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    The sequel to the million-plus-selling party game “Heave Ho” is coming this summer, seven years later.

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    Indie Game Focus

    The first Steam Next Fest of 2026 was fierce. Who will be the ultimate winner in the fierce indie game battle?

    By Jaechung Lim2026년 03월 04일6 Mins Read

    The largest-ever cooperative indie, roguelite, and survival crafting genres dominate the rankings.

    Valve’s Steam Next Fest February 2026 edition concluded on March 2nd (local time). The week-long event, which began on February 23rd, saw a record-breaking 3,500 demos, solidifying its status as the premier debut stage for indie game developers. Attendance surged 51% compared to the previous event, held in February 2025, and 19% more than the previous event, held in October 2025.

    Simon Carless of GameDiscoverCo, a game discovery analytics firm, analyzed the event’s data in detail and concluded, “With over 3,500 games competing, distraction is inevitable.” So, among the thousands of indie games on display, which titles truly shined at the event?

    Indie game powerhouses are taking the top spots.

    According to the official list of the top 10 most played demos by unique player counts released by Valve, the event’s organizer, most of the games were from indie and small studios, with the exception of Bungie’s major title Marathon.

    Among them, the most eye-catching is Vampire Crawlers (ranked 4th), a new game from Poncle , the developer known for “Vampire Survivors.” Inheriting the Vampire Survivors universe, this game combines first-person dungeon crawling with card deckbuilding and rogue-lite elements, quickly rising to the top thanks to the solid support of its existing fanbase.

    The true Cinderella of the event was Windrose (finally finishing in third place). Despite being the first commercial title from a new studio called Windrose Crew, the game garnered explosive responses for its concept: an open-world PvE crafting adventure set in a pirate era, featuring battles, crafting, and survival across land and sea.

    Even before the opening of Next Fest, it was ranked first in the most played demo, but was overtaken by Burglin’ Gnomes at the last minute. However, it recorded a peak concurrent user count (CCU) of 22,388, maintaining daily concurrent users of over 10,000 throughout the event. Even more impressive was its Steam Wishlist. It surpassed 1 million Wishlists during Next Fest, an unusual achievement for an indie debut.

    Co-op indie games also made a notable comeback. Burglin’ Gnomes (#2), a chaotic co-op game where players control gnomes (small humanoids) that infiltrate homes and wreak havoc, shot to the top of the rankings by word of mouth. Robot cowboy-themed co-op shooter Far Far West (#5) and John Carpenter’s Toxic Commando (#8), a zombie-inspired co-op shooter named after director John Carpenter, also proved the popularity of multiplayer indies. The pirate-era survival adventure Windrose (#3) also reappeared under a new name from its predecessor Crosswind, attracting attention with a peak concurrent user count (CCU) of 22,000 in its demo.

    Indie artists’ wishlists are skyrocketing, drawing attention for their genre diversity.

    Beyond the official play rankings, GameDiscoverCo also compiled a list of wishlist additions, featuring unique indie titles. At least 13 games achieved over 50,000 additions to wishlists during the event, representing a diverse range of titles.

    Darkhaven (7th), a Diablo-style open-world ARPG, garnered attention for its high-quality, indie aesthetic, while Data Center (8th), a unique automated simulation game where players build their own data center, captured the hearts of hardcore gamers. Guardians of the Wild Sky (9th), an airship survival game, and Voiding Bound (10th) , a monster tamer and shooter, each achieved over 50,000 wishlist entries, each with their own unique style.

    Zero Parades: For Dead Spies (#22), a spy epic RPG billed as the spiritual successor to Disco Elysium, also received a rave review from fans, landing at #22 on our wishlist.

    Unique indie games that have caught the eye

    There were also several indie games that gained popularity among gamers through word of mouth with unique ideas outside of the official rankings.

    Evolving survival roguelite Everything Is Crab , a “Spore + modern roguelite” concept, reached 2,600 CCU and was named by Simon Carlis as “the game with the best name at NextFest.” The Eternal Life of Goldman , a hand-drawn 2D platformer about an old gentleman flying with a cane as a hook; Romestead , a co-op pixel art survival crafting game about rebuilding ancient Roman civilization; and Warhounds , a Jagged Alliance-style turn-based tactics game, each captured the attention of indie fans with their own unique style.

    Unity is the go-to engine for indie developers… Godot is steadily rising.

    The distribution of game engines across the 3,500 demos at NextFest reveals the current state of the indie game ecosystem. According to GameDiscoverCo’s analysis, Unity maintained its overwhelming lead with 52.2%, followed by Unreal at 17.9% and Godot at 9.0%. Unity and Godot’s share was higher than the Steam average, likely due to the fact that small indie studios, often without large budgets, dominate NextFest. The open-source engine Godot’s steady increase in market share was also confirmed this time.

    “You need prior interest to shine”… A growing challenge for indie developers.

    Some analyses suggest that the event’s expansion is actually detrimental to individual indie games. According to GameDiscoverCo, the top 5% of games gained approximately 350 Steam followers (estimated at 7,000 wishlists), down from approximately 520 followers (estimated at 10,000 wishlists) in the same period a year ago. The median game gained only 11 followers and approximately 200 wishlists.

    Simon Carlis analyzed that “while games that already garnered attention are using Next Fest as a springboard to further growth, ‘surprise hits’ from games no one knew about are becoming increasingly rare.” This means that pre-event promotion through social media, trailers, and community channels has become more important than ever for indie developers.

    The next Next Fest is in June 2026

    Steam Next Fest is held three times a year (February, June, and October). The next event is scheduled for June 2026. For indie developers, it’s essential to start preparing a pre-marketing strategy now, both to ensure the quality of your demo and to build a wishlist.

    Steam Next Fest 2026 Indie Game Key Figures

    item detail
    Event period February 23, 2026 – March 2, 2026 (local time)
    Total number of participating demos Over 3,500 (highest ever, +51% year-on-year)
    Indie main engine Unity 52.2% / Unreal 17.9% / Godot 9.0%
    Over 50,000 games on your wishlist At least 13
    Top 5% average wishlist increase About 7,000 cases (down from about 10,000 cases the previous year)
    Median game wishlist increases About 200 cases
    Indie’s best CCU Windrose 22,388 (excluding marathon)
    Windrose Wishlist Surpassing 1 million cases during Next Fest
    Next event Scheduled for June 2026
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, He began his career as a professional game journalist in the 1990s at Digital Life and Jeu-media. He subsequently worked at GameSpot Korea and several marketing agencies, game development studios, and publishing companies, before joining the Bandai Namco Group, where he spent over ten years leading the development and global business of IP-based online and mobile games. He is currently active as a consultant and mentor for indie games both in Korea and overseas, and serves as a judge for numerous competitions and government-supported programs. Through Indiegame.com, he is also committed to promoting a healthy gaming culture and supporting the growth of startups and indie game developers.

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