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    New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

    2026년 06월 12일

    Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

    2026년 06월 12일

    Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

    2026년 06월 12일
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    • News

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    • Recommendation/Promotion

      New title from the Biohazard producer… ‘Stupid Never Dies’ launching this fall

      2026년 06월 12일

      Roguelike Action RPG from God of War Creators… ‘Swordsery’ Steam Demo Revealed

      2026년 06월 12일

      Evolution of Snake-like Action, ‘Where Giants Fall’ Demo Revealed

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    • Contests/Support

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

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        Contests/Support

        Fueling the K-Indie Boom: A Guide to Major Game Support Programs in April 2026

        By Desk2026년 04월 07일7 Mins Read

        The Big Picture: April is the “Golden Month” for South Korean indie developers, with major grants, mentoring, and global exhibition opportunities all closing their application windows.

        The Stakes: Total prize pools exceed 100 million KRW, with monthly stipends of 1.5 million KRW and fully funded booths at Gamescom 2026 and ChinaJoy on the line.

        The Deadline Alert: Several key programs close this week, including the Jeonbuk AI Support (which closed just hours ago) and IndieGo (April 12).

        The South Korean indie game ecosystem is vibrating with activity this April. From government-backed talent cultivation to private-sector incubators, a wave of support programs is opening doors for everyone from solo “bedroom” coders to established startups. If you are developing an indie title in 2026, here is your essential roadmap to the opportunities closing this month.

        2026 Indiecraft – Up to 40 million KRW in prize money, submissions accepted until April 30

        Hosted by the Seongnam Industry Promotion Agency and the KMGA, IndieCraft remains the most prestigious trophy for Korean indies.

        • Grand Prize: A record-breaking 40 million KRW for the domestic winner.
        • Global Exposure: Top 50 finalists get a dedicated booth at GXG 2026 (reaching 40,000 visitors) and a chance to exhibit at Gamescom 2026 in Germany.
        • Deadline: April 30, 2026.

        [Related Article: Recruitment Begins for K-Indie Game Festival ‘2026 Indiecraft’]

        item detail
        Host Seongnam Industry Promotion Agency / Korea Mobile Game Association
        Application Deadline April 30, 2026
        Eligibility Domestic indie game developers, teams, and individuals
        Main Benefits Up to 40 million KRW prize money / Offline exhibition / Global publisher business matching / Gamescom promotional booth
        inquiry indiecraft@k-mga.or.kr
        Official websitehttps://www.snip.or.kr/indiecraft/main/index.do

        Smilegate Indigo Vol. 5 – Prize money created by senior creators, deadline April 12

        This program is unique because its prize money is donated by successful “senior” indie developers who previously graduated from the Smilegate Membership (SGM).

        • The Reward: 10 million KRW total prize pool and 1:1 mentoring from industry veterans.
        • Eligibility: Teams developing PC/Mobile titles without a publisher.
        • Deadline: April 12, 2026.

        [Related Article: Smilegate Future Lab Recruits Participants (Teams) for Indie Game Contest ‘Indigo’]

        item detail
        Host Smilegate Future Lab
        Application Deadline April 12, 2026
        Eligibility Creative team developing PC/mobile indie games (no publishing contract)
        Main Benefits Total prize money of 10 million KRW / 1-on-1 mentoring / Opportunity to participate in SGM 18th Cohort
        Evaluation Criteria The fun and originality of the game
        receipt Online registration via the Indilog website

        2026 Content Creative Talent Development Program – 22 AI Developers Selected, 1.5 Million Won Monthly Support

        Focusing on the “AI-Native” shift, this KOCCA initiative is perfect for early-stage creators looking for financial stability.

        • The Support: A monthly stipend of 1.5 million KRW for 6.5 months.
        • The Training: 6 hours of weekly mentoring by experts from Neople, Com2uS, and Smilegate.
        • Deadline: April 15, 2026 (11:00 AM KST).

        [Related Article: Fostering AI-based Development Personnel, Recruiting Trainees for ‘2026 Content Creative Talent Development Program’]

        item detail
        Host Korea Content Creative Agency / Sogang University Industry-Academic Cooperation Foundation / Korea Artificial Intelligence Game Association
        Eligibility Aspiring creators and indie game developers (teams) aged 19–34
        Number of selected candidates Total 22 people
        Main Benefits 1.5 million KRW monthly creative support fund / 6 hours of mentoring per week / Workshops & networking
        Mentoring period May 1, 2026 – November 15 (approx. 6.5 months)
        receipt https://forms.gle/PHRhKB2PJeVdK1kZ9 (Deadline April 15)

        Seoul City ‘2026 Game Market Seoul Pavilion’ – ChinaJoy, BIC, G-Star, Closes on April 20

        The Seoul Business Agency (SBA) is taking 24 Seoul-based companies to the world’s biggest stages.

