최근기사

    Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

    2026년 09월 29일

    Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

    2026년 09월 29일

    Million Gems: Sorting Wizard Preview: A Moldovan Solo Developer Asks Whether Sorting a Million Objects Can Feel Like a Magic Ritual

    2026년 09월 29일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      Bureau of Hero Affairs Free Demo Now Live — And Its Solo Developer Is Revealed as SPLIT BULLET Creator Kim Hye-gyeom

      2026년 09월 29일

      Radiotext Is Now Live — Alp Arslan’s Solo Cyberpunk Hacking RPG Launches on Steam

      2026년 09월 29일

      Million Gems: Sorting Wizard Preview: A Moldovan Solo Developer Asks Whether Sorting a Million Objects Can Feel Like a Magic Ritual

      2026년 09월 29일

      Eldrem Kingdoms Preview: 13 Assassin’s Creed and Ghost Recon Veterans Launch a Creature-Swapping Sky Kingdom RPG — Kickstarter Funded in 5 Hours

      2026년 09월 29일

      Hanok: From Thatch to Palace Preview: A Korean Solo Developer’s Traditional Architecture Sim Lets You Place Every Beam and Rafter Yourself

      2026년 09월 28일
    • Game Review

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Contests/Support

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    By Editorial Team2026년 08월 19일3 Mins Read

    The BIC x Google Play IndieFest Awards concluded on August 15 at the BIC 2026 main stage in BEXCO Exhibition Hall 1 (Hall 2), Busan. The competition distributed ₩50 million in total prizes across the Top 10 finalist teams who competed through live gameplay pitching before an audience of over 100 voter-judges and a five-person professional jury.

    The award structure — 50% professional jury scoring, 50% audience voting — was designed to weigh expert evaluation and player response equally. The Top 10 finalists were selected from an initial Top 20 pool through preliminary review and online voting conducted August 7-11 during the festival’s online exhibition period.

    The Final Results

    1st Place (₩30,000,000): Bojonggye — Banjihwa Games
    2nd Place (₩12,000,000): PengPong — Sandy Floor
    3rd Place (₩8,000,000): Master of Peace — I AM GAME

    Top 10 Stage Pitch Finalists (in final ranking order):
    Video Editor — Return True
    Void Diver: Escape from the Abyss — Red Brick House
    Inquisitor Shepherd — Narrow Deep
    Stardust: Stars and Witch — Knive Studio Inc.
    HIPS N NOSES — PepperStones Inc.
    Seven Trials — Newcore Games
    Relicursed: Curse of the Pyramid — Team NHNF

    The Competition Format

    The live gameplay pitching format — developers demonstrating their games in person on the main stage rather than presenting slides or videos — is the evaluative format that best matches what an indie game actually is. A game that can be shown running is a game that exists; the specific quality of the experience can be assessed in real time by both the professional jury and the audience. The format rewards games that communicate their appeal immediately during hands-on demonstration.

    The 5:5 jury-to-audience split explicitly values two different modes of evaluation simultaneously. Industry professionals bring comparative context, design literacy, and commercial assessment capability. The hundred-person audience of general attendees brings the response of actual players encountering games without context — the same cold-start experience that determines whether a game finds an audience after launch. Both modes of evaluation matter for different reasons, and neither takes precedence.

    The Coverage Connection

    Two games in the Top 10 finalists have been covered in this coverage’s ongoing series. PengPong from Sandy Floor — which earned 2nd place and ₩12 million — was covered in July’s preview, where we noted its G-STAR 2025 Audience Best Game Award and Steam Next Fest top-81 ranking. The reflection physics bullet heaven has now added a BIC x Google Play IndieFest 2nd place to its pre-launch commercial validation. HIPS N NOSES from PepperStones was covered in July as part of the ChinaJoy world premiere coverage.

    Seven Trials from Newcore Games also appeared in previous coverage — the Korean mythology action RPG that has been building toward its international commercial launch through festival appearances.

    The Institutional Significance

    Google Play’s involvement with BIC 2026 extends beyond this award competition into the YouTube Playables partnership (covered earlier this week) — both initiatives represent Google’s investment in the Korean indie gaming ecosystem as a platform relationship rather than a single event sponsorship.

    Jang Hyun-se, Google Play’s Global Head of Points, described the event’s purpose as extending beyond prizes: supporting a sustainable discovery environment where good indie games continue to be found, rather than one-time recognition. BIC organizing chair Joo Sung-pil acknowledged Google Play’s contribution as “unprecedented and sincere” support for the indie ecosystem’s activation.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    CRACK Preview: A Content Creator’s “Giant Egg No One Questions” Joke Becomes a 30,000-Wishlist Co-op Mystery — October 26 Launch

    2026년 09월 27일

    Let’s Build a Dungeon Preview: Springloaded’s Game-Development Sim Turns Its Own Early Access Into Part of the Game — February 11, 2027

    2026년 09월 23일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.