최근기사

    Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

    2026년 09월 07일

    SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

    2026년 09월 07일

    Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

    2026년 09월 07일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      OFFBEAT “Studio Essentials” Update: The World’s Smallest Violin Joins Whetstone Games’ Working Music Production Toy Box

      2026년 09월 06일

      Roblox Game to be Developed Using ‘Kungya’ IP… Chungkang University of Culture & Industry and Netmarble M&B Collaborate

      2026년 09월 02일

      SuperFast NEXT Selects Tripearl Games and Keymaker Games From 100 Applicants — Two Korean Studios to Launch in H1 2027 Under OFFMOON Label

      2026년 09월 01일

      Parallax: Orbit Review: Korean Cognitive Science Team’s Optical Illusion Mobile Runner Reaches No. 5 on Google Play Paid Arcade Chart Without a Single Ad

      2026년 09월 01일

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일
    • Recommendation/Promotion

      Shiba Sweet Preview: A Taiwanese Solo Animator Hand-Draws Every Frame of a Grandmother’s Dessert Shop — September 18 Launch

      2026년 09월 07일

      SlashZero New Demo Preview: Skystone Games’ David Brevik-Backed Anime Roguelite Debuts a Robot Swordsman at Sony’s State of Play

      2026년 09월 07일

      Dupery: A Game of Solo Deduction Preview: Bristol Trio Reinvents Social Deduction as a Single-Player Roguelite — October 15 Release Through PlateUp!’s Publisher

      2026년 09월 07일

      Fish Them All! Preview: Japan’s Piisu Inc. Takes Its Mobile Incremental Fishing Game to Steam — and Multiplies the Goal by 10x

      2026년 09월 07일

      Lucid Tarot Preview: Korean Studio OgreeGames Brings Memory-Persistent AI Romance to Tokyo Game Show 2026’s Indie Corner

      2026년 09월 06일
    • Game Review

      Shoe It All! Review: Swiss Studio Trades Meditative Underwater Idle Games for Punk-Rock Shoe-Slinging Physics Puzzles — 8 Platforms at Once

      2026년 09월 06일

      BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

      2026년 09월 06일

      Veiled Edge Review: Korean Studio ONW’s Chapter-Shifting Cyberpunk Action Adventure Arrives on Nintendo Switch September 3

      2026년 08월 31일

      Garden of Witches 1.0 Review: Team Tapas’ Mobile-to-PC Leap Completes Its 15-Month Early Access With a Combat System Built Entirely Anew

      2026년 08월 28일

      Hearth and Hamlet Sells 100,000 Copies in First Week — Australian Solo Developer’s Cozy Incremental City Builder Proves Its Festival Investment

      2026년 08월 28일
    • Featured article

      The Journey Home Preview: Belgian Husband-and-Wife Studio’s Meditative Side-Scroller Made Gamescom Visitors Cry — Free Demo Now Live

      2026년 09월 02일

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일
    • Contests/Support

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Leveling Up Global Reach: Seoul City Opens Recruitment for ‘2026 Game Market’ Support Program

    By Editorial Team2026년 04월 01일3 Mins Read
    • The Goal: Providing a “One-Stop” support system for Seoul-based SME game developers to enter global markets.
    • The Events: Setting up “Seoul Pavilions” at ChinaJoy (Shanghai), BIC (Busan), and G-STAR (Busan).
    • The Support: Covering everything from booth construction and buyer matching to Focus Group Tests (FGT) and feedback reports.
    • The Timeline: Applications are open from April 1 to April 20, 2026.

    For a small indie studio, the leap from a local dev environment to a global stage can feel like a final boss fight without the right gear. To bridge this gap, the Seoul Metropolitan Government and the Seoul Business Agency (SBA) have officially launched the recruitment phase for the “2026 Game Market Seoul Pavilion.” By providing infrastructure and networking that individual SMEs often struggle to afford, Seoul aims to turn local creativity into global export success.


    Strategic Roadmap: ChinaJoy, BIC, and G-STAR

    This year, the Seoul Pavilion will be a staple at three major industry events, each serving a specific strategic purpose:

    1. ChinaJoy (July, Shanghai): Targeting the massive Asian market. Seoul will support 9 companies to establish a foothold in China’s gaming landscape.
    2. BIC (August, Busan): Focused on the indie heart of the industry. 6 companies will receive support to gather direct user feedback and network with global indie peers.
    3. G-STAR (November, Busan): The premier B2B opportunity. 9 companies will focus on high-stakes business matching with international buyers and publishers.

    Solving the “Big Three” Hurdles

    According to the 2024 Korea Game White Paper, small developers face three primary obstacles when going abroad: Lack of market information (18.2%), lack of professional networks (16.7%), and insufficient marketing funds (13.6%).

    The Seoul Pavilion is designed to mitigate these risks by offering:

    • Full Infrastructure: Renting and building the booth, providing professional interpretation, and creating promotional materials.
    • B2B Precision: Pre-arranged “Business Matching” sessions to ensure developers meet the right publishers and investors.
    • B2C Insight: Conducting Focus Group Tests (FGT) on-site to provide developers with raw player data and feedback reports to improve their game’s marketability.

    Proven Results: The 2025 Legacy

    The program’s effectiveness isn’t just theoretical. Last year’s pavilions at the Tokyo Game Show and G-STAR yielded impressive results for the 18 participating companies.

    Key Metric (2025 Program)Achievement
    Total Business Consultations225 Sessions
    MOU & NDA Signings9 Agreements
    Potential Contract Value$77 Million USD
    Average Opportunity per FirmApprox. $4 Million USD

    How to Apply: The 2026 Recruitment Guide

    CategoryDetails
    Application PeriodApril 1 – April 20, 2026
    EligibilityGame developers with headquarters in Seoul
    Total CapacityApprox. 24 Companies
    Application PortalSBA Official Website (www.sba.seoul.kr)

    A Partner in Creativity

    “K-Games are the core engine driving Seoul’s creative industry,” stated Lee Su-yeon, Chief of the Economic Bureau at the Seoul Metropolitan Government. “We will be a reliable partner to ensure that our talented SME developers don’t hesitate to step onto the global stage due to a lack of funding or networking.”

    If you’re a developer based in Seoul with a build ready for the world, now is the time to secure your spot. The deadline is April 20—don’t let this “buff” go to waste.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

    2026년 08월 19일

    Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

    2026년 07월 28일

    Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

    2026년 07월 22일
    Editors Picks

    BOMBANANA! Review: Turkish Studio’s Exactly-Three-Player Bomb Defusal Comedy Converts 6 Million Demo Players Into 1 Million Wishlists — and Delivers on Launch

    2026년 09월 06일

    Terminus: Zombie Survivors 2 Announced: Korea Game Award Winner’s 150,000-Seller Turn-Based Zombie Survival Goes Full 3D Open World

    2026년 09월 02일

    What Goes Up Preview: Bossa Games and Team17’s Physics Co-op Tower Builder Revealed at Gamescom Xbox Showcase — Bath Tubs and Camping Cars as Building Materials

    2026년 09월 01일

    MAKINA Preview: Korean Debut Studio’s Cassette Futurist Mech Stealth Adventure Sets December 25 Launch — Cockpit Combat and Pilot Infiltration as Two Inseparable Halves

    2026년 08월 31일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.