최근기사

    [MY] Malaysian Indie Studio’s Ambitious ‘Lirai: Heir of Darkness’

    2026년 01월 22일

    Frying pans instead of knives? “Hungry Horrors,” a unique concept that draws attention, is now available in early access.

    2026년 01월 22일

    The Busan Indie Connect Festival (BICF) 2026 will be held at BEXCO on August 14th.

    2026년 01월 22일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Frying pans instead of knives? “Hungry Horrors,” a unique concept that draws attention, is now available in early access.

      2026년 01월 22일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      The community is in an uproar over the AI image in the official trailer for “Fallen,” a new indie game from a renowned developer.

      2026년 01월 21일

      Smilegate Stove Takes Center Stage at Taipei Game Show 2026 to Globalize K-Indie Titles

      2026년 01월 20일

      K-Indie Titles Set to Shine at Taipei Game Show 2026

      2026년 01월 19일
    • Recommendation/Public

      [MY] Malaysian Indie Studio’s Ambitious ‘Lirai: Heir of Darkness’

      2026년 01월 22일

      [Preview] A Cinematic Reimagining of Classic SRPG: ‘Stardust: Wish of Witch’ Demo Now Available on Steam

      2026년 01월 21일

      Engineering Meets Anime: “Moorestech” Redefines Factory Automation with Open Source Spirit

      2026년 01월 18일

      A Warm Cup of Tea in Neon Tokyo: “Coffee Talk Tokyo” Delayed to May 21

      2026년 01월 16일

      [Preview] Toge Productions’ new film “Coffee Talk Tokyo” to be released on May 21st.

      2026년 01월 16일
    • Indie Game Review

      From Game Jam Experiment to Indie Sensation: Silky the Spider’s Success Story in ‘A Webbing Journey’

      2026년 01월 21일

      Brazilian Identity and Favela Culture: Latin Indie Hit ‘Ghetto Zombies: Graffiti Squad’ Launches on Steam

      2026년 01월 17일

      View the World Through a Feline Lens: Cozy Simulation ‘a wonderful cat life’ Launches Today

      2026년 01월 15일

      Tongue-Tying Adventure: 3D Platformer “Big Hops” Leaps onto All Platforms Today

      2026년 01월 12일

      Zombie Apocalypse Hit ‘Quarantine Zone: The Last Check’ Launches Today on Steam and PC Game Pass

      2026년 01월 12일
    • Indie Game Focus

      12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

      2026년 01월 14일

      [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

      2026년 01월 14일

      Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

      2026년 01월 13일

      16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

      2026년 01월 07일

      [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

      2026년 01월 06일
    • Competition/Support Project

      The Busan Indie Connect Festival (BICF) 2026 will be held at BEXCO on August 14th.

      2026년 01월 22일

      Next-Gen K-Game Talent Shines at ‘Game Academy Showcase 2026’ in Pangyo

      2026년 01월 17일

      Join the 48-Hour Creative Marathon: Global Game Jam 2026 x Zempie Pangyo Opens Recruitment

      2026년 01월 15일

      Subculture Meets Indie Gaming: “IlluStar Fes 10” to Open February 21 at KINTEX

      2026년 01월 05일

      Jeonnam Game Industry Shatters 2025 Targets, Reaching 18.97 Billion KRW in Revenue

      2025년 12월 31일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Indie Game Focus

    Gwangju GGDC 2024: Charting a New Vision for the K-Indie Game Ecosystem

    광주 지역 내 인재들에게 소통의 창구가 되고, 게임 도시 광주의 새로운 이정표가 제시된 게임 개발자 컨퍼런스
    By Desk2024년 10월 16일Updated:2026년 01월 02일3 Mins Read

    By IndieGame.com Desk | Updated: January 2, 2026

    On October 11–12, the city of Gwangju hosted GGDC 2024 (Gwangju Global Game Developer Conference), an event that declared a new vision for K-games and set a milestone for the city’s transformation into a specialized game industry hub. Organized by the Gwangju Information and Culture Industry Promotion Agency (GICON), the conference featured 40 industry experts and was held across two major tracks at Gwangju Chonil Building 245 and the Gwangju Media Center.

    Strategy for Regional Growth: The Panel Discussion

    A core highlight of GGDC 2024 was the special panel discussion titled “Building Regional Infrastructure and Specialization Strategies for K-Game Vitalization,” led by Professor Kim Jung-yun of Gachon University.

