최근기사

    Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

    2026년 10월 15일

    The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

    2026년 10월 14일

    Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

    2026년 10월 14일
    Facebook Twitter Instagram
    인디게임닷컴
    • News

      MAFATE Heads to Steam Next Fest: A Postman’s Journey Through Réunion Island’s Volcanic Cirque, With a Girl Turned Magic Camera

      2026년 10월 14일

      HopScout Revealed: LAPIN Studio Doodal Trades Platforming for a Cozy Logic Puzzler About Keeping a Burrow Full of Rabbits Happy

      2026년 10월 13일

      Talaka Heads to Steam Next Fest: A Watercolor Action Roguelite Built on African and Brazilian Mythology

      2026년 10월 13일

      ₩20 Billion in Four Months: How a Tiny K-Indie Cat Shooter Became Neptune’s Breakout Hit

      2026년 10월 12일

      ALT+G Returns to Seongsu: Second Indie Game Festival Opens at Platz2 on Hangul Day, October 9

      2026년 10월 07일
    • Recommendation/Promotion

      The entire city is a golf course… ‘Crazy City Golf’ launches on Steam on October 25

      2026년 10월 14일

      Crazy City Golf Tees Off October 25: A Japanese Two-Person Team Turns an Entire Procedurally Generated City Into an 8-Player Golf Course

      2026년 10월 14일

      Come to my Party! Demo 2.0 Arrives October 16: A Solo Korean Developer’s Black-Comedy Visual Novel About a Forgotten Middle Child in 1999

      2026년 10월 14일

      Below Lethe Revealed: A Korean Two-Person Team’s Hand-Drawn Courtroom Horror Set in the Greek Underworld

      2026년 10월 14일

      Chair Chase Launches November 2: A Turkish Party Game Where Musical Chairs Meets Parkour, and the Chairs Run Away

      2026년 10월 14일
    • Game Review

      Rhythm action game where you fight with real musical instruments… ‘Alpha Nomos’ released

      2026년 10월 15일

      Invokyr Enters Steam Early Access After 1 Million Demo Downloads: A Co-op Horror Game Trapped Inside a Cursed 1970s Board Game

      2026년 10월 13일

      Cyberpunk Slice-of-Life Simulation ‘Nivalis Knight’ Officially Released

      2026년 09월 30일

      Keep Driving Review: Swedish Studio’s Y2K Road Trip RPG Hits Consoles After 300,000 PC Sales and an 84 Metacritic

      2026년 09월 30일

      Stick It to the Stickman Review: Free Lives’ Corporate Ladder Beat-‘Em-Up Graduates Early Access With 300,000 Wishlists and Chainsaws

      2026년 09월 27일
    • Featured article

      The Day After the Demon King Falls: Where the Indie Story Truly Begins

      2026년 10월 10일

      How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

      2026년 10월 10일

      G-STAR 2026 Preview: As Major Publishers Stay Quiet, Indie Games Move to Center Stage

      2026년 10월 01일

      [Column] The Two Paths of Steam Survival: Ride the Trend or Sell the Genre?

      2026년 09월 22일

      Two Roads to Surviving Steam: Ride the Trend, or Dig the Genre

      2026년 09월 22일
    • Contests/Support

      Meet the Valve Steam Team in Person: “Steam Indie Connect” Opens Applications for a Private K-Indie Developers’ Night in Seoul, October 27

      2026년 10월 06일

      Game Gauntlet Opens “SIM Jam,” a Free Simulation-Themed Game Jam With $1,500 in Prizes: Submissions Close November 5 KST

      2026년 10월 06일

      Face UFO Sweeps Four Awards at Tokyo Game Show’s 19th Sense of Wonder Night — Solo Developer Takahiro Miyazawa Takes Audience Grand Prix, Design, Experimental, and Presentation

      2026년 09월 18일

      Sogang University Opens Recruitment for AI-Specialized Game Development Talent Program — 52 Slots, ₩50 Million in Project Prizes

      2026년 09월 16일

      2026 Connect Fair Wraps: 240+ Meetings Connect 82 Korean Indie Studios With 44 International Partners in Pangyo

      2026년 09월 15일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Featured article

    A New Paradigm for Game Conferences: Lessons from the Chungbuk Global Publishing Summit 2023

    글로벌 퍼블리싱 전문가들과 함께 진행된 직접적이고 실질적인 조언의 장
    By Desk2023년 12월 09일Updated:2026년 04월 24일6 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    The traditional model of game developer conferences is facing a crisis of relevance. While major events like G-STAR or IGC still draw crowds with high-profile keynotes from legends like Mikami Shinji, the mid-to-small-scale regional seminars are struggling to find their footing. Against this backdrop, the Chungbuk Global Publishing Summit 2023 has emerged as a landmark case study on how to evolve the conference model to meet the actual needs of modern developers.

    G-Star 2023 Conference, where Shinji Mikami and Director Geum Kang-seon participated as keynote speakers (Source: G-Star 2023)
    IGC 2023 closed early due to special speakers such as Girls’ Frontline 2, Cyberpunk 2077, Blue Archive, and Dave the Diver.

    The Crisis of the “One-Way” Lecture

    For years, developer conferences relied on a simple formula: a famous speaker on a stage and a passive audience in chairs. However, this model is no longer effective for several reasons:

    • The “Stage Fright” Factor: Great developers aren’t always great speakers. Many of the industry’s brightest minds find public speaking stressful, making it increasingly difficult to recruit high-quality “named” speakers.
    • The Webinar Fatigue: In a post-COVID world, technical knowledge is ubiquitous online. Audience members no longer travel to venues just to learn; they travel to interact and network.
    • Corporate Restrictions: Many top-tier companies are hesitant to allow their key personnel to speak publicly for fear of leaking internal methodologies or trade secrets.

