최근기사

    Busan City Recruiting Participants for ‘Bu:Star Game Content Production Support Project’… Up to 100 Million Won in Support Per Project

    2026년 03월 17일

    Comic Adventure ‘Bonnie Bear Saves Frogtime’ Officially Released

    2026년 03월 17일

    A combat-free healing farm on the sea… ‘Collector’s Cove’ Officially Launched

    2026년 03월 17일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일

      Shadows in Istanbul: Cinematic Spy Puzzle ‘Secret Agent’ Now Available

      2026년 03월 16일

      The Factory’s Darkest Hour: ‘Poppy Playtime: Chapter 5’ Shatters Records with Uncut Trailer Release

      2026년 03월 15일

      Slay the Spire 2 Shatters Records: 570K Concurrent Players in Just 4 Days

      2026년 03월 09일

      GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

      2026년 03월 02일
    • Recommendation/Public

      Mow Them Down—Literally: ‘Lawnpocalypse’ Brings Garden-Care Chaos to Steam

      2026년 03월 16일

      ‘SlashZero’: A High-Octane 3D Anime Roguelite Revealed

      2026년 03월 16일

      A Robotic Tribute to Man’s Best Friend: ‘Rover’s Tale’ Debuts New Trailer and Steam Demo

      2026년 03월 14일

      A Watercolor Odyssey: JRPG Metroidvania ‘Fallen Tear: The Ascension’ Hits Early Access March 17

      2026년 03월 14일

      Sync Your Senses: Cyber-Rhythm Dungeon Crawler ‘GRIDbeat!’ Drops March 26

      2026년 03월 12일
    • Indie Game Review

      Comic Adventure ‘Bonnie Bear Saves Frogtime’ Officially Released

      2026년 03월 17일

      A combat-free healing farm on the sea… ‘Collector’s Cove’ Officially Launched

      2026년 03월 17일

      Break Out the Big Guns: Devolver Digital Launches Indie Hit ‘BALL x PIT’ on Mobile

      2026년 03월 14일

      Belgian Indie Debut ‘Galactic Vault’ Launches on Steam: A High-Speed Weapon Evolution Roguelite

      2026년 03월 12일

      Gold, Grit, and Grids: ‘Pawnbroker Simulator’ Launches on Steam

      2026년 03월 11일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Busan City Recruiting Participants for ‘Bu:Star Game Content Production Support Project’… Up to 100 Million Won in Support Per Project

      2026년 03월 17일

      Going Global: KOCCA Announces ‘2026 Game Add-on’ Support with Google Play Partnership

      2026년 03월 16일

      Unlocking Global Growth: PlayX4 2026 Opens B2B Recruitment for Game Developers and Investors

      2026년 03월 12일

      Fueling the Next Wave of K-Indie: Chungbuk Global Game Center Launches ‘2026 Indie Startup Support’

      2026년 03월 12일

      Gyeongnam Elevates Indie Gaming: A 2026 Roadmap for Global Success

      2026년 03월 12일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Busan City Recruiting Participants for ‘Bu:Star Game Content Production Support Project’… Up to 100 Million Won in Support Per Project

    By Editorial Team2026년 03월 17일4 Mins Read

    ▶ Up to 100 million KRW in support per project… From initial development to commercialization
    ▶ Phased support in three categories: All-in-One Package, Commercialization, and Prototype

    Busan Metropolitan City and the Busan Information Industry Promotion Agency (President, hereinafter BIPA) have begun recruiting participating companies for the ‘2026 Bu:Star Game Content Production Support Project’ to strengthen the global competitiveness of game companies in the Busan region.

    ■ Composed of 3 divisions: All-in-One Package, Commercialization, and Prototype

    This project is divided into a total of three divisions based on the development stage: all-in-one package, commercialization, and prototype.

    The All-in-One Package category provides phased support for up to three years to projects aiming for global market entry. It consists of production support in the first year, enhancement in the second year, and marketing support in the third year; depending on the development status, the enhancement stage may be skipped, allowing direct access to marketing support.

