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What Frieren: Beyond Journey’s End teaches us about the real journey of making games For most indie teams, the Demon…
<indiegame.com is an official sponsoring partner for this event> Game Gauntlet is running Game Gauntlet SIM Jam, an online game…
G-STAR 2026, Korea’s largest game exhibition, runs November 19–22 at BEXCO in Busan. With major domestic publishers slow to confirm…
Last year, a record 19,112 games shipped on Steam. That works out to roughly 52 a day — more than…
Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients
The gamescom dev Awards 2026 presented six awards across Indie Expo and Speakers’ Choice categories on August 24 in Cologne,…
An exhibition is, for most indie developers, an exciting event — a chance to meet other developers, interact with a…
[Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer
“The fact that there is something you want to make while you are alive — that is enough.” — Hayao…
Steam Next Fest occupies a specific and increasingly important role in indie gaming’s annual calendar. While the major pre-summer showcases…
Let’s be direct upfront: if you’re building an indie game, we strongly recommend avoiding complex probability-based monetization systems to begin&hell…
There’s something genuinely remarkable about a single person building an entire game. No team, no studio infrastructure, no division of…