최근기사

    A flower blooming amidst a zombie virus: Demo released for female-oriented card battle RPG ‘Zombie Seed’

    2026년 08월 23일

    OMFG: The Fate of Mortals Preview: Korean Solo Developer’s Wuxia Extraction Game Replaces Permanent Martial Arts With Borrowed Power From Herbal Pills

    2026년 08월 23일

    Selsoviet Preview: Overedge Games’ 1976 Soviet Far East Shop Sim Asks Who Gets the Bread When There Isn’t Enough for Everyone

    2026년 08월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일

      Cat Butler: Idle Shooter RPG Launch Update: Lunosoft’s Mobile Hybrid Releases on Google Play and ONE Store — “Ikmyeong-i” Character Collaboration at Launch

      2026년 08월 13일
    • Recommendation/Promotion

      A flower blooming amidst a zombie virus: Demo released for female-oriented card battle RPG ‘Zombie Seed’

      2026년 08월 23일

      OMFG: The Fate of Mortals Preview: Korean Solo Developer’s Wuxia Extraction Game Replaces Permanent Martial Arts With Borrowed Power From Herbal Pills

      2026년 08월 23일

      Selsoviet Preview: Overedge Games’ 1976 Soviet Far East Shop Sim Asks Who Gets the Bread When There Isn’t Enough for Everyone

      2026년 08월 23일

      Finals Week Preview: Italian Studio’s 6-Player Co-op Exam Cheating Simulator Goes Viral Before a Release Date Even Exists

      2026년 08월 22일

      Burn With Me Preview: Munich Couple’s “Deck-Burner” Deckbuilder Lands October 12 — Daniel Mullins Noticed It First, 97% Demo Rating Confirmed Why

      2026년 08월 22일
    • Game Review

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일

      Rogue Eclipse Review: British Solo Developer’s Arabesque Futurist Space Shooter Earns the Star Fox Comparison — With Caveats

      2026년 08월 19일

      heXtreaming: Deep Review: Korean Indie Team Laputa Games’ Abandoned Waterpark Streaming Horror Launches on Steam With 20,000 Wishlists

      2026년 08월 18일

      Duskfade Review: Spain’s Weird Beluga Delivers a Clockpunk 3D Platformer With 89% Steam Rating — Jak & Daxter’s Spiritual Successor Arrives

      2026년 08월 18일
    • Featured article

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일

      Dear Magical Girls Review: Krafton Jungle Game Lab’s Four-Person Korean Team Reimagines the Magical Girl as a Burned-Out Worker — 98% Steam Rating at Launch

      2026년 08월 03일
    • Contests/Support

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    KOCCA publishes 2022 first half content industry trend analysis report

    By Editorial Team2022년 12월 19일Updated:2023년 06월 24일3 Mins Read

    – Sales increased by 7% compared to the same period last year, with growth in all 11 fields, including movies, due to the recovery of COVID-19
    – Key issues in the first half of 2022 include ▲ domestic webtoon platforms, overseas expansion ▲ game industry IP diversification

    The Korea Creative Content Agency (Director Cho Hyun-rae, hereinafter referred to as Konjinwon) published a report titled. This report analyzed major trends in the first half of 2022 in 11 content industries and estimated the size of major industries such as sales, exports, and employment through fact-finding survey results of 2,500 businesses and data analysis of 149 listed companies.

    ◆ 7% growth in overall sales in the content industry.

    Sales of the domestic content industry in the first half of 2022 were found to be approximately KRW 66.9 trillion, up 7.0% from the same period last year. As the trend of recovering from the impact of Corona-19 continues, ▲ movies recorded the highest growth rate (58.1%). Next, the ▲Music (31.7%) ▲and Cartoon (23.2%) industries continued their upward trend in sales.

    In the case of the film industry, the number of moviegoers increased due to social changes, such as the easing of COVID-19 distancing measures, and recorded the highest growth rate in the first half of the year. However, it was found that the increase in movie sales was due to the base effect of Corona 19, and the sales scale had not yet recovered to the level before Corona 19.

    ◆ Exports increased by 0.5% compared to the same period of the previous year.

    In the first half of 2022, the export of the domestic content industry was estimated to be approximately $5.49 billion, up 0.5% from the same period last year. The content industry increased year-on-year, excluding publishing, games, and knowledge information. In particular, exports of ▲movies (51.8%) ▲cartoons (27.9%) ▲music (26.2%) ▲advertisements (26.1%) showed a significant increase. On the other hand, exports of ▲publishing (-34.2%), ▲knowledge information (-4.7%), and ▲games (-1.4%) decreased compared to the same period last year.

    In the first half of 2022, the number of domestic content industry workers was identified as 652,000, up 1.6% from the same period last year. ▲Cartoon (26.7%) ▲Movie (9.1%) ▲Knowledge information (3.7%) ▲Contents solution (3.7%) increased the number of workers, ▲characters (-0.8%), and ▲publishing (-0.4%) slightly. Decreased. Other industries showed little change in the number of workers compared to the same period last year.

    The report focuses on key issues in the first half of 2022: ▲ Overseas expansion of major webtoon platforms in Korea ▲ Game industry seeking ways to grow through diversification of content, and the IP ▲ Film industry accelerating recovery after the transition to With Corona ▲ New content usage patterns of the MZ generation did.

    In addition, the report contains information that provides a comprehensive view of changes in the content industry environment in the first half of 2022, such as major macroeconomic trends, management experience of content businesses, and analysis of corporate status. The report can be downloaded from the website of KOCCA(www.kocca.kr).

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

    2026년 08월 23일

    KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

    2026년 08월 22일

    BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

    2026년 08월 19일

    BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

    2026년 08월 15일
    Editors Picks

    Belgian healing puzzle ‘Sizeable’, which sold 200,000 copies, expands to consoles

    2026년 08월 18일

    Until North Ends Preview: One Developer’s Eight-Year Nordic Survival Debut Enters Early Access August 31

    2026년 08월 15일

    Iron Nest: Heavy Turret Simulator Launch Update: 300,000 Players, 98% Overwhelmingly Positive, Steam Top 5 in First Weekend

    2026년 08월 10일

    Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

    2026년 08월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.