최근기사

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일

    Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

    2026년 08월 27일

    Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

    2026년 08월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일
    • Recommendation/Promotion

      The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

      2026년 08월 28일

      Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

      2026년 08월 27일

      GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

      2026년 08월 26일

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일
    • Game Review

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Salsa Meets Cyberpunk: ‘Mexican Ninja’ Slaps Its Way Onto PC and Consoles in 2026

    By Editorial Team2026년 02월 27일Updated:2026년 02월 28일3 Mins Read
    • The Setting: “Nuevo Tokyo,” a vibrant, chaotic collision of gritty Mexican street culture and neon-drenched Japanese cyberpunk.
    • The Conflict: One ninja versus the “Narkuzas,” a corrupt criminal organization ruling the shadows.
    • The Buzz: Fresh off an IGN Fan Fest console announcement; a free demo is currently lighting up Steam Next Fest.
    • Release Window: 2026 for PC (Steam), Xbox Series X|S, Xbox One, and PlayStation 4/5.

    What happens when you mix the rhythmic heat of a Bogota-based developer with the sharp edges of a futuristic Tokyo? You get Mexican Ninja, a 2.5D roguelike brawler that traded stealth for style and “con huevos” energy. Developed by Madbricks and published by REDRUM, this title is shaping up to be one of the most visually distinct indies of the year.

    Nuevo Tokyo: A Cultural Collision

    In the world of Mexican Ninja, the borders between Mexico and Japan have dissolved into a singular, neon-lit sprawl known as Nuevo Tokyo. Here, you aren’t a silent shadow—you’re a loud, colorful insurgent.

    The gameplay is a high-speed, 2.5D beat-’em-up infused with roguelike DNA. Every run offers a randomized path through the city, forcing players to adapt their builds on the fly.

    • Universal Parry: The heart of the combat. Timing a perfect parry isn’t just defensive; it’s the spark that ignites your most devastating combos.
    • Mexican Jutsus: Forget traditional magic. Alice (the protagonist) utilizes spirit powers and “Mexican Jutsus”—stylized mystical attacks inspired by Latin folklore.
    • Way of the Donkey: The game’s unique skill tree. Whether you want to focus on crowd control, raw damage, or parry-heavy mastery, this path lets you tailor your “Donkey” to your playstyle.

    Art Style: Early 2000s Cartoon Chaos

    Visually, Mexican Ninja feels like a Saturday morning cartoon that grew up and joined a fight club. The art direction pulls from early 2000s animation—think bold lines, rhythmic movement, and high-contrast colors.

    “We wanted to capture that punchy, rhythmic energy of 2000s cartoons while balancing two very different cultures,” says Dario Hoyo, Creative Director at Madbricks. “Whether you’re on a keyboard or a controller, the goal is for every hit to feel ‘con huevos’—with heart and confidence.”

    The soundtrack mirrors this fusion, blending heavy electronic cyberpunk beats with Latin rhythms that keep the tempo of the brawls feeling fresh and kinetic.

    Game Profile: Mexican Ninja

    FeatureDetails
    DeveloperMadbricks (Colombia)
    PublisherREDRUM
    Genre2.5D Roguelike Action Brawler
    PlatformsPC (Steam), Xbox Series X/S, PS5, Xbox One, PS4
    Key MechanicUniversal Parry & Mexican Jutsus
    Release Year2026

    Initial Reception: “The Parry Feels Right”

    Early players diving into the Steam demo have been quick to praise the game’s “weight.” In a genre where movement can often feel floaty, Mexican Ninja delivers a tactile responsiveness that makes parrying feel like a reward rather than a chore. While some community members have asked for more content volume in the final release, the consensus is that the core loop—fighting through “Narkuzas” with a blend of katana swings and mystical jutsus—is incredibly addictive.

    If you’re a fan of Hades or Streets of Rage but wish they had a bit more tequila and neon, the demo is available right now for the final stretch of Steam Next Fest.

    Steam Store Page: Mexican Ninja on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일

    Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

    2026년 08월 27일

    GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

    2026년 08월 27일

    BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

    2026년 08월 26일
    Editors Picks

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.