최근기사

    Com2uS will host its global game development contest, “Com:On,” on October 30th.

    2025년 10월 03일

    Smilegate Stove Hosts Indie Highlight Festival, an Indie Game Festival

    2025년 10월 02일

    Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

    2025년 09월 30일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Com2uS will host its global game development contest, “Com:On,” on October 30th.

      2025년 10월 03일

      Smilegate Stove Hosts Indie Highlight Festival, an Indie Game Festival

      2025년 10월 02일

      Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

      2025년 09월 30일

      Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

      2025년 09월 30일

      MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

      2025년 09월 24일
    • Recommendation/Public

      Devolver Digital Launches Physics-Based Walking Simulator Baby Steps

      2025년 09월 24일

      Devolver Digital Kicks Off Massive Steam Publisher Sale – Up to 70% Off

      2025년 09월 19일

      PLAY ON & POP UP: Indie Game Showcase Set for G-STAR 2025 Week in Busan

      2025년 09월 17일

      Sunny Side Up Officially Launches Little Witch in the Woods on Steam

      2025년 09월 15일

      Longplay Studio Releases First DLC for Terminus: Zombie Survivors — Last Escape

      2025년 09월 14일
    • Indie Game Review

      Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

      2025년 07월 28일

      Sensitivity-filled point-and-click adventure game ‘Meow Emma’

      2024년 04월 13일

      Neowiz, two indie games, ‘Nintendo Indie World Showcase’ appeared.

      2022년 11월 12일

      CFK unveils trial version of ‘My Divorce Story’ depicting the conflict between husband and wife

      2022년 08월 04일

      Idle emotional healing, ‘My Little Terrace: Growing Flowerpots’

      2022년 03월 27일
    • Indie Game Tumblbug

      Indie Game “MONOWAVE” Launches Tumblbug Crowdfunding Following Gyeonggi Game Audition Victory

      2025년 06월 05일

      Stove Indie, Subculture Tycoon ‘Storm Maid’ Tumblbug Funding

      2025년 02월 24일

      Action platformer indie anticipated ‘Metal Suits’ begins funding on Tumblbug

      2025년 01월 14일

      Apocalypse Fantasy ‘Zombie Seed’ Reaches 20 Million Won in Tumblbug Funding

      2024년 11월 11일

      Introducing the delightful and lively Tumblbug failure story of four sisters! ‘Byungmansi’

      2024년 05월 31일
    • Competition/Support Project

      Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

      2025년 09월 24일

      Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

      2025년 09월 23일

      G-STAR 2025 Unveils Full Program – Expanded Indie Showcase 2.0: Galaxy, Narrative-Focused G-CON, and More

      2025년 09월 19일

      NC AI Announces Winners of the 1st “Varco 3D Game Creation Contest”

      2025년 09월 19일

      KOCCA to Host ‘Game Culture Festival 2025’ in Seoul from September 5

      2025년 09월 02일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Chungbuk Global Publishing Summit 2023 presented a model for a changed game conference

    글로벌 퍼블리싱 전문가들과 함께 진행된 직접적이고 실질적인 조언의 장
    By 인디게임닷컴 데스크2023년 12월 09일Updated:2024년 11월 21일6 Mins Read

    Why aren’t developer conferences a hit anymore? Except for very few significant events, such as this year’s G-Star Conference and Inven Conference, which featured world-renowned speakers, why aren’t developer conferences a hit anymore? Except for very few significant events, such as this year’s G-Star Conference and Inven Conference, which featured world-renowned speakers, it isn’t easy to hear stories of game developer seminars or conferences being successful in Korea anymore.

    G-Star 2023 Conference, where Shinji Mikami and Director Geum Kang-seon participated as keynote speakers (Source: G-Star 2023)
    IGC 2023 closed early due to special speakers such as Girls’ Frontline 2, Cyberpunk 2077, Blue Archive, and Dave the Diver.

    What is the problem with organizing a game conference?

    Giving a staged lecture to the public is not easy for anyone. Even if you are the CEO of a successful company or a great developer, there is a clear difference between being good at developing and giving lectures. In particular, most developers are stressed about giving lectures on stage to external audiences, so it is tough to recruit conference speakers.

    In the reality of the game industry, which is becoming increasingly harsh, finding people to give lectures, let alone keynote speakers, is tough. Even if you try to see contact information and invite them, they are rejected due to the preparation period for the lecture and the concerns of company executives who are reluctant to expose key personnel to the outside world. In most cases, this is the case. In other words, unless a few cooperative organizations or major media in the gaming industry can exert enormous influence, it is almost impossible to invite a keynote-level celebrity or named developer to a conference.

    Are offline game seminars and conferences still necessary?

    Starting with COVID-19, many face-to-face events have been converted to non-face-to-face events, and numerous webinars are still being held. There are already multiple lecture videos and materials on YouTube and the Internet. Audiences no longer come to event venues to learn but to admire and meet famous developers. Therefore, one-sided, one-way offline development lectures, which are burdensome to find speakers and prepare for lectures, should be avoided, and rather more casual events such as interactive talk shows where game users and developers communicate together on content topics are needed.

