최근기사

    MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

    2026년 09월 26일

    Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

    2026년 09월 26일

    Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

    2026년 09월 26일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

      2026년 09월 26일

      Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

      2026년 09월 15일

      Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

      2026년 09월 15일

      Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

      2026년 09월 15일

      WARDOGS Early Access Report: Bulkhead’s 100-Player Tactical FPS Sells 1 Million Day One, Survives a Server Meltdown, Recovers to Very Positive

      2026년 09월 14일
    • Recommendation/Promotion

      MR. RECORDS Preview: French Studio’s Day-Job-by-Day, Rhythm-Adventure-by-Night Game Gets Its First Demo Ahead of October Next Fest — Now Confirmed for PS5 and Xbox

      2026년 09월 26일

      Marked for Mayhem Preview: Blizzard, Ubisoft, and Disney Veterans’ Debut Turns Co-op Dungeon Runs Into a Betrayal-Powered Leaderboard Race

      2026년 09월 26일

      Echoes of Mora Review: Berlin Game Design Students’ Debut Drowns Fear in Favor of Wonder — A Non-Threatening Underwater Adventure

      2026년 09월 26일

      PIT OF GOBLIN 1.0 Preview: Swedish Studio’s 200,000-Selling Co-op Extraction Horror-Comedy Graduates Early Access November 3 — Console Included

      2026년 09월 26일

      Of Peaks and Tides Preview: Shanghai Studio Turns the Classic of Mountains and Seas Into an Unreal Engine 5 Survival Sandbox — 500+ Attendees at Shanghai Hands-On Event

      2026년 09월 23일
    • Game Review

      Solitaire World Tour Review: A Japanese Solo Developer’s Klondike Card Game Renders 12 Korean Cities in Watercolor — Without Korean-Language Support

      2026년 09월 23일

      Yandere Virus Review: Moka Sphere’s 11-VTuber Co-op Horror Launches Global With 95% International Wishlist Interest

      2026년 09월 22일

      BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

      2026년 09월 22일

      Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

      2026년 09월 16일

      Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

      2026년 09월 16일
    • Featured article

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일
    • Contests/Support

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일

      GXG 2026 x INDIECRAFT Opens in Pangyo: Same-Day Exhibition and Export Business Matching Link 51 Korean Studios to 30+ International Partners

      2026년 09월 10일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    News

    BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

    By Editorial Team2026년 08월 15일Updated:2026년 08월 20일3 Mins Read

    The 12th Busan Indie Connect Festival opened on August 14 at BEXCO Exhibition Hall 1 (Hall 2) in Busan, running through August 16, with an online exhibition extending to August 28 at bicfest.org. This year’s slogan is “BUFF YOUR INDIE SPIRIT” — the idea that the discovery, connection, and growth that happen at BIC strengthen the indie spirit of everyone who participates.

    This coverage has tracked BIC 2026 across multiple pre-festival articles: the record 856 submissions from 57 countries (a 44% increase over last year), the early bird ticket sales, the YouTube Playables partnership for 5 companies and 7 selected games, and the DDB Award inaugural honoring the memory of developer Park Dong-heung. The festival is now open.

    The Numbers

    332 games from 42 countries have been selected for exhibition, drawn from the 856-submission pool. The General and Rookie divisions were evaluated by 22 jurors across a three-month selection process. The Connect Pick non-competitive section was selected through BIC Connectors voting — bringing the player-and-fan perspective directly into exhibition curation.

    The Schedule

    August 14 (Business Day): Business matching between industry professionals and the Busan Indie Wave Conference. BIC Awards finalist announcements at 5:00 PM alongside the conference closing.

    August 15-16 (Festival Days): Public game exhibition and experience programming for general attendees.

    August 16 (Closing): BIC Awards final ceremony incorporating on-site voting results. Festival closes.

    Through August 28: Online exhibition and play at bicfest.org.

    The YouTube Playables Partnership in Context

    The YouTube partnership — covered in detail in our August 11 article — is operating at the festival itself, with the 5 selected companies being featured in the conference programming on opening day. The BIC organizing committee’s YouTube channel recently surpassed 100,000 subscribers to earn a Silver Play Button, which the festival is citing as evidence of its growing digital reach alongside the physical event.

    What BIC 2026 Represents

    Busan Mayor Jeon Jae-su framed the festival’s significance directly: “The Busan Indie Connect Festival, now in its 12th year, is the core foundation for Busan’s emergence as a global hub for indie games. We will continue to expand city-level support for activating the indie game creative ecosystem and for advancing into the global market.”

    For the games in this coverage that received BIC selection — Dawnkeep (Rookie Division), Where’s My Red Ball?, PengPong, and others — the festival period is when exhibition experience, player feedback, and business meetings happen in concentrated form. The three days of BIC represent the commercialization opportunity that months of development have been building toward.

    The full lineup and event details are available at bicfest.org.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Doloc Town Crosses 200,000 Sales One Month After 1.0 Launch — 97% Positive Across 4,000+ Reviews

    2026년 09월 26일

    Suncheon City Runs Two-Day Anime-Webtoon Cluster Networking Day — Lunosoft’s Kim Bok-nam Pushes for Cross-Industry “Coexistence” Framework

    2026년 09월 15일

    Jeonnam Game Talent Development Industry-Academia Networking Day Draws 80+ Participants

    2026년 09월 15일

    Radiotext Sets September 28 Launch, Reveals Five Core Characters — Alp Arslan’s Solo Cyberpunk Text RPG Nears Release

    2026년 09월 15일
    Editors Picks

    BRAZILIAN DRUG DEALER BEFORE 4 Review: id Tech 2-Powered Quake Throwback Launches at 99% Positive on 400+ Reviews

    2026년 09월 22일

    MONOWAVE Review: Studio BBB’s Emotion-Powered Puzzle Adventure Launches on Steam and Switch — Three Years From a Sogang University Classroom to Global Release

    2026년 09월 17일

    Dunebound Tactics Review: Terahard Studios’ Four-Year Tactical Engine Build Turns Battlefield Terrain Into the Real Weapon

    2026년 09월 16일

    Sunken Realms Preview: An Animator’s Six-Year Solo Dungeon Crawler Combines Outward’s Adventure, Hades’ Storytelling, and Zelda’s Exploration — September 18 Launch

    2026년 09월 16일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us(Contact)
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.