최근기사

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

    2026년 07월 03일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

      2026년 07월 05일

      Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

      2026년 07월 04일

      Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

      2026년 06월 24일

      Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

      2026년 06월 23일

      Get Ready for the Ultimate Indie Showcase: ‘BIC 2026’ Launches First-Ever Blind Ticket Sales with 50% Discount

      2026년 06월 22일
    • Recommendation/Promotion

      Dystopicon Preview: A Spanish Solo Developer’s 8-Year Dystopian Life Sim Where Watching TV Is Your Job

      2026년 07월 03일

      Trawler’s Wake Preview: A Three-Person International Team’s Fishing-by-Day, Survival-Horror-by-Night Maritime Adventure

      2026년 07월 03일

      FD’s Industry Tycoon Announcement: The Studio Behind Terminus: Zombie Survivors Pivots to Supply Chain Management Simulation

      2026년 07월 02일

      Loot List: Thief Sim Preview: A Latin American Solo Developer’s Physics-Based Heist Sandbox Has Steam’s Wishlist Attention

      2026년 07월 01일

      Helix: Descent N Ascent Preview: A Belgian Studio’s Black-and-White Puzzle Adventure Built Around Jim Guthrie’s Music

      2026년 06월 30일
    • Game Review

      Outbound Fishing Update: Square Glade Games Expands Their Campervan Utopia With 32 Fish and Interior Architecture

      2026년 07월 02일

      A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

      2026년 06월 27일

      Left Fore Dead: Zombie Battle Golf Review: The Party Game That Asks “What If Your Golf Shot Woke Up the Zombies?”

      2026년 06월 27일

      WACKY! DEER & MUNK ADVENTURE Review: A Four-Person Korean Indie Studio Brings KakaoTalk Characters to Nintendo Switch

      2026년 06월 27일

      Gacha Capsule Shop Simulator – Akihabara Feature: An Istanbul Studio’s Gachapon Management Game Becomes a VTuber Phenomenon

      2026년 06월 26일
    • Featured article

      MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

      2026년 06월 20일

      Korean Indie Games at Steam Next Fest June 2026: Six Projects Making Their Case to the World

      2026년 06월 18일

      Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

      2026년 06월 18일

      What Every Indie Developer Must Know About Loot Box Probability Disclosure in Korea

      2026년 06월 18일

      Dark Stream Preview: A Polish Horror Game Where Twitch Chat Shapes the Haunting

      2026년 06월 17일
    • Contests/Support

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일

      Global Horizons Await: ‘Youth K-Culture Global Frontier’ Opens Applications for Overseas Missions

      2026년 05월 26일

      Join the Colony: ‘BeaverRocks 2026’ Opens Applications for Indie Game Developers

      2026년 05월 19일

      No Sleep, Just Code: Applications Open for ‘2026 Seoul Indie Game Development Challenge’

      2026년 05월 17일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Ministry of Culture, Sports and Tourism discusses ways to support indie games at each stage of planning, production, and distribution

    By Editorial Team2024년 05월 31일Updated:2024년 06월 01일2 Mins Read

    – First Vice Minister Jeon Byeong-geuk discussed the growth direction of indie games with indie game industry officials
    – Systematic development of indie games through support at each stage of planning, production, and distribution

    On the afternoon of May 30, First Vice Minister of the Ministry of Culture, Sports and Tourism (from now on referred to as the Ministry of Culture, Sports and Tourism) Jeon Byeong-geuk met with officials from indie game producers and distributors at the Global Game Hub Center (Pangyo, Seongnam, Gyeonggi Province) to listen to the difficulties faced in the indie game field and discuss indie game issues. We discussed development plans.

    The Ministry of Culture, Sports, and Tourism operates the Global Game Hub Center with the Korea Creative Content Agency to foster game developers with world-class capabilities by providing comprehensive support to potential small and medium-sized game companies and prospective entrepreneurs. Currently, 40 companies are located in the center.

    On May 1, the Ministry of Culture, Sports and Tourism announced the ‘Comprehensive Plan for Game Industry Promotion’ for the second leap forward of the game industry. In particular, it supported indie games to increase K-games’ competitiveness and enable the experimentation and production of games in various fields and types. Announced that it would strengthen. We plan to intensively foster indie games through detailed measures such as ‘win-win cooperative start-up support in connection with leading companies’, ‘education of start-up talent’, and ‘planning/production and overseas sales channel development’.

    Vice Minister Jeon Byeong-geuk said, “Our indie games have played a big role in the development of our game industry through creative and experimental attempts.” He added, “We will strengthen support for start-ups and early growth of indie games and participate in overseas game shows. “We will expand overseas expansion opportunities and increase support at each stage of growth so that potential indie game companies can grow into mid-sized companies,” he said.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    700,000 Wishlists, 6,000 Reviews… Highly Anticipated Indie Title ‘Iron Nest’ Launches on August 6

    2026년 07월 05일

    Indie Boo Busan ‘Build 051’ Successfully Concludes… 50 Indie Game Developer Teams from Bu-Ul-Gyeong Gathered in One Place

    2026년 07월 04일

    Shaping the Future of K-Indie: ‘INDIE CRAFT 2026 Networking Day’ Highlights AI Integration and Global Scaling Strategies

    2026년 06월 24일

    Rewinding Memories: Neowiz Signs Global Publishing Deal for Cassette Futurism CRPG ‘Wind Up Deadman’

    2026년 06월 23일
    Editors Picks

    Security 51 Preview: Alawar Brings Bureaucratic Horror to Area 51’s Underground Bunker

    2026년 06월 28일

    A Webbing Journey Update Feature: Austria’s Fire Totem Games Celebrates 5 Million Downloads With a New Living Room Level

    2026년 06월 27일

    MECCHA CHAMELEON Feature: How a Japanese Solo Developer’s $5.99 Hide-and-Seek Game Became 2026’s Biggest Indie Phenomenon

    2026년 06월 20일

    Woodo Preview: A Ukrainian Two-Person Team’s Wooden Diorama Puzzle Game Is Among the Year’s Most Healing Experiences

    2026년 06월 18일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.