최근기사

    IGG Korea to host its first indie game festival, ALT+G, on the 25th.

    2025년 10월 20일

    STOVE and the Seoul Economic Promotion Agency are recruiting companies to participate in the “Game Lab with STOVE INDIE” program.

    2025년 10월 18일

    Pearl Abyss Supports Indie Developers to Participate in Thailand Game Show X Gamescom Asia 2025

    2025년 10월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      IGG Korea to host its first indie game festival, ALT+G, on the 25th.

      2025년 10월 20일

      STOVE and the Seoul Economic Promotion Agency are recruiting companies to participate in the “Game Lab with STOVE INDIE” program.

      2025년 10월 18일

      Pearl Abyss Supports Indie Developers to Participate in Thailand Game Show X Gamescom Asia 2025

      2025년 10월 17일

      Smilegate Begins Pre-Sale for Indie Game Festival “Beaver Rocks 2025” Tickets

      2025년 10월 15일

      The Korea Artificial Intelligence Game Association will operate an “Indie Game Zone” at KGDCon 2025.

      2025년 10월 15일
    • Recommendation/Public

      Buff Studio Launches New Puzzle Defense Game ‘Merc Squad’

      2025년 10월 13일

      Changjo Workshop and BADA Launch AI-Powered Game Audio Platform ‘GameSound.AI’

      2025년 09월 30일

      Devolver Digital Launches Physics-Based Walking Simulator Baby Steps

      2025년 09월 24일

      Devolver Digital Kicks Off Massive Steam Publisher Sale – Up to 70% Off

      2025년 09월 19일

      PLAY ON & POP UP: Indie Game Showcase Set for G-STAR 2025 Week in Busan

      2025년 09월 17일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      STOVE and the Seoul Economic Promotion Agency are recruiting companies to participate in the “Game Lab with STOVE INDIE” program.

      2025년 10월 18일

      K-Indie Powerhouses ‘Chronicles of Chaos’ and ‘Pixel Mercenary Corps’ Named This Month’s Outstanding Games

      2025년 10월 13일

      Com2uS to Host 2nd Global Game Development Contest ‘COME:ON’ on October 30

      2025년 10월 03일

      Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

      2025년 09월 24일

      Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

      2025년 09월 23일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game News

    Contents Agency, ‘2022 Game User Survey’ Published Report

    By 인디게임닷컴 편집부2022년 09월 13일Updated:2022년 09월 23일4 Mins Read

    – The Korea Creative Content Agency released the ‘2022 Game User Survey’ report on 6,000 people aged 10 to 65 nationwide.
    – Game usage rate increased by 3.1p% compared to the previous year, 59.3% of parents Enjoy games with their children and communicate with them
    – Utilize the report as basic data for policy establishment to foster the game industry and create a healthy game use environment

    The Ministry of Culture, Sports and Tourism (Minister Park Bo-gyun) and the Korea Creative Content Agency (Director Cho Hyun-rae, hereafter referred to as Konjin-won) published a report on on August 31st.

    This survey conducted a survey on ‘Game usage status and current status’ and ‘Awareness of games’ targeting 6,000 people aged 10 to 65 across the country for one month from May 24th. The survey was conducted in parallel with an online survey and individual interview.

    ◆ 74.4% of the people use the game, establishing itself as the most popular leisure culture for both men and women

    As a result of the survey, it was found that 74.4% of the people used the game in the past year. This is an increase of 3.1%p compared to the previous year. This shows that games are becoming the most popular leisure culture among the people in that new game users are continuously influxing.

    On the other hand, the usage rate of game users by game platform (duplicate responses) was ▲mobile game –6.7%p (90.9%→84.2%), ▲PC game –3.4%p (57.6%→54.2%), ▲console game –3.1% p (21.0% → 17.9%), ▲ Arcade game -0.4%p (9.8% → 9.4%), which decreased compared to the previous year. This is because the average daily game time of game users decreased by 13 minutes on weekdays (145 minutes → 132 minutes) and 23 minutes (232 minutes → 209 minutes) on weekends due to the increase in outside activities due to the lifting of the COVID-19 distancing. It seems that the number of users who enjoy the game has decreased.

    In particular, as an interesting result of this survey, the use rate of male users for PC/console games (PC games: male (66.0%) / female (41.7%), console games: male (19.8%) / female (15.9%)) was high. However, for mobile and arcade games, the usage rate of female game users (mobile game: male (79.9%) / female (88.6%), arcade game: male (8.7%) / female (10.1%)) was high. You can enjoy the game, but you can see that there is a preferred game platform according to gender.

    ◆ After 16 years, parents who enjoy games and communicate with their children continue to increase, recording 59.3% in 22 years

    Meanwhile, as a result of examining whether parents with school-aged children play games with their children, 59.3% of parents use games with their children. This is an increase of 1.8%p compared to the previous year, and has been on a continuous upward trend since it recorded 37.8% in 2016.

    By age of parents, ▲20s accounted for the highest at 80.2%, ▲30s (73.3%), ▲40s (61.8%), and ▲50s (43.4%) used games with their children in that order. This shows that the proportion of communication with their children through games is increasing, centering on young parents who are familiar with games.

    Also, it was found that 35.7% of parents who do not usually enjoy games use games with their children if they want. If games are used as a place to sympathize and communicate with children in the future, it is expected to have a significant impact on the formation of a healthy game environment and a healthy game culture.

    ◆ In-game sexual harassment/sex discrimination damage reduction by 3.1%p, Congene One literacy education to be expanded

    In addition, it was confirmed that 23.5% of game users had experienced sexual harassment or discrimination in games, which is a decrease of 3.1%p compared to the previous year. As for the type of damage, ‘receiving sexual profanity or attack in the form of text messages through text messages or text chatting’ (53.7%) was found to be the most frequent.

    Accordingly, Conjin One will continue to make efforts to expand game literacy education for game users and game industry workers, including teenagers, and to reduce the experience of sexual harassment/sex discrimination in games through awareness improvement programs.

    The report contains the results of a survey on the usage behavior of mobile games, PC games, arcade games, console games, and virtual reality (VR) games, as well as the perceptions and attitudes towards games. It can be downloaded from .kocca.kr).

    picks
    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    IGG Korea to host its first indie game festival, ALT+G, on the 25th.

    2025년 10월 20일

    STOVE and the Seoul Economic Promotion Agency are recruiting companies to participate in the “Game Lab with STOVE INDIE” program.

    2025년 10월 18일

    Pearl Abyss Supports Indie Developers to Participate in Thailand Game Show X Gamescom Asia 2025

    2025년 10월 17일

    Smilegate Begins Pre-Sale for Indie Game Festival “Beaver Rocks 2025” Tickets

    2025년 10월 15일
    Editors Picks

    Indie Studio GeomGyulDan Brings Mystery Adventure KILLA to Tokyo Game Show 2025

    2025년 09월 17일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    2025년 07월 28일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.