        • Venues: Fully supported booths at ChinaJoy (Shanghai), BIC (Busan), and G-Star (Busan).
        • The Perk: Includes booth construction, professional translation, and pre-arranged B2B business matching with global buyers.
        • Deadline: April 20, 2026.

        [Related Article: Seoul City Recruits Participants for ‘2026 Game Market’ Targeting Small and Medium-sized Game Companies]

        item detail
        Host Seoul Metropolitan Government / Seoul Economic Promotion Agency
        Eligibility Small and medium-sized game development companies based in Seoul
        Support scale Total of 24 companies (ChinaJoy 9 / BIC 6 / G-Star 9)
        Recruitment period April 1st – April 20th
        Main Benefits Booth Setup & Operation / Buyer Business Matching / FGT Feedback Report
        application www.sba.seoul.kr

        Focus on region-based production support… Expansion of Global Game Center business

        Production support programs by Global Game Centers operated by local governments are also emerging as important opportunities for indie developers. Hub centers distributed across 12 regions nationwide provide practical assistance ranging from initial development cost support to infrastructure and mentoring.

        The most significant feature of these programs is production support linked to local settlement. They provide a stable development environment and network by requiring the relocation of the headquarters to the region or the execution of projects within the area within a specified period.

        In particular, there has recently been a trend of expanding support centered on projects incorporating the latest technologies such as AI and the metaverse. It is evaluated as highly effective because it often goes beyond simple production cost support to include expenses necessary for the actual development process, such as cloud computing, data analysis, and 3D asset creation.

        The scale of support is also at the level of tens of millions of won per project, serving as a realistic funding source for early-stage startups or small teams to improve the quality of their projects.

        Industry analysts suggest that these region-based support programs are playing a role in alleviating the Seoul-centric structure and expanding the indie game ecosystem nationwide.


        East Asia Indie Game Celebration – August Online Festival, Developer Submissions Close on April 10

        The East Asia Indie Games Celebration, an online Steam festival for indie games in East Asia, has begun recruiting developers and streamers ahead of its second event.

        The deadline for developer applications is April 10 (already closed), and the deadline for streamer and creator applications is June 30. The event is scheduled to be held in early August 2026 as a Steam Promotion & Discount Festival.

        At the first event, 422 games from 12 regions in East Asia participated, achieving over 3.15 million cumulative impressions. For this year’s second event, in addition to improving visibility and expanding developer networking, a new track for creators, including VTubers and live streamers, has been established, aiming to leap beyond a simple sales event into a comprehensive platform where developers, players, and creators come together.

        Games released after 2024 or games that have not yet opened a Steam page are eligible to participate, but adult-only games are excluded.

        [Related Article: 2nd East Asia Indie Game Celebration to be Held… Recruiting Developers and Streamers]

        item detail
        Host East Asia Indie Game Celebration Organizing Committee
        Event format Steam Online Festival (Promotions/Discounts)
        Scheduled time Early August 2026
        Developer Application Deadline April 10 (Ended)
        Creator application deadline June 30th
        Eligibility East Asian indie development teams with Steam pages for releases after 2024 or unreleased
        Developer Application https://forms.gle/DzFTo5RP45Civs8y9
        Streamer Application https://forms.gle/omb5FHEqhjs2zHyAA

        April Major Support Schedule at a Glance

        Program NameOrganizerDeadlineKey Benefit
        Jeonbuk AI SupportJeonbuk Game CenterCLOSED (Apr 7)50M KRW AI Grant
        IndieGo (5th)Smilegate Future LabApril 121:1 Mentoring
        Creative TalentKOCCAApril 151.5M KRW Monthly Stipend
        Seoul PavilionSBAApril 20Global Exhibition (ChinaJoy)
        Indie Games CelebrationEast Asia Org.April 10 (Devs)Steam Festival Exposure
        2026 IndieCraftSNIP / KMGAApril 3040M KRW & Gamescom Booth

        Expert Guide: Which Program is Right for You?

        • If you are in the Prototype Stage: Focus on the KOCCA Creative Talent Program. The monthly stipend allows you to focus 100% on development without a side job.
        • If you have a Playable Build: Apply for IndieCraft. The FGT (Focus Group Test) user jury feedback is invaluable for balancing your game before a commercial launch.
        • If you are ready for a Global Launch: The Seoul Pavilion (SBA) is your best bet to find an international publisher.
        tops
        Desk
        • Website

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