최근기사

    ‘Of Peaks and Tides’: A Meeting of Eastern Mythology and Survival Crafting

    2026년 09월 23일

    A game about making games is coming… ‘Let’s Build a Dungeon’ launches in February 2027

    2026년 09월 23일

    From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

    2026년 09월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Time To Wake Up Sets October 12 Launch on Steam and PS5 — Belgian Studio’s Blink-Powered Psychological Thriller Adds Console, Keeps 100% Positive Demo Track Record

      2026년 09월 22일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      ‘Of Peaks and Tides’: A Meeting of Eastern Mythology and Survival Crafting

      2026년 09월 23일

      A game about making games is coming… ‘Let’s Build a Dungeon’ launches in February 2027

      2026년 09월 23일

      Nivalis Nights Preview: ION LANDS’ Cloudpunk Follow-Up Trades Conspiracy for Cozy Business-Building — 1 Million Wishlists, 7x Its Predecessor

      2026년 09월 22일

      MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

      2026년 09월 17일

      Don’t Pick Up Preview: A Government-Licensed Phone Repair Shop Becomes the Latest Front in the Papers, Please Tradition

      2026년 09월 16일
    • Game Review

      From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Game Review

    Brazilian Identity and Favela Culture: Latin Indie Hit ‘Ghetto Zombies: Graffiti Squad’ Launches on Steam

    By Desk2026년 01월 17일Updated:2026년 03월 08일3 Mins Read

    Fogo Games, an independent studio based in São Paulo, Brazil, has officially released its highly anticipated pixel-art top-down shooter, “Ghetto Zombies: Graffiti Squad,” on January 16, 2026. Published by Nuntius Games and Vsoo Games, the title is earning praise for its unique fusion of zombie-slaying action with the vibrant graffiti and street culture of Brazilian favelas.

    A Zombie Apocalypse in the Favelas

    While inspired by the real-world outskirts of São Paulo, Ghetto Zombies: Graffiti Squad aims to represent the identity of urban ghettos worldwide. The game follows four mutant teenagers who become humanity’s last hope, fighting off hordes of the undead in a stylized, humor-packed apocalypse.

    The game’s primary hook is the Graffiti System. Beyond just killing zombies, players must mark their territory by tagging the city. However, “art has never been so dangerous”—every time you stop to spray a mural, you risk summoning an entire horde of zombies drawn to the activity. This risk-reward loop adds a strategic layer to the traditional shooter mechanics.

    Wacky Weapons and Diverse Undead

    The game embraces a lighthearted, over-the-top tone with its arsenal and enemy design:

    • The Arsenal: Over 70 wacky weapons, including the Ketchup Blaster, Gumball Shooter, Shark-Head Shotgun, and even a Witch’s Broom.
    • The Horde: 22 types of zombies, such as “Puppy Zombies,” muscle-bound police zombies, and a Frankenstein wearing only underwear.
    • The Structure: The game is divided into 4 chapters, each containing roughly 10 stages. Every chapter culminates in a battle with the boss “Carne Seca,” who returns with new mutations and abilities as the story progresses.

    Authentic Representation: “The Hood as the Protagonist”

    What truly sets Ghetto Zombies apart is the background of its developers. Fogo Games was founded in 2020 by alumni of FATEC Carapicuíba who all hail from the favelas themselves. Their mission—“The Hood as the Protagonist”—is reflected in the game’s storytelling, music, and visual tradition.

    By using the zombie genre as a medium to share Latin American street culture, Fogo Games is being highlighted as a significant example of diversity and inclusion within the global indie game industry.

    “We didn’t just want to make another shooter; we wanted to show the world the energy, the art, and the resilience of where we come from,” said Fabio Pacheco, Director of Fogo Games.

    Availability and Future Plans

    Ghetto Zombies: Graffiti Squad is currently available on PC (Steam) with a limited-time 15% launch discount. An Xbox Series S|X version is also in development as part of the ID@Xbox program, with a release date expected later this month.

    division Main contents
    Studio name Fogo Games
    Representative and Director Fabio Pacheco
    Year of establishment 2020
    scale About 15 people (as of 2025)
    Key milestones • 2020: Team formation, company establishment
    • 2024: Participation in Gamescom Latam 2024, Brazil’s Independent Games Festival
    • 2025: Participation in Brazil’s Independent Games Festival
    • 2026: Ghetto Zombies: Graffiti Squad launches on Steam
    Official website http://www.fogogames.com.br/
    Official Trailer [ Ghetto Zombies: Graffiti Squad] Official Gameplay Trailer
    Steam Store Page [ Ghetto Zombies: Graffiti Squad] – Steam Store
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    From Seoul to Busan and Suncheon… ‘Solitaire World Tour’ Launched, Featuring Watercolor Sensibility of 34 Cities in Korea and Japan

    2026년 09월 23일

    Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

    2026년 09월 22일

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일
    Editors Picks

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일

    RAT GAME Preview: Sokpop’s Aran Koning Pits One Chef Against Up to Eight Rats in a Halloween-Timed Asymmetric Horror Comedy

    2026년 09월 15일

    The Posthumous Investigation Platform Expansion Review: Mother Gaia Studio’s Time-Loop Noir Mystery Comes to Switch and Mobile With a Very Positive Track Record Behind It

    2026년 09월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.