최근기사

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일

    KAZ Review: A Solo Developer’s Four-Direction Grid Roguelite Earns 96% Steam Rating at Launch

    2026년 07월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일

      Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

      2026년 07월 10일

      2026 Seoul Indie Game Development Challenge Closes With 11 Prototypes, VC Pitches, and a Post-Event Support Pipeline

      2026년 07월 07일
    • Recommendation/Promotion

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일

      No Results Found Preview: Krafton’s Jungle Game Lab Graduate Builds a Cult Investigation Game Where Internet Search Is the Only Tool

      2026년 07월 13일

      Ghost Keeper Review: Poland’s Reverse-Horror Strategy Game Graduates From Early Access July 16

      2026년 07월 13일

      Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

      2026년 07월 13일

      Midnight Moments Preview: Belgian Studio Happy Volcano’s Cozy Cyberpunk Diorama Builder Arrives July 30

      2026년 07월 13일
    • Game Review

      KAZ Review: A Solo Developer’s Four-Direction Grid Roguelite Earns 96% Steam Rating at Launch

      2026년 07월 14일

      Freefall ’95 Update: Melbourne Studio’s 96%-Rated Falling Game Adds Endless Fall Mode and Accessibility Improvements

      2026년 07월 14일

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일
    • Featured article

      Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

      2026년 07월 13일

      Talaka Preview: Brazilian Studio Potato Kid Brings Afro-Brazilian Mythology to Roguelite Action With July 16 Beta

      2026년 07월 12일

      Graphite Preview: A Colombian Studio’s Debut Pen-and-Ink Roguelite RPG Launches July 27

      2026년 07월 12일

      Grapple Bear Preview: A Hungarian Solo Developer’s Hand-Drawn Hook-Only Precision Platformer

      2026년 07월 11일

      PengPong Preview: The Bullet Heaven Roguelite That Puts the Aiming Back in Your Hands Launches August 20

      2026년 07월 10일
    • Contests/Support

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA to exceed KRW 20 trillion in the Korean game industry market by 2021

    By Editorial Team2023년 01월 02일Updated:2023년 06월 24일4 Mins Read

    – In 2021, domestic game industry sales are expected to increase by 11.2% and exports by 5.8%.
    – Ranked 4th with a 7.6% share of the global game market

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter referred to as Conjin-won) published the ‘2022 Korean Game White Paper’, which summarizes the statistics and trends of the game industry at home and abroad in 2021.

    Sales in the domestic game industry in 2021 were tallied at KRW 20,991.3 billion, up 11.2% from the previous year. This is the first time the domestic game industry market has exceeded 20 trillion won. Exports increased by 5.8% from the previous year to $8.67287 billion (approximately KRW 9.9254 trillion*). (* Bank of Korea 2021 annual average trading standard rate of KRW 1,144.42 applied)

    In 2021, the number of domestic game industry workers was identified as a total of 81,856 people. The number of game production and distribution workers is 45,262 (55.3%), and the number of game distribution workers is 36,594 (44.7%).

    On the other hand, Conjinwon predicted that the domestic game market would reach 22.7 trillion won in 2022 and that the game industry would continue to grow steadily with continued efforts to expand platforms and diversify genres.

    ◆ Game production and distribution are still mobile-oriented, and game distribution is recovering due to the easing of social distancing

    In 2021, mobile game sales amounted to KRW 12,148.3 billion, accounting for 57.9% of the total game industry sales. It was followed by PC game sales of KRW 5.6373 trillion (26.8% share), console game sales of KRW 1.052 trillion (5.0% share), and arcade game sales of KRW 273.3 billion (1.3% share).

    Revenue by game platform grew substantially compared to the previous year (PC game growth of 15.0%, mobile game growth of 12.2%, arcade game growth of 20.3%, and console game growth -of 3.7%). Game distributors, such as PC rooms and arcade game rooms, whose sales declined significantly due to the impact of Corona 19 in 2020, showed signs of recovery thanks to the easing of distancing (PC room growth rate of 2.4%, arcade game room growth rate of 8.6%).

    ◆ Korean game industry maintains 4th place with 7.6% of the global game market share. Narrowing the gap with 3rd place

    The size of the global game market in 2021 was $219.758 billion, up 8.7% from the previous year. Korea’s share in the global market was 7.6%, ranking fourth after the US (22.0%), China (20.4%), and Japan (10.3%), the same as the previous year.

    The market share increased by 0.7%p from 6.9% to 7.6%, narrowing the gap with third place compared to the previous year. By platform, the share of PC games was 13.2%, ranking third after China and the United States, and the share of mobile games was 10.6%, ranking fourth after China, the United States, and Japan.

    In 2021, Korea’s game industry exports increased by 5.8% year-on-year to reach $8.67 billion (approximately KRW 9.9254 trillion). The proportion of exports was in the order of China (34.1%), Southeast Asia (17.0%), North America and Europe (12.6% each), and Japan (10.5%).

    The number of imports increased by 15.3% to 312.33 million dollars (approximately 357.4 billion won in Korean currency), the highest figure in the last 7 years. Compared to the previous year, exports to China slightly decreased, but exports to Southeast Asia, Europe, and North America increased.

    The ‘2022 Korea Game White Paper’ contains various industry information, including surveys and analyses of domestic game companies and game distributors, and anyone interested in the game industry can visit the Conjinwon website (www.kocca.kr) free can be downloaded as

    picks
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일

    BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

    2026년 07월 13일

    Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

    2026년 07월 10일

    Riichi City × Danganronpa Collaboration Returns With Four Characters and Limited-Time Content Through August 9

    2026년 07월 10일
    Editors Picks

    Ghost Keeper Review: Poland’s Reverse-Horror Strategy Game Graduates From Early Access July 16

    2026년 07월 13일

    Holonoptic Preview: A Swiss Solo Developer’s Six-Year Alpine Cyberpunk Management Simulation Launches July 16

    2026년 07월 13일

    Talaka Preview: Brazilian Studio Potato Kid Brings Afro-Brazilian Mythology to Roguelite Action With July 16 Beta

    2026년 07월 12일

    Graphite Preview: A Colombian Studio’s Debut Pen-and-Ink Roguelite RPG Launches July 27

    2026년 07월 12일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.