최근기사

    KOCCA Hosts ‘2026 Console Game Developers Conference’

    2026년 10월 19일

    2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

    2026년 10월 19일

    Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

    2026년 10월 19일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      KOCCA Hosts ‘2026 Console Game Developers Conference’

      2026년 10월 19일

      2026 Indiecraft Awards Held, 1HP Studio ‘Inari’ Wins Grand Prize

      2026년 10월 19일

      Lunosoft, Suncheon’s First Game Company, Launches Idle Action RPG Soul Legion (영혼군단 키우기) in Korea

      2026년 10월 19일

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일
    • Recommendation/Promotion

      Orion Blue Demo Arrives Ahead of November 30 Launch: EXLIX’s Ocean-Planet Fishing Life Sim Blends Cast & Chill, Stardew Valley, and Terraria

      2026년 10월 19일

      Foxalot: Steal Together Revealed: A Physics-Driven 1–4 Player Heist Game Where a Gang of Foxes Raids the Village

      2026년 10월 19일

      Quarantine Zone: The Last Check Heads to Ground Zero With Free Miami Zero Expansion

      2026년 10월 19일

      The Lich Wars Revealed: The Necromancer’s Tale Prequel Is a 300,000-Word Gothic RPG About the War That Raised the Dead

      2026년 10월 19일

      Shadow Rush Revealed: Ghostlore Developer Andrew Teo’s Solo Isometric Hack-and-Slash Draws on Diablo and Tetsuya Nomura’s Art Style

      2026년 10월 19일
    • Game Review

      Seolhwa Dungeon Hits Mobile: A Solo Korean Developer Turns Grim Reapers, Imugi, and Gumiho Into the Rules of a Traditional Roguelike

      2026년 10월 17일

      Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

      2026년 10월 17일

      The Witch’s Bakery Launches on Every Major Platform: A French Debut About Healing Parisians’ Hearts, One Pastry at a Time, Scored in Part by Ghibli’s Cécile Corbel

      2026년 10월 17일

      The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

      2026년 10월 17일

      ROLLA Review Roundup: A B-Movie Flesh Blob That Rolls Through Cities Eating Everything, Out Now on Steam

      2026년 10월 15일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Contests/Support

    Data Over Gut Feeling: Smilegate Future Lab Opens Recruitment for 3rd Indie Game Prototyping Challenge

    By Editorial Team2026년 02월 17일Updated:2026년 02월 19일2 Mins Read
    • Objective: A 4-week intensive workshop to verify the “fun factor” of early-stage prototypes using objective data and professional peer review.
    • Star-Studded Mentoring: Features four successful indie veterans returning to give back to the community.
    • Proven Results: Previous seasons boast a 4.84/5 satisfaction rating among 200+ participants.
    • Deadline: Applications close March 2, 2026.

    Smilegate Future Lab (Chairperson Kwon Hyuk-bin) has officially kicked off recruitment for the third season of the “Indie Game Prototyping Challenge.” Designed for developers who have a working prototype but are struggling to measure its actual player appeal, this “hands-on” workshop offers a structured path to move beyond subjective “gut feelings” toward data-driven development.


    Proving the “Fun” with Objective Metrics

    The biggest hurdle for any indie developer is determining whether their creation is actually engaging for an audience. This challenge aims to bridge that gap. Over the course of four weeks, participants will:

    • Establish clear verification goals.
    • Design and execute professional player interviews.
    • Conduct offline playtests to gather raw data and objective indicators.

    The goal isn’t just to get a pat on the back; it’s to uncover the specific mechanics that resonate with players and pivot away from those that don’t.

    The Cycle of Talent: Mentors Who’ve Been There

    What makes the 3rd season unique is the participation of four “seniors” who once walked the same path through Future Lab’s support programs. These industry leaders are returning to offer 1:1 tailored advice:

    1. Lee Yu-won (Banjiha Games – Seoul 2033)
    2. Kim Seo-ha (Hoocuoo Game Studio – No More Rainbows)
    3. Moon Ji-hwan (Team Horay – Dungreed)
    4. Lee Do-woon (LIFUEL – Pixel Guardians)

    “This is about the cycle of talent,” said Oh Sook-hyun, Director of Smilegate Future Lab. “Developers who grew through our support are now helping the next generation. It’s a community-driven ecosystem that solves real-world development hurdles.”


    Program Details at a Glance

    CategoryDetails
    EligibilityIndie creators with a playable prototype (core systems implemented)
    Application DeadlineMarch 2, 2026
    CostFree of Charge
    Duration4 weeks starting in April (Hybrid Online/Offline)
    RegistrationApply via indielog.kr

    A Legacy of Success

    Since its debut in 2022, the program has supported over 40 teams and 200 creators. Participants from previous seasons have noted that the challenge helped them move from “vague ideas” to “clear roadmaps.” With a near-perfect satisfaction score of 4.84, it has become a staple for serious indie developers in the Korean scene.

    If you’re ready to put your prototype to the ultimate test, make sure to submit your application by the March 2nd deadline.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

    2026년 10월 06일

    Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

    2026년 10월 06일

    Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

    2026년 09월 18일

    Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

    2026년 09월 16일
    Editors Picks

    Voivod: The Nuclear Warrior Demo Hits Steam Next Fest: The Canadian Metal Band’s 40-Year Sci-Fi Universe Becomes a Run-and-Gun Metroidvania

    2026년 10월 18일

    Become Lets You Play as One Sperm Among Millions in a Race to Create Life, and It Just Won Gold at Tokyo Game Show

    2026년 10월 18일

    Maldhalla Launches on Steam: An 800,000-Subscriber Korean Tech YouTuber’s Solo-Developed Survivors-Like, Shaped by 50+ Pre-Launch Updates

    2026년 10월 17일

    The End of the Sun Comes to Xbox November 4: Two Polish Developers’ Eight-Year Slavic Mythology Time-Travel Adventure Makes Its Console Debut

    2026년 10월 17일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.