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    Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

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    2026년 03월 09일
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    • Indie Game News

      Slay the Spire 2 surpasses 570,000 concurrent users in just four days, entering the Steam Top 20 of All Time.

      2026년 03월 09일

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      Suncheon City successfully held its 2026 content company investment attraction briefing session… Full-scale support for corporate settlement and investment begins.

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    Competition/Support Project

    Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

    By Editorial Team2026년 02월 17일Updated:2026년 02월 19일2 Mins Read
    • Objective: A 4-week intensive workshop to verify the “fun factor” of early-stage prototypes using objective data and professional peer review.
    • Star-Studded Mentoring: Features four successful indie veterans returning to give back to the community.
    • Proven Results: Previous seasons boast a 4.84/5 satisfaction rating among 200+ participants.
    • Deadline: Applications close March 2, 2026.

    Smilegate Future Lab (Chairperson Kwon Hyuk-bin) has officially kicked off recruitment for the third season of the “Indie Game Prototyping Challenge.” Designed for developers who have a working prototype but are struggling to measure its actual player appeal, this “hands-on” workshop offers a structured path to move beyond subjective “gut feelings” toward data-driven development.


    Proving the “Fun” with Objective Metrics

    The biggest hurdle for any indie developer is determining whether their creation is actually engaging for an audience. This challenge aims to bridge that gap. Over the course of four weeks, participants will:

    • Establish clear verification goals.
    • Design and execute professional player interviews.
    • Conduct offline playtests to gather raw data and objective indicators.

    The goal isn’t just to get a pat on the back; it’s to uncover the specific mechanics that resonate with players and pivot away from those that don’t.

    The Cycle of Talent: Mentors Who’ve Been There

    What makes the 3rd season unique is the participation of four “seniors” who once walked the same path through Future Lab’s support programs. These industry leaders are returning to offer 1:1 tailored advice:

    1. Lee Yu-won (Banjiha Games – Seoul 2033)
    2. Kim Seo-ha (Hoocuoo Game Studio – No More Rainbows)
    3. Moon Ji-hwan (Team Horay – Dungreed)
    4. Lee Do-woon (LIFUEL – Pixel Guardians)

    “This is about the cycle of talent,” said Oh Sook-hyun, Director of Smilegate Future Lab. “Developers who grew through our support are now helping the next generation. It’s a community-driven ecosystem that solves real-world development hurdles.”


    Program Details at a Glance

    CategoryDetails
    EligibilityIndie creators with a playable prototype (core systems implemented)
    Application DeadlineMarch 2, 2026
    CostFree of Charge
    Duration4 weeks starting in April (Hybrid Online/Offline)
    RegistrationApply via indielog.kr

    A Legacy of Success

    Since its debut in 2022, the program has supported over 40 teams and 200 creators. Participants from previous seasons have noted that the challenge helped them move from “vague ideas” to “clear roadmaps.” With a near-perfect satisfaction score of 4.84, it has become a staple for serious indie developers in the Korean scene.

    If you’re ready to put your prototype to the ultimate test, make sure to submit your application by the March 2nd deadline.

    Editorial Team
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