최근기사

    Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

    2026년 01월 09일

    Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

    2026년 01월 09일

    Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

    2026년 01월 09일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      KOCCA to Host “Game Institute Showcase 2026” in Pangyo: Unveiling 13 Student-Led Titles

      2026년 01월 08일

      Hades II Reclaims the Throne: Crowned 2025’s Best Game on Metacritic

      2026년 01월 07일

      “Long Playtime is Not Addiction”: Major 5-Year Study Debunks Myths of Gaming Disorder

      2026년 01월 07일

      K-Indie Sensation Shape of Dreams Joins the Million-Seller Club

      2026년 01월 05일

      Sweden Dominates Steam in 2025: Swedish Developers Seize 20% of Global Revenue, Surpassing North America and China

      2025년 12월 31일
    • Recommendation/Public

      Bucket Play’s “Relodian,” which made headlines with its surprise OBT, will participate in Steam Next Fest.

      2026년 01월 09일

      Bucketplay’s ‘Reloadian’ Makes Waves with Surprise OBT and Steam Next Fest Participation

      2026년 01월 09일

      Vengeance and Redemption in a Demonic Realm: K-Indie Title ‘VANRAN’ Unveils Gameplay Trailer

      2026년 01월 09일

      Searching for Hope in a Frozen World: “Nova Antarctica” Set for Release this January

      2026년 01월 08일

      Nightmare on a 6,000-Ton Ghost Ship: K-Indie Horror ‘SENARA: The Sacrament’ Reveals Official Trailer

      2026년 01월 08일
    • Indie Game Review

      ‘Project Silverfish’: The S.T.A.L.K.E.R.-Inspired Indie FPS Capturing Hearts on Steam

      2025년 12월 29일

      Turning the Night Shift Into Horror: “Night Shippers” Reimagines Vietnam’s Delivery Worker Reality

      2025년 12월 18일

      Korean Shamanism Meets Pixel Art: ‘Ghost Deliverer’ Launches in Early Access on December 19

      2025년 12월 10일

      A Glass Demon Skating Through Hell: Skate Story

      2025년 12월 09일

      Indie Perseverance Pays Off: Sci-Fi Horror ‘ROUTINE’ Launches After 13 Years of Development

      2025년 12월 02일
    • Indie Game Focus

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일

      A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

      2026년 01월 05일

      The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

      2026년 01월 05일

      2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

      2026년 01월 01일
    • Competition/Support Project

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일

      K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

      2025년 12월 30일

      NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

      2025년 12월 29일

      Chungbuk Global Game Center Surpasses KRW 10 Billion in Revenue, Marking a New Milestone for the Regional Game Industry

      2025년 12월 25일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    IndieCraft 2025 Concludes Successful IR Demo Day for Indie Developers

    By 인디게임닷컴 편집부2025년 08월 16일Updated:2025년 08월 25일3 Mins Read

    Seongnam, South Korea – August 16, 2025 – IndieCraft 2025, Korea’s leading indie game festival, successfully hosted its IR Demo Day on August 13 at the Seongnam Global Convergence Center, offering selected indie developers a valuable opportunity to present their games to domestic and international investors.

    Hosted by Seongnam City and co-organized by the Seongnam Industry Promotion Agency and the Korea Mobile Game Association, the event was designed to support developers in crafting investor-ready pitch decks through lectures and 1:1 mentoring, culminating in a live presentation session.

    Out of the Top 50 selected IndieCraft developers, 10 studios took the stage to showcase their projects and business strategies in front of investors, each delivering an 8-minute presentation followed by a 7-minute Q&A. Participants included Netstream, The Cove, Writers Games, Luminous Tales, Mayfly, By Witchlight, Studio Doodal, Irondir Games, Ilwol Studio, and Playday, representing a wide range of genres and creative approaches.

    A panel of nine industry experts and VCs, including representatives from Low Partners, Prodigy Investment, SV Investment, Smilegate Investment, Laguna Investment, Mirae Asset Capital, Neowiz, Korea Value Investment, and Com2uS Platform, evaluated the pitches to ensure a fair and professional review.

    The Grand Prize went to Writers Games for THANKS, LIGHT., a first-person puzzle adventure that uses light and shadow mechanics to seamlessly shift between 2D and 3D perspectives, blending puzzle-solving with thriller elements. Judges praised its originality and immersive design.

    Excellence Awards were presented to three studios:

    • The Cove for Shell Bless the Faithless, a 1–4 player action roguelite shooter combining runes, magic, and shotguns in a Viking saga of saving nine kingdoms.
    • By Witchlight for The Magus Circle, a drawing-based “Bemsulike” with an innovative magic system and rich narrative, which has already surpassed 20,000 Steam wishlists.
    • Mayfly for Project Revenant, a precision aim-and-shoot run-and-gun inspired by John Wick, is currently in development for PC and consoles with planned Early Access in late 2025. The studio has already secured publishing partnerships with PlayStation 5, Nintendo Switch, and Xbox, demonstrating its proven capabilities.

    Lee Deok-hee, Director at the Seongnam Industry Promotion Agency, stated:

    “We sincerely thank all the developers for their passionate presentations. Seongnam will continue to support indie creators through IndieCraft.”

    Hwang Sung-ik, Co-Chairman of IndieCraft, added:

    “All 10 teams showed impressive talent and potential. Regardless of the awards, we hope they will continue pushing forward for the growth of Korea’s indie game industry. IndieCraft will stand behind them with ongoing support.”

    Looking ahead, IndieCraft 2025 will showcase selected titles at Gamescom 2025 in Cologne, Germany (August 20–22), and host a large-scale offline exhibition during Seongnam’s biggest cultural festival, GXG 2025 (September 19–20). Last year’s GXG attracted more than 30,000 visitors, and this year promises an even larger lineup of games and content.

    인디게임닷컴 편집부
    • Website
    • Facebook

    We will create the future of Korean indie games for the global No.1 game powerhouse. #Since2003

    Related Posts

    Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

    2026년 01월 05일

    Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

    2025년 12월 31일

    K-Indie Games Take the Spotlight at Taipei Indie Game Awards 2026

    2025년 12월 30일

    NEOWIZ Indie Quest: Final Call for Narrative-Driven Indie Games as Deadline Approaches

    2025년 12월 29일
    Editors Picks

    A Miracle by Three: The Global Success Story of Indie Developer “Team Cherry”

    2026년 01월 05일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.