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      Kyungil University’s Game Content Department successfully held a workshop on Gyeongbuk’s cultural heritage called “Game Jam.”

      2025년 09월 30일

      Creative Workshop and Bada Launch “Game Sound AI,” an AI-based game sound production platform.

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      MCST Pledges Strong Support for ‘K-Games’ to Lead the ₩300 Trillion K-Culture Era

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    Any two or more development team can challenge, Supercent ‘Hyper Casual Game Challenge’ held

    111%, 구글, 메타, 아이언소스 등 업계 최고 심사의원 참여
    By 인디게임닷컴 편집부2021년 12월 09일Updated:2024년 11월 21일2 Mins Read

    The first and largest online event in Korea from December 10 to February 25, 2022

    A total of 500 million won in award size Various marketing support benefits such as free use of the sensor tower service

    Supercent, a subsidiary of 111%, announced that it will hold the largest ‘Hyper Casual Game Challenge’ in Korea from December 10.

    The ‘Hypercasual Game Challenge’ is an online event held from December 10, 2021 to February 25, 2022 by Supercent, a developer focusing on developing and publishing hypercasual games, from December 10, 2021 to 2022. Registration is open until January 14th.

    Only registered teams will receive a game from January 17th to January 28th, 2022, and will be judged in two rounds until February 25th. Final data evaluation and awards will be held on March 4th.

    The screening of this event will be conducted by Supercent CEO Gong Jun-sik, parent company 111% CEO Kang-an Kim, Meta Director Jeon Yoo-beom, Google Manager Jang Jun-young, Iron Source Korea Branch Representative Kim Se-joon, Adjust Branch Manager Park Seon-woo, and Sensor Tower Branch Manager Yu Jun-beom.

    Anyone from a game development team of two or more can participate in this event, and various privileges are awarded, such as signing a global publishing contract worth 100 million won with Supercent for developers who have passed the KPI standards through final data evaluation.

    A publishing contract (MG, minimum guarantee) worth about KRW 100 million (MG, minimum guarantee) is awarded to the first game developer (up to 2 teams), and a publishing contract (MG) worth about KRW 50 million is awarded for the second place (up to 6 teams). The top 10 game companies selected in the first round will receive a free 90-day pass for ▲ iPad Pro ▲ Sensor Tower service, and ▲ a 60-day free license for Luna Labs, an advertisement creative production service.

    Supercent CEO Gong Jun-sik said, “Hyper-casual is a ‘popular genre’ with the number of users worldwide, but it is an attractive genre that can be developed with relatively few resources. We will support many developers so that they can achieve meaningful results on the global stage and seek opportunities to develop together.”

    For more information on this hyper-casual game challenge, please visit the event page .

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