최근기사

    Cyberpunk RPG ‘Radiotext’ Uncovers Secrets of 90s Networks to Release in Late September

    2026년 08월 24일

    ZombiSeed Preview: Korean Four-Person Team’s Post-Apocalyptic Flower Zombie Otome Drops Free Demo Ahead of September Kickstarter

    2026년 08월 23일

    OMFG: The Fate of Mortals Preview: Korean Solo Developer’s Wuxia Extraction Game Replaces Permanent Martial Arts With Borrowed Power From Herbal Pills

    2026년 08월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일
    • Recommendation/Promotion

      Cyberpunk RPG ‘Radiotext’ Uncovers Secrets of 90s Networks to Release in Late September

      2026년 08월 24일

      ZombiSeed Preview: Korean Four-Person Team’s Post-Apocalyptic Flower Zombie Otome Drops Free Demo Ahead of September Kickstarter

      2026년 08월 23일

      OMFG: The Fate of Mortals Preview: Korean Solo Developer’s Wuxia Extraction Game Replaces Permanent Martial Arts With Borrowed Power From Herbal Pills

      2026년 08월 23일

      Selsoviet Preview: Overedge Games’ 1976 Soviet Far East Shop Sim Asks Who Gets the Bread When There Isn’t Enough for Everyone

      2026년 08월 23일

      Finals Week Preview: Italian Studio’s 6-Player Co-op Exam Cheating Simulator Goes Viral Before a Release Date Even Exists

      2026년 08월 22일
    • Game Review

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일

      heXtreaming: Deep Review: Korean Indie Team Laputa Games’ Abandoned Waterpark Streaming Horror Launches on Steam With 20,000 Wishlists

      2026년 08월 18일

      Duskfade Review: Spain’s Weird Beluga Delivers a Clockpunk 3D Platformer With 89% Steam Rating — Jak & Daxter’s Spiritual Successor Arrives

      2026년 08월 18일
    • Featured article

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    • 中文 (中国)
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    • 中文 (中国)
    Recommendation/Promotion

    Cyberpunk RPG ‘Radiotext’ Uncovers Secrets of 90s Networks to Release in Late September

    By Editorial Team2026년 08월 24일5 Mins Read
    • A text-based RPG where you solo explore a forgotten wireless network created in the 90s
    • It looks 3D but is actually 2D, and its unique optimization method with a size of 200MB is also a hot topic.

    “Radiotext,” a cyberpunk hacking RPG developed by solo developer Alp Arslan, will be officially released on Steam on September 30. Along with the game announcement, the developer also unveiled a free demo.

    ‘Radiotext’ is set in an old network created in the 1990s that has long since faded into oblivion. A mysterious USB left by a stranger in a quiet alley. The moment the player steps into the old network through it, a veiled story begins.

    The player encounters the forgotten channel and the survivors from the perspective of a new user.

    You explore the secrets behind the network by conversing with a diverse cast of characters, ranging from kind personalities to destructive tendencies and even deceased beings. Ultimately, you take on a pivotal role in tracking the activities of cyber activists who plotted an uprising against a large corporation.

    A forgotten radio network accessed via a single USB, a mystery unraveled through dialogue

    The player accesses old software built in the 1990s for the purpose of wireless communication. The core gameplay element is piecing together the truth behind the events hidden behind the network like a puzzle through interactions (conversations) with remaining users.

    Amidst the countless characters encountered while wandering through abandoned channels, the player is constantly faced with a dilemma between trust and suspicion. Each character reaches out to the player, urging them to stand on their side, and the player’s choice in response returns as a massive butterfly effect that shakes the entire network.

    Trust is always unstable. There are people who lie, others who reveal excessive information, and there is also the possibility that a spy is hiding within the network monitoring someone. The story unfolds in diverse ways depending on the conversations the player has and the choices they make.

    Looks 3D but is actually 2D, unique optimization implemented in about 200MB

    Another feature of the game is that the realistic environment, which looks like 3D, was actually implemented using 2D technology.

    According to the developers, this design allowed them to maintain the game size and RAM/VRAM usage at around 200MB, even in a 4K resolution environment. This effectively achieved the game’s unique atmosphere while meeting lightweight system requirements.

    Modding is also one of the key features. A modding guide is provided in both the demo and the full version, allowing players to use it to create their own stories, NPCs, puzzles, and more.

    In addition, an asynchronous multiplayer element has been implemented that displays messages left by other players alongside messages from in-game NPCs. A social media platform reminiscent of X (formerly Twitter) is implemented within the game, and messages from other players naturally blend in while exploring the network.

    The first video game from an ENNIE Award-winning developer

    Developer Alp Arslan has a history of winning the Silver ENNIE Award for Best Adventure Feature for his tabletop RPG sourcebook, ‘Historica Arcanum: Serenade for the Damned’. ‘Radiotext’ is his first independent video game project.

    The game captures the retro vibe of the 1990s through a retro terminal interface, typing mechanics, and sound effects reminiscent of the communication environment of that era.

    Key elements include distinctive characters, each with a backstory worth exploring, and a branching storyline that changes based on dialogue. Additionally, a customizable UI allows players to directly set colors and node placement, while hidden choices that are difficult to discover during normal gameplay have been provided.

    The total playtime is short, at approximately 3 to 4 hours, but it aims for a dense, self-contained story. Through multiple endings, you can see different aspects of the network depending on your choices, and even after completing the main story, the network itself remains open, allowing you to explore it freely.

    The polish honed through extensive demo updates catches the eye.

    Since first releasing the demo last February, the developers of ‘Radiotext’ have been improving the game’s quality through continuous updates, including the addition of new characters, asynchronous multiplayer, mod support, and participation in Steam Next Fest.

    Overseas media outlets showed interest in ‘Radiotext,’ introducing it as a hacking RPG that delves into the inner workings of 1990s communication networks. The itch.io community has also seen a positive response following the release of the demo.

    ‘Radiotext’ is a game that combines a cyberpunk worldview with the retro theme of 1990s communication networks and adds modern systems such as asynchronous multiplayer and modding support.

    With its short, dense story, dialogue-driven mystery, and diverse choices and endings, it remains to be seen how it will be received by players seeking a unique narrative indie game.


    Information related to ‘Radiotext’
    item detail
    Developer Alp Arslan (Solo Developer)
    Publisher Alp Arslan
    Genre Interactive fiction, hacking simulation, cyberpunk, text-based RPG
    platform PC (Steam)
    personnel Single player (including asynchronous multiplayer elements)
    Release date September 30, 2026 (Free demo currently available)
    Playtime Approximately 3~4 hours (Complete story, free exploration available afterwards)
    Reactions/Evaluations No official reviews available (pre-release), positive reactions from demo and international media
    Steam Page Shortcut
    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    ZombiSeed Preview: Korean Four-Person Team’s Post-Apocalyptic Flower Zombie Otome Drops Free Demo Ahead of September Kickstarter

    2026년 08월 23일

    OMFG: The Fate of Mortals Preview: Korean Solo Developer’s Wuxia Extraction Game Replaces Permanent Martial Arts With Borrowed Power From Herbal Pills

    2026년 08월 23일

    Selsoviet Preview: Overedge Games’ 1976 Soviet Far East Shop Sim Asks Who Gets the Bread When There Isn’t Enough for Everyone

    2026년 08월 23일

    Finals Week Preview: Italian Studio’s 6-Player Co-op Exam Cheating Simulator Goes Viral Before a Release Date Even Exists

    2026년 08월 22일
    Editors Picks

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.