style Point-and-Click Sends an 8-Year-Old Girl to the Underworld to Bring Grandma Back

    2026년 11월 06일

    Inquisitor Shepherd Rebuilt Demo With Japanese Voice Acting Arrives November 11: K-Indie Duo Narrowdeep’s Mystery Thriller Puts Heresy on Trial

    2026년 11월 06일

    MyDear.exe Out Now: Falling Leaves Studio’s “Foldervania” Tells a Couple’s 57-Year Love Story Through an Old Windows XP-Style PC

    2026년 11월 05일

    Pit of Goblin Hits 1.0 on PC, PS5, and Xbox: Ex-Landfall and Stunlock Developers’ Chaotic Goblin Co-op Sold 200,000 Copies in Early Access

    2026년 11월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.