최근기사

    New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

    2026년 08월 27일

    ‘Hollow Home’, a game about the war in Ukraine, reaches 140% of its Kickstarter goal… Expanding to Xbox

    2026년 08월 27일

    Korea Artificial Intelligence Game Association Recruits 3rd Round of Participating Companies for ‘Game Production Environment AX Support Project’

    2026년 08월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      ‘Hollow Home’, a game about the war in Ukraine, reaches 140% of its Kickstarter goal… Expanding to Xbox

      2026년 08월 27일

      Korea Artificial Intelligence Game Association Recruits 3rd Round of Participating Companies for ‘Game Production Environment AX Support Project’

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일
    • Recommendation/Promotion

      New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

      2026년 08월 27일

      Halo & Battlefield Veteran’s New Title ‘Gravehounds’ Enters Early Access on November 2

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

      2026년 08월 26일

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일

      Shroom and Gloom Preview: Devolver Digital’s Dual-Deck First-Person Roguelite Asks You to Slash, Roast, and Eat Your Enemies — September 10 Early Access

      2026년 08월 25일
    • Game Review

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Psychological Thriller ‘Grandma (88)’ Unravels Family Secrets, Coming to Steam Later This Year

    플레이어와 내레이터가 서로 대립하는 독특한 구조를 통해 주제 의식을 담아낸 인디 게임
    By Editorial Team2026년 07월 16일4 Mins Read

    A hand-drawn mystery adventure where memories and spaces shift with every question you ask

    First playable demo at Gamescom 2026 Indie Arena Booth — Wishlist now available

    Leipzig-based indie studio ROTxBLAU has announced that its mystery thriller adventure Grandma (88) will launch on Steam in the second half of 2026.

    Grandma (88) is a hand-drawn mystery thriller adventure in which a granddaughter visits her dying grandmother and begins uncovering long-buried family secrets. What sets the game apart is its central conceit: the player and the narrator are in direct opposition to each other.

    A Grandmother Who Manipulates Memory — and the Player

    The grandmother in this game is no passive storyteller. She actively constructs the world the player explores, distorts memories, and works to conceal a dark family history stretching back to the Nazi era — all while the player tries to find the truth.

    To uncover what really happened, players must explore the grandmother’s memories, solve puzzles, and constantly question whether what she’s telling them is true. Deciding when to push back and when to believe her is the game’s central tension.

    Crucially, every time the player challenges the grandmother’s account, the room’s layout shifts — corridors move, clues change position, new details emerge while others are concealed. The deeper you dig, the more contradictions surface in her story, and the more clearly her family’s secrets become entangled with the history of the Nazi period.

    Fear Rooted in Intimacy and Silence

    Grandma (88) uses hand-drawn pixel art and careful sound design to build psychological tension.

    The horror here doesn’t come from sudden scares. It comes from the warmth and intimacy of family, from silence, from the stories people construct to hide or distort the past. Suppressed memories, family myths, and intergenerational trauma are woven into the gameplay itself, creating an atmosphere where gentle visuals and heavy themes sit in deliberate contrast.

    Trust Is the Key to Truth

    The game’s core mechanic is trust. Push the grandmother too hard, and she’ll shut down entirely — angry or simply closed off. Tread too carefully, and you may preserve the relationship while never reaching the truth.

    The grandmother leads, deceives, and sometimes actively steers the player away from what’s real. She is narrator, antagonist, and occasional ally, depending on the choices made — and she responds differently based on how those choices unfold.

    Developed with Historical Consultants, Including a Holocaust Memorial Foundation

    ROTxBLAU co-founder and creative director Alexander Tzenker explained that “Grandma (88) began with questions about our own families — the silences, the contradictions, the stories that were never told.”

    He added: “We wanted to explore that moment of listening to someone you love and gradually realizing something is wrong. During development, we also researched the experiences of people who had lived with family secrets, suppressed memories, and enforced silence — we didn’t want to stay inside our own perspective.”

    The team worked with historical consultants, including a memorial foundation for victims of the Nazi “euthanasia” program in Brandenburg an der Havel, ensuring the historical context within the game is handled with care and authenticity.

    Leipzig Indie Studio to Debut First Demo at Gamescom 2026

    ROTxBLAU was founded in 2020 by Richard Minkus, Michael Söller, and Alexander Tzenker in Leipzig, Germany. The studio focuses on emotionally driven work that blends experimental game design with hand-drawn visuals. Grandma (88) is their first original narrative project.

    The game has not yet been released, so there are no sales figures or user reviews, but a playable demo will be shown publicly for the first time at the Gamescom 2026 Indie Arena Booth. Developer interviews and hands-on sessions for media and creators are also planned during the event.

    Grandma (88) — At a Glance

    item detail
    Developer ROTxBLAU (Leipzig, Germany)
    Publisher ROTxBLAU (Self-publishing)
    Genre Mystery Thriller Adventure / Psychological Horror
    Release platform PC (Steam)
    Scheduled for release second half of 2026
    First reveal Gamescom 2026 Indie Arena Booth (Play Demo)
    core system Player vs. Narrator mechanics, trust resource management, a non-linear world that changes based on memory
    establishment 2020 (Richard Minkus, Michael Söller, Alexander Chenker)
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    New title ‘Escape From Playtime’ unveiled, expanding the Poppy Playtime universe

    2026년 08월 27일

    Halo & Battlefield Veteran’s New Title ‘Gravehounds’ Enters Early Access on November 2

    2026년 08월 27일

    BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

    2026년 08월 26일

    Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

    2026년 08월 25일
    Editors Picks

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.