By IndieGame.com Desk | Updated: January 2, 2026
On October 11–12, the city of Gwangju hosted GGDC 2024 (Gwangju Global Game Developer Conference), an event that declared a new vision for K-games and set a milestone for the city’s transformation into a specialized game industry hub. Organized by the Gwangju Information and Culture Industry Promotion Agency (GICON), the conference featured 40 industry experts and was held across two major tracks at Gwangju Chonil Building 245 and the Gwangju Media Center.


Strategy for Regional Growth: The Panel Discussion
A core highlight of GGDC 2024 was the special panel discussion titled “Building Regional Infrastructure and Specialization Strategies for K-Game Vitalization,” led by Professor Kim Jung-yun of Gachon University.
The discussion emphasized that the game industry is a vital engine for creating high-quality jobs for youth outside the Seoul metropolitan area.
“We must establish long-term, customized infrastructure strategies through a organic link between local governments, industry, and academic institutions,” stated Professor Kim.
Industry leaders, including Hwang Seong-ik (President of the Korea Mobile Game Association) and Jang Hyun-young (Managing Director at NCSoft), reached a consensus that a “community hub” centered around experienced developers is essential to prevent regional extinction and ensure balanced national growth.
Practical Knowledge for Indie Developers
The conference was packed with technical and market-focused lectures tailored for independent creators. From hyper-casual strategies to the latest engine techniques, the sessions provided high-level practical insights.


| Speaker | Topic | Key Insight |
| Kim Dong-gun (CTO, Supercent) | Hyper-Casual Market Strategy | Navigating the global trends of fast-paced mobile gaming. |
| Park Jong-tae (Unity Korea) | Unity 6 Lighting Techniques | Mastering high-fidelity visuals in the latest engine version. |
| Kim Seong-wan (IndieRa) | Exploring the Godot Engine | Why more indie developers are turning to open-source engines. |
| Jung Moo-sik (Professor, Gachon Univ.) | Survival Principles for Indie Devs | Lessons from global success and localization of puzzle games. |
The event also featured deep-dive sessions from veteran CEOs of successful studios like Grampus, Delicious Games, and Tripearl Games, significantly elevating the technical discourse for Gwangju’s local talent.
Interaction Beyond the Podium: “Indie Stars” Showcase
Unlike traditional conferences, GGDC 2024 prioritized interaction. The “Indie Stars” showcase was positioned directly adjacent to the lecture halls, allowing speakers and attendees to play indie games and engage in spontaneous mentoring sessions.
The conference also functioned as a cultural festival, incorporating board game zones, a manga market, and cosplay events, which successfully drew in the general public and expanded the city’s game culture.
Conclusion: Gwangju as a Global Game Hub
Despite the broader challenges facing the global game industry—such as market saturation and regional population decline—Gwangju has demonstrated its commitment to building a self-sustaining ecosystem.
Lim Jung-ho, Head of Department at GICON, expressed his pride: “We hope this event serves as a vital communication channel for local talent and sets a new roadmap for Gwangju to become a definitive hub for indie game development.”
As Gwangju continues to invest in regional infrastructure, GGDC 2024 stands as a testament that innovation in the K-indie scene is no longer bound by geography.



