picks
Let’s be direct upfront: if you’re building an indie game, we strongly recommend avoiding complex probability-based monetization systems to begin&hell…
There’s something genuinely remarkable about a single person building an entire game. No team, no studio infrastructure, no division of…
Releasing a game is becoming easier. Helping that game survive, on the other hand, is becoming harder. Building a Steam…
Nordic Game Awards 2026: ARC Raiders Sweeps Three Major Prizes as Nordic Indie Scene Showcases Its Full Range
The Nordic game development scene held its annual showcase this week in Malmö, and the results reflected exactly what the…
BitSummit PUNCH 2026 Awards: Malaysian Solo-Dev JRPG Artis Impact Takes Grand Prize, Indie Diversity Defines the Show
Japan’s largest indie game festival closed its 14th edition this weekend with a results sheet that captures something important about…
The Milestone: Over 1,100 applications received—the first time the event has crossed the 1,000-entry threshold.The Scale: 200+ titles showcased, inclu…
Story Beat the Specs:What Indie Games Won at GDCA 2026 Blue Prince. And Roger. Consume Me. Three small-team titles walked…
Steam Next Fest 2026, the largest ever, featured over 3,500 demos. Through data-driven analysis, we explore success stories and specific…
Record Scale: 3,500+ demos participated, a 51% increase year-over-year.The MVP: Windrose shattered expectations with 1 million wishlists during the fe…
14 Years in the Making: How ‘Mewgenics’ Abandoned the Safe Path to Reclaim the Soul of Indie Gaming
The wait is finally over. Released on February 10, 2026, on Steam, the indie epic Mewgenics has debuted to staggering…