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    BACKND; to Showcase MMO Server SaaS ‘Worlds’ with Solo Booth at Gamescom 2025

    By Editorial Team2025년 08월 12일Updated:2025년 08월 25일2 Mins Read

    Seoul, South Korea – August 12, 2025 – AFI (CEO Oh-hyun Kwon), operator of the global game server SaaS platform BACKND, announced that it will participate with a dedicated booth at Gamescom 2025, taking place in Cologne, Germany, from August 20–24.

    At the event, BACKND will unveil “Worlds”, its latest server infrastructure service designed for the development of large-scale MMO titles. Worlds provides a persistent server environment, allowing the game world to remain active even when players log off, along with APIs to help developers implement such functionality seamlessly.

    By automating complex processes such as real-time synchronization, server scaling, and data management, Worlds enables developers with no prior server expertise to build stable MMO environments.

    Lowering Barriers for MMO Development

    Traditionally, developers have needed to handle tasks such as network engine integration, database management, scaling-out architecture, cloud configuration, deployment, and monitoring. With Worlds, these are managed automatically, freeing teams to focus on gameplay.

    This ensures a smoother player experience in environments where real-time interaction and fast-paced action are critical, such as MMORPGs and action games. Game objects and environment data are synchronized in real time via the network engine, ensuring that players in large-scale concurrent sessions share the same consistent game state.

    Expanding from GDC to Gamescom

    BACKND first revealed a demo of Worlds at GDC 2025, where it was praised by developers. For Gamescom, AFI plans to showcase an improved version based on developer feedback, accelerating its push into the European market.

    Oh-hyun Kwon, CEO of AFI, stated:

    “MMO game development still comes with significant technical hurdles. With Worlds, developers can build massive multiplayer experiences without the burden of infrastructure management. Our goal is to create an environment where developers worldwide can freely bring MMO games to life.”

    BACKND’s Broader Ecosystem

    Since its official launch in 2018, BACKND has provided a suite of tools designed for developers without deep server expertise. These include:

    • BACKND Base: 30+ asynchronous server functions essential for development and operations
    • BACKND Chat: real-time chat services
    • BACKND Match: multiplayer matchmaking system
    • BACKND Function: custom server-side programming support

    In addition to Gamescom, BACKND will also appear as a sponsor at the Busan Indie Connect Festival (BIC), held August 15–17, to further support indie developers.

    Editorial Team
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