    The discussion emphasized that the game industry is a vital engine for creating high-quality jobs for youth outside the Seoul metropolitan area.

    “We must establish long-term, customized infrastructure strategies through a organic link between local governments, industry, and academic institutions,” stated Professor Kim.

    Industry leaders, including Hwang Seong-ik (President of the Korea Mobile Game Association) and Jang Hyun-young (Managing Director at NCSoft), reached a consensus that a “community hub” centered around experienced developers is essential to prevent regional extinction and ensure balanced national growth.


    Practical Knowledge for Indie Developers

    The conference was packed with technical and market-focused lectures tailored for independent creators. From hyper-casual strategies to the latest engine techniques, the sessions provided high-level practical insights.

    GGDC 2024 Special Symposium – Provided by: Gwangju Information and Culture Industry Promotion Agency (GICON)
    GGDC 2024 Special Symposium Presentation Title – Professor Jeong-Yun Kim of Gachon University

    SpeakerTopicKey Insight
    Kim Dong-gun (CTO, Supercent)Hyper-Casual Market StrategyNavigating the global trends of fast-paced mobile gaming.
    Park Jong-tae (Unity Korea)Unity 6 Lighting TechniquesMastering high-fidelity visuals in the latest engine version.
    Kim Seong-wan (IndieRa)Exploring the Godot EngineWhy more indie developers are turning to open-source engines.
    Jung Moo-sik (Professor, Gachon Univ.)Survival Principles for Indie DevsLessons from global success and localization of puzzle games.

    The event also featured deep-dive sessions from veteran CEOs of successful studios like Grampus, Delicious Games, and Tripearl Games, significantly elevating the technical discourse for Gwangju’s local talent.


    Interaction Beyond the Podium: “Indie Stars” Showcase

    Unlike traditional conferences, GGDC 2024 prioritized interaction. The “Indie Stars” showcase was positioned directly adjacent to the lecture halls, allowing speakers and attendees to play indie games and engage in spontaneous mentoring sessions.

    The conference also functioned as a cultural festival, incorporating board game zones, a manga market, and cosplay events, which successfully drew in the general public and expanded the city’s game culture.


    Conclusion: Gwangju as a Global Game Hub

    Despite the broader challenges facing the global game industry—such as market saturation and regional population decline—Gwangju has demonstrated its commitment to building a self-sustaining ecosystem.

    Lim Jung-ho, Head of Department at GICON, expressed his pride: “We hope this event serves as a vital communication channel for local talent and sets a new roadmap for Gwangju to become a definitive hub for indie game development.”

    As Gwangju continues to invest in regional infrastructure, GGDC 2024 stands as a testament that innovation in the K-indie scene is no longer bound by geography.

    GGDC 2024 Lecture (From Professor Jung Mu-sik of Gachon University’s Principles of Indie Game Survival)
    Indie Stars – Indie Game Experience Booth located next to the lecture hall
    A lecturer experiencing indie games firsthand after the lecture
    After the lecture, the lecturer and several indie game developers had a heated follow-up mentoring session.
    featured tops
    Desk
    • Website

    A global gateway for indie game developers #IndieGame

    Related Posts

    12 Global Game Centers Nationwide: A Foundation for the Growth of K-Indie Games…Why Startups and Indie Companies Should Pay Attention

    2026년 01월 14일

    [New Year Special – Part 3] Korea’s 12 Global Game Centers: The Secret Weapon for K-Indie Growth

    2026년 01월 14일

    Small Team, Big Dreams: The Growth Story of Tokyo Indie Studio “RexLabo”

    2026년 01월 13일

    16 Years Since Leaving EA: How Supergiant Games Reached Its Peak with “Hades II”

    2026년 01월 07일
    Editors Picks

    [New Year Special – Part 2] indiegame.com Picks: K-Indie Titles to Watch in 2026

    2026년 01월 06일

    The Era of Indies: “Hollow Knight: Silksong” Sweeps the 2025 Steam Awards

    2026년 01월 05일

    2026 Outlook: K-Indie Games Poised for Global Leap Amidst AI Revolution and Strategic Support

    2026년 01월 01일

    Tracing the Footsteps of K-Indie in 2025

    2025년 12월 26일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.