    The commercialization sector targets games capable of developing a service-ready build within the agreement period, while the prototype sector supports production costs necessary to materialize initial ideas. Support items consist of general service fees, commissions, and usage fees, including labor costs (up to 100% configuration), and cover expenses required for overall development, such as IP acquisition, outsourced production, story discovery, and concept design.

    ■ Up to 100 million KRW per project… Offshore companies can also apply

    The program operates in three categories: All-in-One Package, Commercialization, and Prototype (General/Rookie), providing support ranging from 40 million won to a maximum of 100 million won per project. Eligible applicants are game companies with their headquarters or branches in Busan, and companies that have committed to relocating their headquarters are also eligible to apply.

    This year, the scope of support has been expanded to reflect the opinions of game companies in Busan. A new Prototype (Rookie) category has been established for early-stage startups to lower business entry barriers, and funding for the All-in-One Package and Commercialization categories has also been increased by 20 million won compared to the previous year.

    ■ Busan’s leading game industry brand that started in 2015 and has continued for over 10 years

    The Bu:Star game content production support project is Busan’s representative game incubation program that has been running since 2015.

    We have previously discovered games of various genres and supported their entry into the global market, including Sunny Side Up’s PC game ‘Little Witch in the Woods’, which achieved the number one spot for worldwide sales in Early Access on Steam; Appnori’s VR game ‘All-in-One Sports VR’, which ranked number one in popular games on China’s Pico Store; and Mast Games’ mobile game ‘Warship Fleet Command’, which was popular on the domestic Play Store.

    ■ One-stop support system centered on the Busan Global Game Center

    The Bu:Star project operates through the organic linkage of programs such as game content production support, commercialization support, and support for fostering the global indie game industry, centered around the Busan Global Game Center (BGC) operated by the Busan Information Industry Promotion Agency.

    In addition to production funding, selected companies can also receive various non-monetary support, such as incubation support within BGC, game content analysis and launch support, marketing strategy support and global marketing, and game camps for intensive training for practitioners.

    For more details, please check the announcements on the Busan Information Industry Promotion Agency website ( www.busanit.or.kr ) or the Busan Global Game Center (bgc.busanit.or.kr), or contact the relevant department (051-749-9182).

    Overview of the 2026 Bu:Star Game Content Production Support Project

    item detail
    Organizing body Busan Metropolitan City / Busan Information Industry Promotion Agency (BIPA)
    Operations Center Busan Global Game Center (BGC)
    Eligibility Small and medium-sized game content development companies located in Busan (or planning to relocate)
    Support Division All-in-One Package / Commercialization / Prototype (Total 3 categories)
    Support scale All-in-One Package · Commercialization: Up to 80 million KRW per project / Prototype: Up to 40 million KRW
    Support details Labor costs, general service fees, IP acquisition costs, story and concept design development costs, etc.
    How to apply e-Naradoum (gosims.go.kr) online application
    Contact Busan Information Industry Promotion Agency Game Industry Team (051-749-9182)
    Official website bgc.busanit.or.kr / www.busanit.or.kr
    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Going Global: KOCCA Announces ‘2026 Game Add-on’ Support with Google Play Partnership

    2026년 03월 16일

    Unlocking Global Growth: PlayX4 2026 Opens B2B Recruitment for Game Developers and Investors

    2026년 03월 12일

    Fueling the Next Wave of K-Indie: Chungbuk Global Game Center Launches ‘2026 Indie Startup Support’

    2026년 03월 12일

    Gyeongnam Elevates Indie Gaming: A 2026 Roadmap for Global Success

    2026년 03월 12일
    Editors Picks

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일

    [Editorial] Why Financial Giants are Betting on Game Dev: The Strategic Synergy of K-Indies and Big Tech

    2026년 03월 03일

    GDC 2026: The Biggest Glow-Up in 40 Years—Now the “Festival of Gaming”

    2026년 03월 02일

    Tokyo Game Show 2026 Celebrates 30th Anniversary with Record 5-Day Run and Free Global Indie Support

    2026년 02월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.