
Gyeonggi Content Agency (President Tak Yong-seok) announced on May 22 that it had signed a Memorandum of Understanding (MOU) with major gaming organizations from Taiwan, Japan, and Singapore during the 2025 PlayX4 event held at KINTEX, Goyang. The signing took place at the “2025 Global Alliance Asia” roundtable, officially establishing a framework for global game industry collaboration.
Strengthening Asia’s Game Industry Network
The MOU aims to promote mutual growth within the Asian gaming industry and enhance collaboration between content companies across borders. A total of four major institutions and event committees joined the agreement with Gyeonggi Content Agency, including:
- Taipei Computer Association (TCA)
- G-EIGHT (Taiwan)
- Tokyo Indie Game Summit (TIGS)
- Singapore Games Association (SGGA)
Through the MOUs:
- TCA and SGGA will cooperate on joint initiatives to foster growth in ICT, gaming, and content industries in both countries.
- G-EIGHT and TIGS will pursue deeper collaboration between international gaming expos and indie game events.
The signing ceremony was held in the VIP room of Hall 5 at KINTEX, where officials from Taiwan, Japan, Singapore, and China engaged in discussions on the future of the game industry and possibilities for international cooperation.
Key Industry Leaders in Attendance
The event brought together prominent figures from the Asian game industry, including:
- Jesse Wu, Secretary General of the Taipei Computer Association
- Thomas Chang, Co-CEO of G-EIGHT
- Yudai Nozaki, Head of the Tokyo Indie Game Summit
- Zitian Zhang, Executive Director of the Singapore Games Association
Other notable participants included:
- Taiyo Tanabe, Secretary General of the Tokyo Game Show
- Nick Yu, Vice President of ChinaJoy
These representatives used the opportunity to share insights and build cross-border networks.
A Launchpad for Global Expansion
President Tak Yong-seok of the Gyeonggi Content Agency stated:
“This Global Alliance Asia initiative will serve as a gateway for the global expansion of Gyeonggi’s content industry. Beyond gaming, we plan to broaden global partnerships across diverse content sectors, establishing a sustainable industrial network that supports the growth of local companies.”
Going forward, the Gyeonggi Content Agency aims to build on these agreements by establishing regular communication systems, launching follow-up collaborative projects, and solidifying practical cooperation models with each participating country.