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Record Scale: 3,500+ demos participated, a 51% increase year-over-year.The MVP: Windrose shattered expectations with 1 million wishlists during the fe…
Massive Investment: A total of 6 billion KRW allocated to discover and nurture 130 promising indie projects.The “Seven Giants”: Strategic…
KOCCA Unveils 23.6 Billion KRW Game Support Plan for 2026: New AI Track and Expanded Mobile Support
Massive Investment: A total of 23.6 billion KRW allocated for approximately 82 projects.The AI Frontier: A brand-new “Artificial Intelligence (AI)&hel…
Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category
The South Korean Ministry of Culture, Sports and Tourism (MCST), in partnership with Korea Venture Investment Corp, officially announced the…
12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention
For indie game developers with small budgets and big dreams, global game centers across the country are emerging as a…
[New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth
For indie game developers with small budgets but big dreams, the 12 Global Game Centers (GGC) across South Korea are…
The global success of titles like Shape of Dreams and SANABI in 2025 has proven that the “K-Indie” brand is…
By IndieGame.com Editorial Team | January 1, 2026 Following a landmark year in 2025, the South Korean indie game industry…
By IndieGame.com Desk | December 26, 2025 **The Defining Success of 2025: The “Shape of Dreams” Phenomenon** Without question, the…
By IndieGame.com Desk — December 16, 2025 (Updated December 17, 2025) In 2025, Steam recorded its highest number of game…