최근기사

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일

    Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

    2026년 08월 27일

    Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

    2026년 08월 27일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      Hollow Home Kickstarter Closes at 140% — Twigames’ Ukraine Siege Survival RPG Adds Xbox to Its Launch Platforms

      2026년 08월 27일

      Go-Go Town! Review: Brisbane’s AAA-Veteran Five-Person Studio Delivers a Co-op Town Builder That Hides Genuine Management Depth Behind Cheerful Chaos

      2026년 08월 23일

      KOCCA at BIC 2026: Korea Indie Game Showcase, Pearl Abyss DevCamp, and Game Academy All Represented — B2B Consultations Up 50% Year-Over-Year

      2026년 08월 22일

      BIC 2026 Awards: GARBAGE COUNTRY Takes Grand Prix, Yūrei Claims Rising Star — 20 Winners Across General and Rookie Divisions

      2026년 08월 19일

      BIC Festival 2026 Opens at BEXCO Busan — 332 Games From 42 Countries, YouTube Partnership, and a Silver Button

      2026년 08월 15일
    • Recommendation/Promotion

      The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

      2026년 08월 28일

      Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

      2026년 08월 27일

      GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

      2026년 08월 27일

      BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

      2026년 08월 26일

      Combolands Is Now Live: The Terra Nil Designer’s Roguelite City Builder Launches August 24 With Polygon’s “Best New Roguelite in Years” Endorsement

      2026년 08월 25일
    • Game Review

      Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

      2026년 08월 26일

      Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

      2026년 08월 24일

      Brigador Killers Early Access Review: Ten Years, 100,000 Wishlists, and a 62% Mixed Rating That Needs Honest Examination

      2026년 08월 24일

      Starsand Island Review: Chinese Studio Seed Sparkle Lab’s Island Life Sim Graduates From a Controversial Early Access to Full 1.0 Launch

      2026년 08월 21일

      A meeting of theater and puzzle… ‘I Want to Play the Villain!’ First Demo Released

      2026년 08월 20일
    • Featured article

      Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

      2026년 08월 25일

      [Column] How Indie Artists Should Utilize Offline Exhibitions

      2026년 08월 19일

      How Indie Developers Should Use Offline Exhibitions — And What Most Are Getting Wrong

      2026년 08월 19일

      Dawnkeep Preview: A Korean High School Senior Built This Dark Fantasy Defense Game Solo in Six Months — BIC 2026 Rookie Selection

      2026년 08월 10일

      I Want to Play the Villain! Preview: Ukraine’s Award-Winning Boxville Studio Announces a Theatre Casting Logic Puzzle — Demo August 17, Release Q1 2027

      2026년 08월 05일
    • Contests/Support

      Korea AI Game Association Opens Third Round of Game Development AX (AI Transformation) Subsidies — Expanded to Companies of 21+ Employees, Up to ₩50M Available

      2026년 08월 27일

      1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

      2026년 08월 26일

      BIC x Google Play IndieFest Awards Concludes: Bojonggye Takes ₩30M First Prize, PengPong Earns Second

      2026년 08월 19일

      Korea’s First AI Game Sound Design Challenge Opens With ₩17.45M+ Prize Pool — Submissions Due August 23

      2026년 07월 28일

      Gyeonggi Game Audition 2026 Opens Applications Through August 20 — ₩200 Million Prize Pool With New Student Division

      2026년 07월 22일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Recommendation/Promotion

    Cardboard Conquest: Turning Office Burnout into Roguelike Glory in ‘Box Knight’

    By Editorial Team2026년 02월 25일3 Mins Read

    Who hasn’t wanted to swing a broadsword at their boss by 5 PM on a Friday? Australian studio We Made A Thing Studios is turning that universal workplace fantasy into a reality with Box Knight. This upcoming title blends classic beat-’em-up action with deep roguelike mechanics, wrapped in a hilariously “low-budget” aesthetic where your armor is made of Amazon packages, and your enemies are your mutated coworkers.

    The Premise: Corporate Ladder, Literally

    The office has been consumed by a dark, toxic energy, transforming everyone from HR to Accounting into grotesque monsters. As a humble office worker, you suit up in your cardboard regalia to fight your way to the top floor and take down the CEO.

