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    16 years after leaving EA, Supergiant Games started with just seven people and reached its peak with Hades 2.

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      16 years after leaving EA, Supergiant Games started with just seven people and reached its peak with Hades 2.

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    Creating AI Bots with Unity ML-Agents! Kyungkonjin, Future Technology Game Activation Production Support Project Manual Distribution

    심층 강화학습 기반 지능형 AI봇 제작 전 과정 담아 '스퀴드워' 사례로 모바일 최적화·학습 노하우 공유
    By 인디게임닷컴 편집부2025년 03월 31일Updated:2026년 01월 03일3 Mins Read

    By IndieGame.com Editorial Team | Updated: January 3, 2026

    The Gyeonggi Content Agency (GCA) has published a practical, hands-on manual to help small and medium-sized game developers integrate advanced AI technology into their projects. Developed as part of the “2024 Future Tech Game Activation Project,” the manual aims to bolster the technical capabilities and global competitiveness of local studios by simplifying the complex process of building intelligent AI agents.

    Beyond Rules: “Self-Learning” Intelligent Agents

    The core of this manual revolves around Unity ML-Agents technology. Unlike traditional game AI, which relies on developer-written “Finite State Machines” (FSM) or rigid rules, ML-Agents operate on Deep Reinforcement Learning (DRL).

    Through this method, an agent observes its environment, performs actions, and learns to maximize specific “rewards.” This allows the AI to discover creative problem-solving strategies that developers might not have even imagined, providing players with a much deeper sense of immersion.

    Real-world Case Study: Squid War by ExoGames

    A highlight of the manual is the detailed case study of Squid War, a roguelite PvP game developed by ExoGames. As a small team, ExoGames used AI bots to overcome the limitations of large-scale multiplayer testing. After millions of simulations, the bots achieved natural movements indistinguishable from human players.

    Technical Tips for Developers:

    • Mobile Optimization: Guidance on model “weight reduction” to keep AI models under 10MB for mobile environments.
    • Network Efficiency: Defining discrete actions to minimize packet usage in online matches.
    • Difficulty Scaling: Using specific learning checkpoint files to adjust AI difficulty levels dynamically.

    [Image: A diagram showing the Deep Reinforcement Learning cycle: Observation -> Action -> Reward]


    A Comprehensive 7-Step Guide

    The manual is structured into seven parts to accommodate everyone from beginners to experts:

    1. Basics: Setting up the environment (Python, PyTorch, and Unity Editor).
    2. Advanced Training: Choosing between algorithms like PPO (Proximal Policy Optimization) and SAC (Soft Actor-Critic).
    3. Cloud Integration: Using Linux-based Unity environments and AWS for cost-effective parallel training.
    4. Monitoring: Utilizing TensorBoard to track cumulative rewards and loss values in real-time.

    “The Key to Maximum Efficiency”

    “AI bots are more than just NPCs; they are the key to innovation, automating everything from balance testing to QA,” stated a representative involved in the manual’s production. “We hope this resource helps domestic studios produce high-quality games recognized on the global stage.”


    📥 Download Information

    The Unity ML-Agents manual (PDF) can be found on the download page or the official website of Gyeonggi Global Game Center.


    *This article was written using the AI platform.

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