최근기사

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일

      AI Game Sound Design Challenge Results: “OVERTAKE” Wins Gold Reinterpreting a War Strategy Game’s Battlefield Chaos

      2026년 09월 14일
    • Recommendation/Promotion

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일

      SUSHI CHESS Preview: Where Capturing the Opponent’s Piece Means Paying Their Bill — Free Demo Live Ahead of Tokyo Game Show

      2026년 09월 16일

      RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

      2026년 09월 15일

      Voltaire: The Vegan Vampire Console Launch: Dracula’s Youngest Son Rejects Blood, and JanduSoft Brings the Farm-Defense Roguelite to PS5 and Xbox September 30

      2026년 09월 14일
    • Game Review

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일

      The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

      2026년 09월 15일

      BrokenLore: DON’T LIE Review: Serafini Productions Enters Junko’s Fractured Mind From the Inside — A Companion Piece, Not a Sequel

      2026년 09월 14일

      Cloud Dwellers Preview: Beijing Trio’s Hand-Drawn Sky Colony Sim Comes to Korea’s STOVE With Full Localization

      2026년 09월 12일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    3년째 맞는 충청권 대표 인디게임 축제로 참가 접수는 8월 17일까지
    By Desk2025년 07월 28일Updated:2025년 11월 14일3 Mins Read

    The Chungbuk Global Game Center, supported by Cheongju City and operated by the Cheongju Cultural Industry Promotion Foundation, announced it will be hosting the Indie U 2025 indie game contest for developers across Korea’s Chungcheong region. Submissions are open until August 17.

    Chungcheong’s Vision to Become a K-Game Hub: The Legacy of Indie U

    Now in its third year, Indie U is a flagship indie game festival for the Chungcheong region. Organized through a partnership between the Cheongju Cultural Industry Foundation, Daejeon Cultural Industry Promotion Agency, and Chungnam Content Agency, the competition aims to discover original, creative indie games developed in the region. Its larger mission is to build a K-Indie game hub and nurture a decentralized game development community outside the Seoul capital area.

    Diverse Platforms Welcome: A Festival of Creativity

    The contest is open to demo-playable games across platforms, including mobile, PC, and VR, and is divided into two categories: General Division and University Division. This reflects the region’s strong commitment to supporting future game industries across a broad range of technologies and platforms.

    Eligibility
    • Who can apply: Residents or university students in Chungcheong provinces (Chungbuk, Daejeon, Chungnam, Sejong)
    • Team structure: Individuals or teams of up to 6 people
    • Conditions: At least 30% of team members must reside in the region; university division applicants must provide proof of enrollment

    Prize Pool & Judging

    This year’s contest boasts a total prize pool of KRW 20 million, a notable amount even among national game contests—highlighting the region’s commitment to supporting indie developers.

    Judging Timeline
    • Preliminaries: August 21–22 → Top 20 teams selected
    • Mentorship: Professional mentoring for the finalists
    • Finals: Held in October, with 10 total winners (5 from each division)
    Awards
    • Grand Prize: ₩5 million each for the top team in General & University Divisions (awarded by the Cheongju Cultural Industry Foundation)
    • Additional Awards: Include Excellence, Merit, and Encouragement prizes

    How to Apply

    Applications are accepted online only via the Chungbuk Global Game Center website. Applicants must download the forms and submit via email by August 17.

    📎 Submission Documents:

    • Application form
    • Consent form for personal data use
    • Eligibility checklist

    📞 Inquiries: 043-214-0882 or 043-219-1717

    Building a Regional Indie Game Ecosystem

    Indie U has become a crucial platform for game development in the Chungcheong region, evolving from a simple contest into a broader regional game industry initiative. The collaboration between regional agencies aims to create a unified game development cluster across central Korea.

    As IndieGame.com, we look forward to the innovative titles that Indie U 2025 will spotlight. We hope this event serves not just as a contest, but as a launchpad and celebration of indie creativity—shaping the future of the Chungcheong game industry and Korea’s broader gaming culture.

    ➡️ Visit the official page to learn more and apply!

    Go to the event information and application page >>

    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일

    2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

    2026년 09월 15일

    GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

    2026년 09월 10일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.