- Indiecraft, Indigo, Creative Talent Development Program, and Local Government Global Game Centers
- From prize money and production costs to mentoring and overseas exhibitions… Abundant customized production support for each development stage
Every spring, support programs and contests targeting the domestic indie game ecosystem begin to open one after another.
In April of this year, projects of various purposes and scales are being conducted simultaneously, ranging from open calls for entries to major events to support for AI-powered production and entry into overseas markets. As these projects encompass a wide range of participants, from solo developers to startups less than five years old, it is necessary to carefully examine the schedules and conditions of each initiative.

2026 Indiecraft – Up to 40 million KRW in prize money, submissions accepted until April 30
‘2026 Indiecraft,’ co-hosted by the Seongnam Business Agency and the Korea Mobile Game Association, is Korea’s leading indie game event. This year, submissions are being accepted until April 30, and any domestic developer—whether a company, team, or individual—can participate as long as they have the basic materials.
Developers selected for the TOP 50 through the screening process will be able to participate in an offline exhibition linked to the ‘GXG 2026’ multi-cultural festival held in Seongnam this coming September, where they can meet approximately 40,000 visitors in person. In particular, this year the prize money for the TOP 1 in the domestic category has been increased compared to last year, with a maximum of 40 million won awarded, and a new FGT user judging panel will be operated to select the top 3 best games.
Support for overseas expansion has also been significantly strengthened. During the exhibition, a ‘K-Content Export Consultation’ is scheduled, providing an opportunity to meet with global publishers and investors from various regions including Brazil, South America, Europe, Japan, Thailand, and Vietnam. Additionally, there are plans to operate a promotional booth at ‘Gamescom 2026,’ one of the world’s top three game shows. Lectures on AI-based 3D solutions and data analysis will also be provided.
[Related Article: Recruitment Begins for K-Indie Game Festival ‘2026 Indiecraft’]
| item | detail |
|---|---|
| Host | Seongnam Industry Promotion Agency / Korea Mobile Game Association |
| Application Deadline | April 30, 2026 |
| Eligibility | Domestic indie game developers, teams, and individuals |
| Main Benefits | Up to 40 million KRW prize money / Offline exhibition / Global publisher business matching / Gamescom promotional booth |
| inquiry | indiecraft@k-mga.or.kr |
| Official website | https://www.snip.or.kr/indiecraft/main/index.do |
Smilegate Indigo Vol. 5 – Prize money created by senior creators, deadline April 12
‘IndieGo,’ an indie game creation contest operated by Smilegate Future Lab, is accepting applications for its 5th edition this year. The application deadline is April 12, and any team currently developing a PC or mobile-based indie game is eligible to apply. However, titles that have signed a publishing contract, works that have completed the Smilegate Membership (SGM) indie game program, and previous IndieGo winners are excluded.
In this competition, a total of 7 teams will be selected and awarded a total of 10 million won in prize money. In addition to the prize money, all participants will be provided with one-on-one mentoring with industry experts, and the winning team will be given the opportunity to participate in the 18th SGM program.
The most distinctive feature of Indigo is that the prize money is raised through voluntary donations from past SGM graduate teams. This year, Cassel Games (SGM 11th), Indigo Blue (SGM 11th), and Lizard Smoothie (SGM 16th) contributed to the prize money. This virtuous cycle, in which senior creators provide opportunities for juniors, has continued for five years, with more than 18 teams participating in the donation to date.
| item | detail |
|---|---|
| Host | Smilegate Future Lab |
| Application Deadline | April 12, 2026 |
| Eligibility | Creative team developing PC/mobile indie games (no publishing contract) |
| Main Benefits | Total prize money of 10 million KRW / 1-on-1 mentoring / Opportunity to participate in SGM 18th Cohort |
| Evaluation Criteria | The fun and originality of the game |
| receipt | Online registration via the Indilog website |
2026 Content Creative Talent Development Program – 22 AI Developers Selected, 1.5 Million Won Monthly Support
The ‘2026 Content Creative Talent Mentoring Program,’ jointly promoted by the Korea Creative Content Agency, the Industry-Academic Cooperation Foundation of Sogang University, and the Korea Artificial Intelligence Game Association, is a program designed to discover and nurture aspiring creators equipped with AI-based game development capabilities. The application period runs from April 1 to April 15 at 11:00 AM, and a total of 22 mentees will be selected.
This year’s theme is “Mentoring for Fostering Developers Using AI to Enhance Game Development Efficiency,” featuring practical, hands-on training that integrates generative AI into the entire game development process, including planning, art, server, level design, and marketing. Experts from major Korean game companies, such as Neople, Com2uS, Unity Korea, and Smilegate, are participating as mentors.