    Rethinking the Model: From Lectures to Coaching

    The Chungbuk Global Publishing Summit 2023, held at Urban Cruise in Cheongju, abandoned the “one-way” lecture format in favor of a direct, two-way interaction model.

    Instead of broad-themed speeches, the summit invited executives and marketing experts from countries that drive Korea’s major game exports—such as Thailand and Taiwan—to provide direct, hands-on coaching to local indie developers.

    Numerous webinars were searched by Googling the keyword ‘Game Webinar 2023.’
    The ‘Chungbuk Global Publishing Summit 2003’ was successfully held at Cheongju Urban Cruise on December 7.
    Participants were also delighted with the various events from morning to evening, especially the network party.
    Substantial companies and officials working on recent publishing contracts in significant game sales-generating countries participated.

    Through this ‘Chungbuk Global Publishing Summit 2023′ event, the Chungbuk Global Game Center directly invited executives and marketing experts from major publishers in countries where Korean games’ major exports and sales are generated to Korea to introduce the center’s games, meet with game companies, and hold events. We have prepared an opportunity to receive direct coaching regarding localization for each country.

    1. Developers Meet-up
    Major overseas publishers are visiting indie developers in North Chungcheong Province for meetings and game introductions through the Meet-up program.

    Since most indie game companies are small in scale, it is difficult to expect to be selected and benefit from overseas game show B2B programs due to a lack of competitiveness when comparing directly with carefully selected games from mid-sized companies. Even if you are lucky enough to be chosen, in most cases, promotion material preparation and global build response are inadequate. In most cases, due to the nature of overseas publishers who have no choice but to prioritize managing a small number of games and companies of interest, they are often pushed out of actual preferences and priorities. No see.

    In other words, it is virtually difficult for indies to expect export contracts to be achieved through B2B events. Therefore, game show support for indies shouldn’t be B2B-centered, but rather B2C support to improve local user testing and understanding of the market and users by country. For indies, it is much more essential to meet users directly through B2C experiences at domestic or overseas exhibitions, observe users’ gameplay, and establish goals for the next update by supplementing the game through that experience.

    In addition, since global launching is essential for indie developers, meetings and direct advice with overseas publishing experts based on local service experience are necessary to achieve global results.

    2. Publishing Summit

    At this event, Korean and foreign publishing experts provided direct and practical advice for global, direct and practical guidance for global expansion was supplied by domestic and foreign publishing experts through an open conference. Improving understanding of international services and major markets in each country is a common need for most game companies, and each session of the summit included in-depth discussions and active questions regarding the global expansion of indie developers from North Chungcheong Province.

    COO Somchai generously provided advice based on his long experience in Thai game services.
    Jeongpil Choi, Vice President of HappyTuk, received a Q&A after introducing the latest information related to the Taiwanese market.
    In the second part of the networking party, various programs were prepared for exchange between game companies in North Chungcheong Province.
    Chungbuk Global Publishing Summit 2023 Awards Ceremony

    Key Features of the Summit:

    1. Direct Coaching Sessions: Experts like Somchai (COO from Thailand) and Choi Jeong-pil (VP of HappyTuk, Taiwan) provided localized advice on naming, market research, and specific cultural nuances for their respective regions.
    2. Meet-up Programs: Overseas publishers visited local studios in person to understand their development culture and provide immediate feedback on their builds.
    3. B2C-Centric Support: A significant insight from the summit was that for indies, B2C (Business-to-Consumer) exposure is more valuable than B2B (Business-to-Business) matchmaking. Direct user feedback allows indies to set clear goals for their next update, which is far more practical than being buried in a publisher’s “pool” of titles.

    Expert Commentary: Why Real Interaction Matters

    Professor Jung Mu-sik of Gachon University’s Department of Game and Visual Arts, who served as the summit’s chief planner and moderator, highlighted the necessity of this shift.

    “In the current Korean game industry, which is being reorganized around indies, ineffective B2B matchmaking events often leave developers meeting only ad agencies. What indies truly need are B2C programs where they can find areas of improvement through direct user interaction, or high-density sessions where they can receive practical advice from global service experts.”

    Conclusion: Gwangju and Cheongju as Rising Indie Hubs

    The success of the Chungbuk Global Publishing Summit 2023 has set a new standard for regional game support. By focusing on the quality of interaction over the quantity of attendees, the event provided a roadmap for how cities like Cheongju can overcome regional extinction crises and become specialized hubs for indie development.

    As we move through 2026, the industry is increasingly looking toward these “practical” models as the only way to sustain the creative energy of the K-indie ecosystem.

    featured
    Desk
    • Website

    It’s time to share your carefully crafted world with players around the globe. #IndieGame #IndieDev

    Related Posts

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    The Day After the Demon King Falls: Where the Indie Story Truly Begins

    2026년 10월 10일
    Editors Picks

    Lazare’s Sacrifice Revealed: A French Revolution Deckbuilder Where Every Win Costs You Cards, Board Space, or Blood, Co-Designed by Gwent’s Damien Monnier

    2026년 10월 11일

    Apple Crumble: The Duck Detective Studio Turns Grandma’s 84th Birthday Into a 90-Minute Family Thriller, Out December 3

    2026년 10월 11일

    Olaf and the Crowning Hangover Demo Adds Brock Baker’s Voice Work to a Ukrainian Solo Dev’s Sokoban-in-Reverse Comedy Puzzler

    2026년 10월 11일

    How Stupid Never Dies Was Built From a Song: Hiroyuki Kobayashi on Making the Music First

    2026년 10월 10일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    • Home
    • About Us/Contact
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.