    Numerous webinars were searched by Googling the keyword ‘Game Webinar 2023.’

    How should game seminars and conferences be organized?

    Technical seminars that deliver information and knowledge should be structured as webinars to increase sustainability. In contrast, offline workshops and conferences aimed at exchanges should be filled with dense content after clear audience targeting. Therefore, rather than organizing a general public lecture, a customized coaching program by experts targeting a clear target group or a round table-type structure where practical cases are shared among participants at the same level as each other is needed. In addition, it should be a program where participants can grow together through mutual exchange by organizing a networking party that includes various events rather than just simple lectures.

    Chungbuk Global Publishing Summit 2023, which drew a warm response from participants with a changed format

    The ‘Chungbuk Global Publishing Summit 2003’ was successfully held at Cheongju Urban Cruise on December 7.
    Participants were also delighted with the various events from morning to evening, especially the network party.
    Substantial companies and officials working on recent publishing contracts in significant game sales-generating countries participated.

    Through this ‘Chungbuk Global Publishing Summit 2023′ event, the Chungbuk Global Game Center directly invited executives and marketing experts from major publishers in countries where Korean games’ major exports and sales are generated to Korea to introduce the center’s games, meet with game companies, and hold events. We have prepared an opportunity to receive direct coaching regarding localization for each country.

    1. Developers Meet-up
    Major overseas publishers are visiting indie developers in North Chungcheong Province for meetings and game introductions through the Meet-up program.

    Since most indie game companies are small in scale, it is difficult to expect to be selected and benefit from overseas game show B2B programs due to a lack of competitiveness when comparing directly with carefully selected games from mid-sized companies. Even if you are lucky enough to be chosen, in most cases, promotion material preparation and global build response are inadequate. In most cases, due to the nature of overseas publishers who have no choice but to prioritize managing a small number of games and companies of interest, they are often pushed out of actual preferences and priorities. No see.

    In other words, it is virtually difficult for indies to expect export contracts to be achieved through B2B events. Therefore, game show support for indies shouldn’t be B2B-centered, but rather B2C support to improve local user testing and understanding of the market and users by country. For indies, it is much more essential to meet users directly through B2C experiences at domestic or overseas exhibitions, observe users’ gameplay, and establish goals for the next update by supplementing the game through that experience.

    In addition, since global launching is essential for indie developers, meetings and direct advice with overseas publishing experts based on local service experience are necessary to achieve global results.

    2. Publishing Summit

    At this event, Korean and foreign publishing experts provided direct and practical advice for global, direct and practical guidance for global expansion was supplied by domestic and foreign publishing experts through an open conference. Improving understanding of international services and major markets in each country is a common need for most game companies, and each session of the summit included in-depth discussions and active questions regarding the global expansion of indie developers from North Chungcheong Province.

    COO Somchai generously provided advice based on his long experience in Thai game services.
    Jeongpil Choi, Vice President of HappyTuk, received a Q&A after introducing the latest information related to the Taiwanese market.
    In the second part of the networking party, various programs were prepared for exchange between game companies in North Chungcheong Province.
    Chungbuk Global Publishing Summit 2023 Awards Ceremony

    This event was organized by the Chungbuk Global Game Center and the Cheongju Cultural Industry Foundation to support new indie developers in North Chungcheong Province and to promote exchanges with global game center companies in Cheongju. It has become a place for practical advice.

    Professor Musik.Jung of Gachon University’s Department of Game and Media, who was in charge of overall planning and hosting of this Global Summit event together with the Cheongju Global Game Center, said, “I am happy that it will be a great event for talented developers and passionate indies in North Chungcheong Province,” adding, “Focusing on indies.” In the Korean game industry, which is being reorganized, rather than ineffective export consultation meetings and B2B support that only advertisers meet, B2C support helps users find game improvements and set following development goals through users, major overseas publishers, or global companies, like this event. “We need to create a practical program that directly invites service experts to enable them to communicate, interact, and receive advice from game companies,” he said.

    tops
    인디게임닷컴 데스크
    • Website

    Related Posts

    Smilegate Future Lab Opens Applications for “Beaver Jam with Naver Webtoon” Indie Game Creators

    2025년 09월 24일

    Smilegate FutureLab Concludes “Indie Game Prototyping Challenge” Graduation Ceremony

    2025년 09월 23일

    G-STAR 2025 Unveils Full Program – Expanded Indie Showcase 2.0: Galaxy, Narrative-Focused G-CON, and More

    2025년 09월 19일

    NC AI Announces Winners of the 1st “Varco 3D Game Creation Contest”

    2025년 09월 19일
    Editors Picks

    Indie Studio GeomGyulDan Brings Mystery Adventure KILLA to Tokyo Game Show 2025

    2025년 09월 17일

    “Hello Seoul: Itaewon” Wins Best Game at Gamescom Indie Arena Booth Awards 2025

    2025년 08월 25일

    Indie U 2025 Sets Sail with ₩20 Million in Prizes: A New Chapter for Indie Games in Korea’s Chungcheong Region

    2025년 07월 28일

    Between Memory and Truth: A Suspenseful Journey in A Flower Blooms Inside a Person

    2025년 07월 28일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2025 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.