    • The Transformation: Every Friday at 5 PM, the “Box Knight” rises.
    • The Combat: Inspired by side-scrolling beat-’em-ups like Streets of Rage, but with a modern twist. You’ll need to manage stamina, execute precision attacks, and deal with environmental hazards (like exploding employees).
    • The Growth: Death isn’t the end—it’s just a performance review. Use resources gathered during your “run” to buy permanent upgrades, unlocking new weapons and abilities for next week’s attempt.

    “Hades meets The Office.”

    The developers aren’t shy about their inspirations, and the community is already buzzing with the comparisons.

    “It’s like Hades and The Office had a baby, and that baby was raised on a steady diet of South Park humor.” — We Made A Thing Studios

    The visual style uses a sharp, comic-book aesthetic to emphasize the absurdity. From exaggerated execution animations to the sight of a knight wearing a refrigerator box for a chest plate, the game oozes personality.

    From Hollywood VFX to Indie Gaming

    One of the most fascinating aspects of Box Knight is the team behind it. Founded by Jeremy Kelly-Bakker and Tom Phillips, the studio brings some serious heavyweight experience to the table:

    • VFX Pedigree: Jeremy Kelly-Bakker is a veteran artist with credits on Iron Man 3, Captain America: The Winter Soldier, and Harry Potter and the Half-Blood Prince.
    • Pivoting to Games: When the pandemic halted film production in 2020, the team dove headfirst into Unreal Engine to build what would become Box Knight.
    • Award-Winning: The game has already won “Best in Exhibition” at the 2024 South Australian Game Exhibition.

    Game Profile: Box Knight

    FeatureDetails
    DeveloperWe Made A Thing Studios (Adelaide, Australia)
    GenreRoguelike / Action RPG / Beat-’em-up
    PlatformPC (Steam)
    Release DateQ2 2026 (Expected)
    Multiplayer2-Player Co-op (Planned for full release)
    Art StyleHand-drawn Comic Book / 2D Side-scroller

    Try the Demo Now

    The demo is currently available on Steam as part of Steam Next Fest (running until March 2nd). It features three solo runs where you can battle up to the first boss and experiment with a variety of cardboard gear. If you like what you see, adding it to your Steam Wishlist is the best way to support the developers.

    Steam Store Page: Box Knight on Steam

    Editorial Team
    • Website
    • Facebook

    Empowering your game to go global. Promote your game via indiegame.com #Since2003 #IndieGame

    Related Posts

    The Raccoon Quartet’s Chaotic Looting Adventure… 4-Player Co-op ‘Dumpster Gang’ Revealed

    2026년 08월 28일

    Escape From Playtime Preview: Mob Entertainment Expands the Poppy Playtime Universe Into Co-op Survival Horror at Gamescom Future Games Show

    2026년 08월 27일

    GRAVHOUNDS Preview: Halo and Battlefield Veterans’ 7-Person Studio Announces November 2 Early Access — Gravity-Based Co-op Extraction Builder at Gamescom Opening Night Live

    2026년 08월 27일

    BARKOUR Preview: Warsaw Studio VARSAV Confirms Q4 2026 Release for Its Four-Year Spy Dog Action Platformer — Gamescom Demo Reveals Upgraded Build

    2026년 08월 26일
    Editors Picks

    Polylithic 1.0 Is Now Live — Czech Studio’s Colorful Stone Age Survival Game Exits Three Years of Early Access With Its Largest Update Yet

    2026년 08월 26일

    1.44MB Game Development Contest Expands to 8 Special Awards — Submissions Close September 4

    2026년 08월 26일

    Gamescom dev Awards 2026: Six Winners Across Indie Expo and Speakers’ Choice — Stop-Motion WWII Horror, Totalitarian Press Puzzle, and Blue Prince Among Recipients

    2026년 08월 25일

    Theropods Review: Lost Token’s Decade-Long Wordless Pixel Art Adventure About a Hunter, a Dinosaur, and an Astronaut Is Finally Here

    2026년 08월 24일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.