- The Pedigree: A turn-based dungeon crawler inspired by Wizardry, Ultima, Shin Megami Tensei, and Persona.
- The Setting: A lunar mining colony in the year 2070, where a mysterious signal is warping reality.
- The Tech: Built on Unreal Engine 5 to deliver a surreal, psychedelic atmosphere inside the moon’s crust.
- The Demo: Features the full prologue and the entire first level of the dungeon.
Maryland-based indie developer Unison Games has officially pulled back the curtain on its debut title, Descent of Lunaris. For fans of grid-based exploration and punishing tactical combat, the newly released Steam demo offers a haunting first look at a world where sci-fi industrialism meets cosmic horror.
2070: A Signal from the Deep
The game takes place in the year 2070. During routine lunar mining operations, researchers intercept an unexplainable signal from deep within the moon. Within hours, the facility descends into chaos—machines malfunction, and the crew begins to undergo horrific physical and mental transformations.
Players take command of an elite security team dispatched to evacuate survivors. However, as you descend, the industrial hallways give way to surreal landscapes forged by an alien influence. What starts as a rescue mission quickly turns into a desperate struggle to understand whether this signal was a discovery or a carefully laid trap for humanity.
Where JRPG Meets Tactical Strategy
Descent of Lunaris is a hybrid beast that pays homage to the giants of the genre while carving its own path.
| Feature | Description |
| Grid Exploration | Classic first-person navigation through intricate, trap-filled lunar corridors. |
| Dynamic Combat | Battles begin in traditional turn-based JRPG style but expand into tactical grid-based encounters as players encounter larger threats. |
| Operative Customization | A deep subclass system allows for hybrid builds, individual stat point allocation, and “Affinity” management. |
| The descent | The environment and music evolve from “claustrophobic industrial” to “psychedelic nightmare” as you go deeper. |
Built for a New Generation of Dungeon Crawlers
Utilizing Unreal Engine 5, Unison Games has achieved a striking visual contrast: the cold, hard surfaces of a moon base clashing with the fluid, impossible geometry of the rift. The audio design is equally ambitious, featuring underground musicians who have crafted a soundtrack that becomes increasingly dissonant and alien the further the party descends.
“Games should be immersive, occasionally unsettling, and always memorable. We wanted to build a world that draws you in and makes you question the reality of the walls around you.” — Unison Games Development Team
Initial Reception: “A Psychedelic Masterpiece”
The demo has already caught the attention of major RPG outlets. Gematsu dubbed it a “psychedelic dungeon crawler,” while Turn-Based Lovers praised the way the industrial setting gradually dissolves into a hallucinogenic dreamscape.
On Steam, early players are reacting positively to the atmosphere and the complexity of the party customization, despite the high difficulty level typical of the Wizardry lineage.
Descent of Lunaris is slated for a full release in 2026. The demo is currently available as a free download, giving players a chance to assemble their first squad of operatives and take their first steps into the lunar dark.
Steam Store Page: Descent of Lunaris on Steam