Selected trainees will be provided with 6 hours of mentoring per week and a monthly creative support fund of 1.5 million won for approximately 6.5 months, from May to November 2026. Eligibility is open to aspiring creators and indie game developers (teams) aged 19 to 34, and up to two members per team will be selected.
| item | detail |
|---|---|
| Host | Korea Content Creative Agency / Sogang University Industry-Academic Cooperation Foundation / Korea Artificial Intelligence Game Association |
| Eligibility | Aspiring creators and indie game developers (teams) aged 19–34 |
| Number of selected candidates | Total 22 people |
| Main Benefits | 1.5 million KRW monthly creative support fund / 6 hours of mentoring per week / Workshops & networking |
| Mentoring period | May 1, 2026 – November 15 (approx. 6.5 months) |
| receipt | https://forms.gle/PHRhKB2PJeVdK1kZ9 (Deadline April 15) |
Seoul City ‘2026 Game Market Seoul Pavilion’ – ChinaJoy, BIC, G-Star, Closes on April 20
The Seoul Metropolitan Government and the Seoul Business Agency (SBA) recruited participants for the ‘2026 Game Market Seoul Pavilion,’ which supports the overseas expansion of small and medium-sized game companies based in Seoul, from April 1 to April 20. This year, the Seoul Pavilion will be operated at three events—ChinaJoy (July, Shanghai, China), Busan Indie Connect Festival-BIC (August, Busan), and G-Star (November, Busan)—supporting a total of 24 companies.
Selected companies are provided with shared booth rental and setup, promotional material production, interpretation and on-site operation personnel, and one-stop support covering the entire process of on-site entry, including pre-business matching with global publishers and buyers, FGT user evaluation, and feedback reports.
As the 18 companies participating in the Seoul Pavilion at last year’s Tokyo Game Show and G-Star recorded 225 business consultations, 9 MOUs and NDAs, and contract negotiations worth approximately $77 million, this business has already proven its potential as a practical export platform.
| item | detail |
|---|---|
| Host | Seoul Metropolitan Government / Seoul Economic Promotion Agency |
| Eligibility | Small and medium-sized game development companies based in Seoul |
| Support scale | Total of 24 companies (ChinaJoy 9 / BIC 6 / G-Star 9) |
| Recruitment period | April 1st – April 20th |
| Main Benefits | Booth Setup & Operation / Buyer Business Matching / FGT Feedback Report |
| application | www.sba.seoul.kr |
Focus on region-based production support… Expansion of Global Game Center business
Production support programs by Global Game Centers operated by local governments are also emerging as important opportunities for indie developers. Hub centers distributed across 12 regions nationwide provide practical assistance ranging from initial development cost support to infrastructure and mentoring.
The most significant feature of these programs is production support linked to local settlement. They provide a stable development environment and network by requiring the relocation of the headquarters to the region or the execution of projects within the area within a specified period.
In particular, there has recently been a trend of expanding support centered on projects incorporating the latest technologies such as AI and the metaverse. It is evaluated as highly effective because it often goes beyond simple production cost support to include expenses necessary for the actual development process, such as cloud computing, data analysis, and 3D asset creation.
The scale of support is also at the level of tens of millions of won per project, serving as a realistic funding source for early-stage startups or small teams to improve the quality of their projects.
Industry analysts suggest that these region-based support programs are playing a role in alleviating the Seoul-centric structure and expanding the indie game ecosystem nationwide.
East Asia Indie Game Celebration – August Online Festival, Developer Submissions Close on April 10
The East Asia Indie Games Celebration, an online Steam festival for indie games in East Asia, has begun recruiting developers and streamers ahead of its second event.
The deadline for developer applications is April 10 (already closed), and the deadline for streamer and creator applications is June 30. The event is scheduled to be held in early August 2026 as a Steam Promotion & Discount Festival.
At the first event, 422 games from 12 regions in East Asia participated, achieving over 3.15 million cumulative impressions. For this year’s second event, in addition to improving visibility and expanding developer networking, a new track for creators, including VTubers and live streamers, has been established, aiming to leap beyond a simple sales event into a comprehensive platform where developers, players, and creators come together.
Games released after 2024 or games that have not yet opened a Steam page are eligible to participate, but adult-only games are excluded.
| item | detail |
|---|---|
| Host | East Asia Indie Game Celebration Organizing Committee |
| Event format | Steam Online Festival (Promotions/Discounts) |
| Scheduled time | Early August 2026 |
| Developer Application Deadline | April 10 (Ended) |
| Creator application deadline | June 30th |
| Eligibility | East Asian indie development teams with Steam pages for releases after 2024 or unreleased |
| Developer Application | https://forms.gle/DzFTo5RP45Civs8y9 |
| Streamer Application | https://forms.gle/omb5FHEqhjs2zHyAA |
April Major Support Program Schedule at a Glance
| Project Name | subjectivity | Deadline | Support scale |
|---|---|---|---|
| 2026 Indiecraft | Seongnam Industrial Promotion Agency | April 30th | Up to 40 million won |
| Smilegate Indigo | Smilegate | April 12th | Total prize money 10 million won |
| Content Creative Talent Development Program | KOCCA | April 15th | 1.5 million won per month × 6.5 months |
| 2026 Game Market Seoul Pavilion | Seoul Metropolitan Government / SBA | April 20th | Exhibition support for 24 companies |
| Indie Game Celebration | celebration | April 10 / June 30 | Steam Online Promotion |
Depending on the development stage, Indigo or the Creative Talent Partnership Program may be realistic options for early-stage prototype teams, while submitting to Indiecraft or Game Market Seoul are viable choices for teams with polished games. As some programs have imminent application deadlines, it is recommended to prepare promptly based on the remaining schedule.