최근기사

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

    2026년 03월 23일

    Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

    2026년 03월 23일
    Facebook Twitter Instagram
    인디게임닷컴
    • Indie Game News

      Gravity Sets Sights on Boston: 12-Title Indie Lineup Confirmed for PAX East 2026

      2026년 03월 23일

      K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

      2026년 03월 18일

      Stove to Release Pirate Game ‘Windrose’, Anticipated by 1.5 Million People Worldwide

      2026년 03월 17일

      Ready Your Cutlasses: Stove to Release Global Pirate Sensation ‘Windrose’

      2026년 03월 17일

      K-Indie ‘Studio BB’ and Japan’s Phoenix Announce Global Co-publishing with ‘Monowave’

      2026년 03월 16일
    • Recommendation/Public

      Rhythm Revolution: ‘Dead As Disco’ Smashes 1.2M Demo Players and 300M TikTok Views

      2026년 03월 23일

      36 Million Downloads Later: ‘Food Truck Chef: Full Course Edition’ Serves Up a Launch Date for PC and Switch

      2026년 03월 21일

      Vengeance of the Floating Skull: ‘Skull Horde’ Brings Diablo II Vibes to the Autobattler Genre this April

      2026년 03월 21일

      Mojo Games Blooms Again: ‘Flower Survivors’ Debuts First DLC Hero ‘Libo’

      2026년 03월 20일

      From Oman with Love: ‘Restore Your Island’ Brings Eco-Healing to Steam This April

      2026년 03월 20일
    • Indie Game Review

      Strategic Positioning Meets Mythology: ‘DeckLand’ Launches on Steam Early Access

      2026년 03월 23일

      Scare Tactics Reborn: ‘Ghost Master: Resurrection’ Haunts All Platforms After 20 Years

      2026년 03월 22일

      7 Years in the Making: 90s Arcade Sandbox ‘The Coin Game’ Hits 1.0 on PC and Consoles

      2026년 03월 22일

      From Desert Storm to 9/11: ‘Maestro’s Cold War 2’ Expands into the Era of Pax Americana

      2026년 03월 21일

      Retired, Not Recycled: ‘AI.VI’ Blends FPS and Tower Defense in a Satirical Space Rebellion

      2026년 03월 19일
    • Indie Game Focus

      Historical Sweep: ‘Clair Obscur: Expedition 33’ Claims 5 GDCA 2026 Awards, Setting New GOTY Record

      2026년 03월 14일

      History Made at IGF 2026: AP Thomson’s Double Victory and the Rise of ‘Titanium Court’

      2026년 03월 14일

      Beyond Steam: How K-Indies are Tackling the ‘Second Barrier’ of Global Distribution

      2026년 03월 09일

      Spire Shattered: ‘Slay the Spire 2’ Hits 210K Concurrent Players, Melting Steam Servers at Launch

      2026년 03월 06일

      Indie Game Development Survival Strategies Proven at Steam Next Fest 2026

      2026년 03월 04일
    • Competition/Support Project

      Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

      2026년 03월 23일

      AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

      2026년 03월 20일

      “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

      2026년 03월 20일

      Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

      2026년 03월 19일

      Fueling the Underdog: Gyeongnam Global Game Center Teams Up with Com2uS Holdings for 2026 Indie Push

      2026년 03월 18일
    • GameCollege
    • 한국어
    • 日本語
    Facebook
    인디게임닷컴
    • 한국어
    • 日本語
    Competition/Support Project

    Any two or more development team can challenge, Supercent ‘Hyper Casual Game Challenge’ held

    111%, 구글, 메타, 아이언소스 등 업계 최고 심사의원 참여
    By Editorial Team2021년 12월 09일Updated:2024년 11월 21일2 Mins Read

    The first and largest online event in Korea from December 10 to February 25, 2022

    A total of 500 million won in award size Various marketing support benefits such as free use of the sensor tower service

    Supercent, a subsidiary of 111%, announced that it will hold the largest ‘Hyper Casual Game Challenge’ in Korea from December 10.

    The ‘Hypercasual Game Challenge’ is an online event held from December 10, 2021 to February 25, 2022 by Supercent, a developer focusing on developing and publishing hypercasual games, from December 10, 2021 to 2022. Registration is open until January 14th.

    Only registered teams will receive a game from January 17th to January 28th, 2022, and will be judged in two rounds until February 25th. Final data evaluation and awards will be held on March 4th.

    The screening of this event will be conducted by Supercent CEO Gong Jun-sik, parent company 111% CEO Kang-an Kim, Meta Director Jeon Yoo-beom, Google Manager Jang Jun-young, Iron Source Korea Branch Representative Kim Se-joon, Adjust Branch Manager Park Seon-woo, and Sensor Tower Branch Manager Yu Jun-beom.

    Anyone from a game development team of two or more can participate in this event, and various privileges are awarded, such as signing a global publishing contract worth 100 million won with Supercent for developers who have passed the KPI standards through final data evaluation.

    A publishing contract (MG, minimum guarantee) worth about KRW 100 million (MG, minimum guarantee) is awarded to the first game developer (up to 2 teams), and a publishing contract (MG) worth about KRW 50 million is awarded for the second place (up to 6 teams). The top 10 game companies selected in the first round will receive a free 90-day pass for ▲ iPad Pro ▲ Sensor Tower service, and ▲ a 60-day free license for Luna Labs, an advertisement creative production service.

    Supercent CEO Gong Jun-sik said, “Hyper-casual is a ‘popular genre’ with the number of users worldwide, but it is an attractive genre that can be developed with relatively few resources. We will support many developers so that they can achieve meaningful results on the global stage and seek opportunities to develop together.”

    For more information on this hyper-casual game challenge, please visit the event page .

    Editorial Team
    • Website
    • Facebook

    We support indie game developers to expand globally. Promote your game via indiegame.com #Since2003

    Related Posts

    Fueling the Next K-Content Giants: KOCCA Announces 2026 Startup Support Programs

    2026년 03월 23일

    AI as the New Dev Tool: Jeonbuk Global Game Center Launches AI-Powered Indie Support

    2026년 03월 20일

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일
    Editors Picks

    “Buff Your Indie Spirit”: BIC Festival 2026 Unveils Global Roadmap in Online Briefing

    2026년 03월 20일

    Pay It Forward: Smilegate Future Lab Opens 5th ‘IndieGo’ Contest for Indie Creators

    2026년 03월 19일

    K-Indie Magic: ‘Little Witch in the Woods’ Surpasses 500,000 Sales on Steam

    2026년 03월 18일

    Indie Dominance: The Standout Winners of Steam Next Fest February 2026

    2026년 03월 04일
    Demo
    Demo
    인디게임닷컴
    Facebook RSS
    ㈜플레이앱스 | 발행인: 정무식 | 편집인: 임재청 | 연락처: desk@indiegame.com | 주소: 서울시 송파구 거마로 9길27 202호 | 청소년보호책임자: 임재청
    © 2026 indiegame.com All Rights Reserved.

    Type above and press Enter to search. Press Esc to cancel.