최근기사

    A single bullet that dominates space and time, ‘Spacetime Shooter’ launches on Steam on February 5th.

    2026년 02월 01일

    From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

    2026년 01월 31일

    1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

    2026년 01월 31일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      1st Place Prize: 1 Million Won, ‘1 Chicken Almantool Game Jam 2026’ Held

      2026년 01월 31일

      KMGA Joins Forces with Pleaders to Empower Korea’s Indie Game Ecosystem

      2026년 01월 30일

      K-Indie Sensation ‘Graytail’ Secures Best Mobile Game at Taipei Game Show 2026

      2026년 01월 29일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      AI Image Controversy Hits New Indie Title ‘Fallen’ from Veteran Developer

      2026년 01월 21일
    • Recommendation/Public

      A single bullet that dominates space and time, ‘Spacetime Shooter’ launches on Steam on February 5th.

      2026년 02월 01일

      Stress-Free Sailing: Japanese Indie ‘Pirate & Darkmage’ Brings Limitless Life-Sim Exploration to Steam

      2026년 01월 30일

      Half-Duck, Half-Robot, All Chaos: Brazilian Indie ‘DekaDuck’ Reveals High-Speed Gameplay

      2026년 01월 30일

      The End of the World is Just the Beginning: Narrative Survival Adventure ‘Nova Antarctica’ Launches on Steam

      2026년 01월 30일

      Stars, Myths, and Monsters: K-Indie Sensation ‘DeckLand’ Merges Oriental Folklore with Deckbuilding Strategy

      2026년 01월 29일
    • Indie Game Review

      64,000+ Players in the Credits: Japanese Indie Horror ‘Twilight Moonflower’ Launches on Steam

      2026년 01월 30일

      Solo-Dev Horror RPG ‘Wicked Seed’ Takes Steam by Storm

      2026년 01월 27일

      [IT] Korean version of “Luce Spenta,” a 600,000-word dark tale created by a solo developer, released.

      2026년 01월 26일

      The Weight of a Soul: Can You Pass Judgment?

      2026년 01월 26일

      Watercolor Wonders and Orbital Woes: MIO: Memories in Orbit Sets a New Bar for Metroidvanias

      2026년 01월 25일
    • Indie Game Focus

      From Flash Game to Global Succeed: The Success Story of Indie Game Studio Massive Monster

      2026년 01월 31일

      “A Masterclass in Empathy”: Indie Hit ‘and Roger’ Claims Grand Prix at Taipei Game Show 2026

      2026년 01월 29일

      Record-Breaking 731B KRW Content Fund Announced, But Gaming Industry Left in the “Etc.” Category

      2026년 01월 23일

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일
    • Competition/Support Project

      K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

      2026년 01월 28일

      Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

      2026년 01월 28일

      Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

      2026년 01월 27일

      Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

      2026년 01월 27일

      Busan Indie Connect Festival (BIC) 2026 Set to Ignite BEXCO This August

      2026년 01월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    KGDA launches official service of ‘Game Madang’, a free sharing platform for game resources

    By Editorial Team2021년 12월 10일2 Mins Read

    Domestic indie game developers, ‘drought rain’ to developers who are in a financially difficult development environment

    The Korea Creative Content Agency and the Korea Game Developers Association announced that they would open the official service of ‘Game Madang’, a free sharing platform for game development resources, on November 29th at 3 PM.

    ‘Game Madang’, a 2021 game data sharing platform operation business, collects and manages idle game development resources (including various graphic resources) developed in Korea through a transfer contract, and provides free of charge to domestic single developers, game-related public educational institutions, and students. This is a project carried out to improve game development efficiency and to establish a win-win system for a sound game ecosystem.

    The main goal of Game Madang is to preserve development costs and establish a virtuous cycle by sharing free game development resources that are outsourced due to a large number of in-house development personnel and high purchase costs or a lack of in-house development manpower. It is to promote coexistence.

    The transfer of author’s property, which is the basis and core of the game data sharing platform operation business, is a package based on the transfer unit price established in advance according to the copyright transfer contract after receiving the transfer application and selecting and evaluating the graphic resources buried in the project suspension and termination. Follow the procedure for receiving paid transfers in units. In this regard, the Copyright/Resources/Platform subcommittee, composed of experts in various fields such as resources, platforms, and copyrights, gathers for discussion, establishes standards, and proceeds with necessary procedures at each stage.

    Game Madang, where the platform construction and operation plan was established from 2020, has been operating a pilot service for game-related departments and public educational institutions since February 2021. It will serve as a ‘drought rain’ for students and developers who are in a financially difficult development environment.

    [Shortcut to Game Court]

    picks
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    K-Indie Takes Center Stage in Taipei: BIC Festival Showcases 4 Award-Winning Titles at TGS 2026

    2026년 01월 28일

    Empowering the Grassroots: SBA and IGG Korea Host Major Networking Event for Indie Developers

    2026년 01월 28일

    Calling All Indie Devs: Recruitment Opens for ‘2026 PlayX4 Indie Arcade.’

    2026년 01월 27일

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일
    Editors Picks

    Global Indie Stage Awaits: INDIE Live Expo 2026 Announces April Date and Call for Entries

    2026년 01월 27일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.