최근기사

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

    2026년 07월 25일

    Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

    2026년 07월 25일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

      2026년 07월 25일

      Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

      2026년 07월 17일

      OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

      2026년 07월 15일

      BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

      2026년 07월 13일

      Chungnam Content Agency’s Indie Game Park Cohort 2 Holds Practical Education and Networking Session

      2026년 07월 10일
    • Recommendation/Promotion

      Counterfeit money detection determines survival… Dystopian noir ‘The Money Man’ unveiled

      2026년 07월 25일

      HIPS N NOSES Preview: Korean Studio PepperStones Brings Its Café-and-Nightmare Hybrid to ChinaJoy 2026 for Global Debut

      2026년 07월 24일

      Polylithic Review: Czech Studio’s Colorful Low-Poly Stone Age Survival Game Graduates From Early Access August 25

      2026년 07월 24일

      Nowhere Dawn Preview: Korean Solo Developer’s Post-Apocalyptic Survival Action Game Announces 2027 Release

      2026년 07월 23일

      Bandwagon Preview: The Dome Keeper Studio’s Musical Survivor Game Replaces Bullets With Melodies in Its Open Playtest

      2026년 07월 23일
    • Game Review

      The truth behind the diary left by father… ‘Echoes from Ciudadella’ officially released

      2026년 07월 25일

      Shift at Midnight Review: Australian Solo Developer’s Gas Station Doppelganger Horror Launches With 90% Steam Rating

      2026년 07월 24일

      OFFBEAT Review: London Micro-Studio’s Everyday-Objects Music Tycoon Enters Early Access With 100% Steam Rating

      2026년 07월 24일

      Soulbound: Online Early Access Review: British Studio’s Pixel Art MMO Arrives on Steam With a Web3 Past It’s Trying to Leave Behind

      2026년 07월 23일

      BROKEN SOUL: Boss Rush Review: A Non-Developer Solo Creator’s Grid-Based Soulslike Arrives on Steam

      2026년 07월 21일
    • Featured article

      [Comumn] How Shall We Indie Developers Live? Miyazaki, the Pencil, and the Question AI Cannot Answer

      2026년 07월 20일

      An earthworm investing in stocks?… Overwhelmingly acclaimed ‘Warming From Home’ officially launches on September 4th

      2026년 07월 18일

      Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

      2026년 07월 17일

      Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

      2026년 07월 15일

      Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

      2026년 07월 15일
    • Contests/Support

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일

      KOCCA Is Funding Flights to Sweden Game Conference 2026 — Applications Close July 27

      2026년 07월 14일

      The 1.44MB Game Development Contest Is an Official indiegame.com Sponsored Event — Submissions Open Through September 4

      2026년 07월 14일

      Bridging Talent and Industry: Applications Open for ‘2026 Game Company Project On-site Training Program’

      2026년 06월 24일

      GIGDC 2026 Applications Open: Korea’s Premier Indie Game Competition Begins Submission Period

      2026년 06월 08일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    News

    Games Are Not a Disease, but Something to Be Understood: KOCCA Publishes Public-Friendly Guide on Game User Researc

    By Editorial Team2025년 12월 24일Updated:2026년 01월 07일3 Mins Read

    By IndieGame.com Editorial Team | December 24, 2025

    The Korea Creative Content Agency (KOCCA) announced on December 23 the publication of the “2020–2024 Game User Research Guidebook,” a comprehensive and accessible explanation of five years of national research on game usage and health.

    The guidebook consolidates key findings from KOCCA’s long-term game user panel study and clinical cohort research, conducted between 2020 and 2024, and presents them in a format designed for the general public—particularly adolescents and their parents.


    Addressing the “Gaming Disorder” Debate with Scientific Evidence

    The publication comes amid ongoing international discussions surrounding the classification of gaming disorder as a medical disease. In response to growing public concern, KOCCA designed the guidebook to counter overly simplistic or alarmist narratives by presenting research-based conclusions in plain language.

    Based on accumulated data, the guide explains that game use does not automatically lead to gaming disorder, and that current evidence is insufficient to conclusively justify framing game use itself as a disease. Rather than reinforcing fear-driven perceptions, the guide emphasizes healthy usage habits, contextual factors, and balanced understanding.


    Moving Beyond a One-Size-Fits-All “Addiction” Narrative

    A central message of the guidebook is the limitation of treating game use as a uniform form of addiction. Findings from the panel studies show that the impact of gaming on mental health varies significantly depending on individual characteristics, including age, gender, usage patterns, and personal circumstances.

    These results highlight the need to move away from blanket assumptions and toward a more nuanced perspective—one that recognizes gaming as a diverse activity with different effects across populations.


    Making Academic Research Accessible to the Public

    One of the guidebook’s defining goals is the popularization of expert research. To achieve this, KOCCA reorganized complex academic findings into visually driven summaries, concise explanations, and easy-to-follow guides.

    The publication is structured around themes such as:

    • A foundational overview for understanding game users
    • Common myths and facts about games
    • A paradigm shift in how society views game players

    This structure allows both youth and guardians to engage with the material without requiring prior academic knowledge.


    Encouraging Education, Understanding, and Cultural Change

    Beyond summarizing data, the guidebook also addresses the broader social environment surrounding games. It stresses the importance of education and communication within families, schools, and communities, and calls for a shift in how society perceives game users—from objects of concern to individuals whose behavior must be understood in context.

    KOCCA Acting President Yoo Hyun-seok stated:

    “By grounding public discussion in five years of scientific research, we hope this guide helps people recognize games as a cultural activity that should be understood from a balanced perspective. We expect it to support the formation of healthy gaming habits among youth and to narrow generational gaps in perception.”


    Where to Access the Guidebook

    The “2020–2024 Game User Research Guidebook” is available to the public via KOCCA’s official website under the ‘Content Knowledge’ section.

    As debates over games, health, and youth culture continue worldwide, KOCCA’s initiative represents a notable effort to replace stigma with understanding—and fear with evidence.

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003

    Related Posts

    Connecting growth experiences into one… ‘Ppommanchu’ x ‘Jomwaejin’ Multiverse Project Gets Full-Scale Launched

    2026년 07월 25일

    Mistfall Hunter Preview: David Brevik’s Publisher Backs a Dark Fantasy Extraction ARPG Launching July 30 Across All Platforms

    2026년 07월 17일

    OFFMOON Launches as a ₩1,100 Flat-Rate Steam Publisher — Superfast’s New Indie Label Plans Up to 50 Titles by Year End

    2026년 07월 15일

    BIC 2026 Announces 180+ Selected Games From 41 Countries — Early Bird Tickets Now on Sale

    2026년 07월 13일
    Editors Picks

    Rain98 Preview: Tokyo Studio’s Lo-Fi Psycho Romance Visual Novel Wins PAX East Best of Show and Arrives at BIC 2026 With Korean Language Support

    2026년 07월 20일

    Pathogenic Review: A Two-Person Studio’s Microbial Roguelite Shooter Launches With 98% Steam Rating

    2026년 07월 17일

    Celestial Return Review: Istanbul Studio’s Dice-Based Cyberpunk Noir RPG Launches on Steam

    2026년 07월 15일

    Grain Rot Preview: A Swedish Two-Person Studio’s Co-op Horror Extraction Game Surpasses 350,000 Demo Downloads Ahead of August 7 Launch

    2026년 07월 15일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.