최근기사

    Runosoft Officially Launches Shooting Idle RPG ‘Cat Wizard’… Collaboration with Popular Character ‘Ikmyungi’ Underway

    2026년 08월 13일

    Studio BBB Officially Launches Emotion Puzzle Adventure ‘Monowave’ on September 17

    2026년 08월 13일

    Infinity: Hexadome Tactics Release Confirmed for September 10… Final Playtest Enters

    2026년 08월 13일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Runosoft Officially Launches Shooting Idle RPG ‘Cat Wizard’… Collaboration with Popular Character ‘Ikmyungi’ Underway

      2026년 08월 13일

      Studio BBB Officially Launches Emotion Puzzle Adventure ‘Monowave’ on September 17

      2026년 08월 13일

      BIC 2026 Partners With YouTube to Put Korean Indie Games Into YouTube Playables — 5 Studios, 7 Games Selected for First Wave

      2026년 08월 11일

      Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

      2026년 08월 10일

      Mistfall Hunter Reaches 1 Million Players — Solo Mode Coming to Brandrgarde in September

      2026년 08월 09일
    • Recommendation/Promotion

      Infinity: Hexadome Tactics Release Confirmed for September 10… Final Playtest Enters

      2026년 08월 13일

      The Money Man Demo Update: Fenyx Digital’s Dystopian Counterfeit Detection Game Is Now Playable — Five Days Before the Main Story Begins

      2026년 08월 12일

      Maze Breaker Preview: Korean Studio AsBar’s Day-Night Maze Roguelite Opens STOVE Demo Through August 24

      2026년 08월 12일

      BORROW or ROB Preview: Korean Studio’s Time-Reversal SF Deckbuilder Makes Your Past Actions Fight Alongside You — September Early Access

      2026년 08월 11일

      Neon One-Man Army Preview: Turkish Solo Developer’s Physics-Based Grappling FPS Roguelite Makes the Floor the Enemy

      2026년 08월 11일
    • Game Review

      Swordcery Review: Two God of War Animators’ Eight-Year Roguelite Launches on Steam Early Access

      2026년 08월 12일

      Doloc Town Review: Post-Apocalyptic Farm Sim Graduates From Early Access With 95% Steam Rating and a Completed Story

      2026년 08월 07일

      Ghetto Zombies: Graffiti Squad Console Launch: Brazil’s 94%-Rated Top-Down Shooter Brings São Paulo Street Culture to PS4, PS5, and Switch on August 27

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Kusan: City of Wolves Review: Korean Debut Studio Earns Metacritic 84 and 95% Steam Rating With a Top-Down Action Game That Critics Called “Hotline Miami Meets John Wick”

      2026년 08월 01일
    • Featured article

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일

      Hollow Home Preview: Ukrainian Studio Documents the Mariupol Siege Through a 14-Year-Old’s Eyes — Kickstarter Open Through August 24

      2026년 07월 30일

      Sandcastle Preview: Luxembourg Solo Developer’s Physics-Based Beach Building Game Accumulates 165,000 Wishlists Before Its First Demo

      2026년 07월 29일
    • Contests/Support

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    From Boot Camp to the Big Screen: Kniv Studio’s Quest to Revive the SRPG Legacy

    By Jaechung Lim2026년 02월 09일Updated:2026년 03월 08일5 Mins Read
    • A Military Promise: Founders met at the Nonsan Training Center and promised to build a game based on a paper prototype they called “Nonsan Tactics.”
    • The DNA of Classics: Inspired heavily by the legendary ‘Farland Tactics’ series.
    • Combat Innovation: Introduces a “Combo” and “Counter” system to make turn-based battles feel real-time and visceral.
    • Artistic Dedication: Uses labor-intensive full-frame pixel animation, ensuring every scene feels like a high-quality anime.

    Most people leave military training centers with sore muscles and exhaustion. But for Hong Jong-hyun and Kim Jun-ha, their three weeks at the Nonsan Training Center in South Korea sparked a lifelong mission. Bonding over their shared love for classic Japanese SRPGs, the duo spent their downtime cutting paper to create unit cards and battlefields—a prototype they jokingly dubbed “Nonsan Tactics.”

    Years later, that promise has manifested as Kniv Studio, a 10-person developer team now on the verge of releasing their debut masterpiece: ‘Stardust: The Star and the Witch.’

    The Game: A Modern Homage to ‘Farland Tactics’

    Set in the magical world of Tranya, the game follows the journey of Star, a spirited adventurer, and her childhood friend Yuu, a genius mage. Their quest revolves around “Stars”—mysterious entities that grant wishes and fuel the political turmoil of the surrounding nations.

    While many modern SRPGs lean into punishing difficulty or complex menu-diving, Kniv Studio’s Director, Kim Jun-ha, has a different philosophy: “Light, casual, and fluid.”

