- The Legend: A stylish 2D action-adventure rooted in Celtic mythology.
- The Mission: Alice, a mortal woman, declares war on the gods after the death goddess Morrigan takes her husband.
- Solo Tenacity: Developed over 6 years by solo creator Tomas J. Pereyra.
- Next Fest Milestone: Features the first-ever playable God Boss Fight in the latest public demo.
In the realm of indie development, time is often the greatest resource. For Tomas J. Pereyra and his studio, SoulBlade Studio LLC, six years of dedication have culminated in SoulQuest—a 2D pixel-art masterpiece that brings the “Character Action” intensity of titles like Devil May Cry into the world of side-scrolling platformers.
Stylized Combat Meets Ancient Myth
SoulQuest doesn’t just use Celtic mythology as a backdrop; it weaves the lore into its very DNA. Players take control of Alice, a warrior who refuses to bow to fate. When her husband is stolen by the gods, she picks up a blade and marches toward the realm of the divine to face Morrigan herself.
The game is a masterclass in 2D Stylish Action:
- Combo-Driven Gameplay: Chain ground and air attacks together with a fluidity rarely seen in 2D indies.
- Ranking System: Your performance is graded in real-time, encouraging players to master the nuances of parrying and ability-switching to achieve that elusive “S” rank.
- Elemental Powers: Unlock new abilities that don’t just help in combat but open up new pathways through the meticulously designed levels.
The Steam Next Fest Breakthrough
The demo released on February 23 for Steam Next Fest is being hailed as the most polished build to date. It introduces a new region immediately following the opening mission and—most importantly—the game’s first-ever playable boss battle against a god.
Early testers have noted a significant jump in production quality. The combat feels weightier, the AI is sharper, and the introduction of a divine adversary provides a glimpse into the high-stakes encounters that will define the full release later this year.
Game Profile: SoulQuest
| Category | Details |
| Developer | SoulBlade Studio LLC (Tomas J. Pereyra) |
| Genre | Stylish 2D Action-Adventure / Platformer |
| Core Inspiration | Devil May Cry, Celtic Mythology |
| Key Feature | High-speed air combos & Grading system |
| Status | Aiming for a 2026 Release |
| Review Rating | “Very Positive” on Steam |
The Result of 6 Years of Labor
Tomas J. Pereyra’s journey with SoulQuest began long before the current indie boom. After a successful Kickstarter campaign, the project transitioned from a hobbyist’s dream to a professional production.
“2025 was a year where the game evolved more than the previous five combined,” Pereyra shared in a recent update. This momentum is evident in the demo’s reception, with major outlets like Game Informer praising its “seamless 2D stylish action” and “extraordinary responsiveness.”
While the game is still being refined for its final launch, the current demo proves that one person’s obsession with a single blade-swinging widow is enough to challenge the gods.
Steam Store Page: SoulQuest on Steam
In a time when the gods ruled the world, a woman took up arms. Soul Quest, with its developers alone, has quietly demonstrated why this reckless challenge was inevitable, a testament to the six years of its development. Where Alice’s journey will end remains unknown. But one thing is certain: even the gods will come to fear her.





