최근기사

    Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

    2026년 03월 28일

    Rome Reborn: City-Builder ‘Nova Roma’ Smashes Expectations in Early Access Launch

    2026년 03월 28일

    Skill-Based Slasher Meets Extraction MMO: ‘Swordeye’ Opens Major Playtest on Steam

    2026년 03월 28일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Empowering the AI Generation: Smilegate Hope Studio Concludes 6th ‘Hope Creator’ Mentorship Program

      2026년 03월 27일

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일
    • Recommendation/Public

      Skill-Based Slasher Meets Extraction MMO: ‘Swordeye’ Opens Major Playtest on Steam

      2026년 03월 28일

      Greek Indie Gem ‘Luminas: Parasite Reign’ Debuts Demo on Steam

      2026년 03월 28일

      Serious Business in the Multiverse: ‘Serious Sam: Shatterverse’ Announced for 25th Anniversary

      2026년 03월 27일

      Lies Are Your Greatest Asset: Voice-Chat Auction Thriller ‘Double Dealers’ Revealed

      2026년 03월 26일

      Hell is Under New Management: ‘Sintopia’ Opens Its Gates on Steam this April 16

      2026년 03월 26일
    • Indie Game Review

      Rome Reborn: City-Builder ‘Nova Roma’ Smashes Expectations in Early Access Launch

      2026년 03월 28일

      Survival of the Fittest on a Failed Frontier: Dean Hall’s ‘Icarus: Console Edition’ Launches on PS5 and Xbox

      2026년 03월 27일

      A Winter Myth Reborn: Dark Narrative Adventure ‘ChildStory’ Launches Across All Major Platforms

      2026년 03월 27일

      A Pajama Party Gone Surreal: Co-op Horror ‘Mama’s Sleeping Angels’ Takes Steam by Storm

      2026년 03월 24일

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일
    • Indie Game Focus

      Indies Steal the Spotlight: PAX East 2026 Sees a “Reverse” Takeover as AAA Giants Step Back

      2026년 03월 28일

      GDCA 2026, The Essence of Games Proven by Indie

      2026년 03월 27일

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일
    • Competition/Support Project

      Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

      2026년 03월 26일

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

    By Editorial Team2026년 02월 17일Updated:2026년 02월 19일2 Mins Read
    • Objective: A 4-week intensive workshop to verify the “fun factor” of early-stage prototypes using objective data and professional peer review.
    • Star-Studded Mentoring: Features four successful indie veterans returning to give back to the community.
    • Proven Results: Previous seasons boast a 4.84/5 satisfaction rating among 200+ participants.
    • Deadline: Applications close March 2, 2026.

    Smilegate Future Lab (Chairperson Kwon Hyuk-bin) has officially kicked off recruitment for the third season of the “Indie Game Prototyping Challenge.” Designed for developers who have a working prototype but are struggling to measure its actual player appeal, this “hands-on” workshop offers a structured path to move beyond subjective “gut feelings” toward data-driven development.


    Proving the “Fun” with Objective Metrics

    The biggest hurdle for any indie developer is determining whether their creation is actually engaging for an audience. This challenge aims to bridge that gap. Over the course of four weeks, participants will:

    • Establish clear verification goals.
    • Design and execute professional player interviews.
    • Conduct offline playtests to gather raw data and objective indicators.

    The goal isn’t just to get a pat on the back; it’s to uncover the specific mechanics that resonate with players and pivot away from those that don’t.

    The Cycle of Talent: Mentors Who’ve Been There

    What makes the 3rd season unique is the participation of four “seniors” who once walked the same path through Future Lab’s support programs. These industry leaders are returning to offer 1:1 tailored advice:

    1. Lee Yu-won (Banjiha Games – Seoul 2033)
    2. Kim Seo-ha (Hoocuoo Game Studio – No More Rainbows)
    3. Moon Ji-hwan (Team Horay – Dungreed)
    4. Lee Do-woon (LIFUEL – Pixel Guardians)

    “This is about the cycle of talent,” said Oh Sook-hyun, Director of Smilegate Future Lab. “Developers who grew through our support are now helping the next generation. It’s a community-driven ecosystem that solves real-world development hurdles.”


    Program Details at a Glance

    CategoryDetails
    EligibilityIndie creators with a playable prototype (core systems implemented)
    Application DeadlineMarch 2, 2026
    CostFree of Charge
    Duration4 weeks starting in April (Hybrid Online/Offline)
    RegistrationApply via indielog.kr

    A Legacy of Success

    Since its debut in 2022, the program has supported over 40 teams and 200 creators. Participants from previous seasons have noted that the challenge helped them move from “vague ideas” to “clear roadmaps.” With a near-perfect satisfaction score of 4.84, it has become a staple for serious indie developers in the Korean scene.

    If you’re ready to put your prototype to the ultimate test, make sure to submit your application by the March 2nd deadline.

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Neptune and Krafton Unveil ‘Flick’: A New Global Hub for Hybrid Casual Games

    2026년 03월 26일

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

    2026년 03월 20일

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.