    Revolutionizing the Turn-Based Grid

    To solve the “boredom” often associated with turn-based strategy, Kniv Studio has implemented several high-octane mechanics:

    FeatureDescription
    Mana SystemSimilar to Hearthstone, your mana pool increases by one each turn, keeping resource management intuitive.
    Combo SystemAfter landing certain skills, players have a 1-2 second window to input a follow-up attack for extra damage.
    Counter SystemIf you have mana left during the enemy’s turn, you can spend it to block, parry, or counter-attack in real-time.
    Full-Frame AnimationUnlike modern games that use skeletal rigs, every frame of animation in Stardust is hand-drawn, resulting in incredibly smooth sprites.

    From Kickstarter to Live Service

    Following a successful Tumblbug (Kickstarter) campaign in October 2023, the studio has been meticulously polishing the title. While originally aimed for a 2024 Early Access release, the team extended development to ensure the “leveled-up” pixel art and voice acting met their high standards.

    The Roadmap Ahead:

    1. Steam & Stove Launch: The game is currently listed on Steam with a playable demo available on the Stove platform.
    2. Early Access Focus: The upcoming build will feature character skill-tree customization, team-building mechanics, and roughly 20% of the total narrative content.
    3. The “Live Service” Indie: Unlike many one-and-done indie titles, Kniv Studio plans to treat Stardust like a mobile live-service game, providing major content updates, new characters, and balance patches every 1–2 months.

    The “K-SRPG” Dream

    “We want to build a studio where players buy our games just because our name is on the box,” says Producer Hong Jong-hyun. By engaging deeply with local communities like DC Inside and global platforms like Discord, the team has built a loyal following that watches their development GIFs and combat previews with bated breath.

    With its blend of nostalgic pixel aesthetics and fast-paced tactical depth, Stardust: The Star and the Witch is poised to become the standard-bearer for the next generation of Korean SRPGs.

    The Indie Game Success Formula = Communication with Users

    Knives Studio actively communicates with the community throughout the development process. They share development progress and gather user feedback through various communities, including the DC Inside Indie Game Gallery.

    Since April 2022, they have been consistently releasing development PVs, and in November 2025, they shared cinematics and battle GIFs to communicate with fans. The development team’s positive relationship with the community can be seen in the team’s statement, “Your kind words always encourage our development.”

    We also provide continuous updates through our official Twitter account (@KnivStudio) and website ( www.kniv.studio) , and we also operate YouTube and Discord channels.

    The current SRPG market is experiencing a decline in the number of games released compared to the past. However, Kniv Studio believes in the genre’s expressive power and history. They believe it’s the perfect genre for leveraging storytelling and animation direction.

    In particular, with developers with extensive animator experience on staff, they are confident they know the best tools and methods to leverage this. Their promise to “create an SRPG more fun than animation” isn’t just boastful talk; it stems from a confidence rooted in skill and experience.

    A promise made at training camp, dreaming of becoming a K-SRPG powerhouse…

    “Nonsan Tactics,” created from paper at the Nonsan Training Center, is now being completed as a full-fledged game called “Stardust: Star and Witch.” Over three years of development, Kniv Studio has consistently improved the game, remaining true to its roots.

    Stardust inherits the sensibility of the classic SRPG, Parland Tactics, while adding a modern twist. With its delicate pixel art, full-frame animation, and combo and counter systems, this game stands out. Expectations are high for its market reception.

    “While the game still has many shortcomings, every bit of your interest gives us great strength and support.” These humble words from the development team embody their sincerity in creating a great game and their determination not to give up. When the promise made on paper at the Nonsan Training Center is finally realized as a single work, we’ll be keeping a close eye on Kniv Studio’s progress to see what kind of milestones it will set for the Korean indie game scene.

    [Related article: A modern reinterpretation of the classic SRPG, ‘Stardust: The Witch and the Stars’ Steam Demo Released]

    featured
    Jaechung Lim
    • Website

    Editor-in-Chief of IndieGame.com, CEO of Indiegame.com. He began his career as a specialized gaming journalist in the 1990s at Digital Life and Jeowoo Media. He later worked at GameSpot Korea, as well as comprehensive advertising agencies and game development studios. Afterward, he spent over 10 years at Bandai Namco Group, managing the development and global business operations of IP-based online and mobile games, which allowed him to build extensive hands-on experience across the entire gaming industry. Currently, he is active as an advisor and mentor for indie games, and serves as an expert judge for numerous competitions and government support projects. Through Indiegame.com, he is dedicated to establishing a healthy gaming culture and driving the growth of startups and indie games.

    Related Posts

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Editors Picks

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일

    I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

    2026년 08월 05일

    Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

    2026년 08월 03일

    The Newspapers of the Day Preview: Korean University Student Team’s Japanese Colonial Era Press Censorship Game Launches August 14 — Liberation Day

    2026년 08월 01일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.